Tree of Savior Forum

What Skill would you like to be added?

So? :slight_smile: How could you describe the skill and for what class?

BanHammer - bans the player account from accessing the game

GM class

/thread

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A skill That allows you to fly without looking like a complete moron( I’m looking at you falconer).

I mean, that’s honestly the extent of flying that should be in a 2.5d game.

I want there to a skill for sappers that disables all traps in an area. That’s one of the main functions of a real sapper.

@Karjalainen With 100% hit? :o :smiley:

Good ideas :slight_smile:

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Hocus Poc- oh wait…this isn’t a RO sequel, I shouldn’t treat it as such.

Abra Kadabra.

The ability to cause people that make threads about P2W to explode…

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Already implemented, it’s called “flag”.

I mean, literally explode.

Ka!Bewwwwmmmm!

The Skill to punch trolls and idiots over the interwebs. x - x

A skill that lets me play the game already or speed buff the development of the game, like give the developers some steroid

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Berserk Riders : Cataphract’s skill, double all status of Cataphract while riding a mount but drain SP drastically (if the SP reaches 0, the skill effects will be automatically deactivated). While using this skill, there’s red-dark aura around the user.

Death Barrage : Scwharzer Reiter’s skill, simply a multiple gun explosions with cool blast effects and will give burnt effect to enemies (damage over time).

Healing Over Time on Cleric/Priest maybe…

I second this. From many 2nd CBT vids, it seemed like Aukuras (Krivis) and Restoration (Paladin) only increased HP recovery amount/rate and they were not HoT skills. I might be wrong though.

A skill that One-Hits Bosses.

Preferably with a cooldown of 1 realtime Week.

Several beginner skills, applicable to all of the starters:

Play Dead
(The old time favourite, just pretend you are dead, it works for goats!)

Looking for Group
(Would involve a unique animation for each of the character main branches. Thieves would make shifty hand gestures to entice you towards them, kind of like “Pssst, hey, you, I got a deal for ya”. Mages would put on a magic display to attract attention to their arcane mastery. Priest classes would meditate, showing a deep and abiding faith that the proper party will step forward. Warriors would practice weapon swings to show of their trained physique, and archers would fledge arrows/otherwise conduct maintenance on their main weapon)

Active Idle imoticons for when AFK but not selling
(There should be a variety of these so you could park your char and have him/her look like they are intensely haggling with the NPC in front of them, leaning against a building and snoozing, perusing a book/maps, spend time on a drinking binge, etc tt. I think this would give a town a look of activity even if players happened to be mostly absent. Maybe make it so players can target each other, making it look like they haggle with each other, sleep leaned against each others backs, or hold a drinking competition)

Dances
(duhh)

Can’t think of anything class specific!

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I feel like passives are missing.

Example: Weapon Mastery or HP/MP Regen

@Snade There are passive skills in the form of Attributes. You should take a quick look at the Guide page. :smile:

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Oh wow, i completely missed that.

I’m actually quite impressed that we’ll be able to have such a system!

so many possibilities! :smiley: