Tree of Savior Forum

What Skill would you like to be added?

The Archer archetype needs some more support options. Maybe a Bard class again.

That class already has way too much in it IMO. I still can’t really see how it’s not going to dominate the game, both PVP and PVE =/
If it had support as well, they could just call it “Tree of Archers” >_<

I have no idea what you mean. The archer tree looks pretty bland compared to the rest. They offer very little support and group utility. All the classes in the archer look like different ways to do farming and thats about it.

Well personally the class that “has way too much in it” should be Cleric… They have everything from DPS to Tank to Heal/Support and Utility :sweat_smile:

  1. The dark horse : Increase in damage depending upon level gap. (User should be lower level). Maybe reduce defense if user is higher level. (Make it passive? or toggle type that can’t be un-toggled while in combat)
  2. Synergy : Allows for spells to combo within a certain time frame. [Like wind + fire = stronger fire attack, but combos like water + fire reduce damage]. That type or maybe give it skills like Oil coating pr something which would react to other attacks [oil + fire = burn]
  3. Maxiimalist : Increase the chance of getting a better damage from your damage bracket [like for an attack doing 500-1000 damage, the damage would start to have an average of say 850 damage over 100 swings or something making it viable to try out weapons with a large damage variance]
  4. Strong Hand: Reduces your opponents shield durability with each attack
  5. Fury : PvE : Causes a monster to attack everything it sees .
    PvP : Causes the target to be hit by friendly AoEs while also having all of his/her AoEs damage their teammates.
  6. Glyphs : For Alchemists / Some hidden class for the carvers, create traps which deal magical damage when activated by engraving the surroundings.

Upgrade: Increase the rarity of a piece of equipment, adding 1 star and randomizing it to a new piece of equipment of the same type.

Reckless Swing: do a massive blow to a single enemy, breaking your weapon in the process.

Evolve: buff an enemy monster or boss (not summons or pets) to have increased health and damage, also increases their exp and the rarity of their item drops.

Discover: shows an arrow above your character’s head for a few seconds, pointing in the direction of the nearest hidden area or treasure chest, has a very long cooldown.