Tree of Savior Forum

What should I do with my build? How good is SR and why?

unsure about this. i rarely join Grind party due to fact that i can even solo grinding at alembique cave. but when i did join, they were overwhelmed by the fact that Retreat shot can hit up to 15 units at a time. Swordies ain’t anywhere near that.

True that melee damage hits skyrocket this patch. but as for AoE, SR will stay on top as it always been.

i wonder about this, my concentrate shot @lv15 can burst down 150-170k HP mobs at lv50 attribute, you can also abuse the Full-draw link combo to maximize your burst if 2 mobs exist, easily killing 300k HP mobs in one burst.

the catch is that, we, SR doesn’t have any bonus modifier except steady aim (if Ranger3) to increase damage output. secondly, SR skills are channeling types. which is bad in competitive situation like WBs.

overall, SR will remain the king of AoE as its always been.

It’s probably true that we are still the best. I’m not denying it. What I’m saying is the difference compared to the second bests was reduced (which could very well fit in the balanced part you said, if it wasn’t doppels the ones that were in that spot). Also, with the upcoming patch for headgears, which will give up to +4 AAR, that will be more clear

Again, I’m not saying our damage is bad. I love my SR (not counting Marching Fire. I find that skill the most ridiculous and no brainer skill ever). I’m just saying we lack a lot of damage in comparison to others. What is 150-170k when there’s ~2 seconds of charge and ~1 second to finish casting the skill compared to what others can output?

was this confirmed already?

It was confirmed for kTOS. iTOS is a ctrl+c ctrl+v of kTOS, so I take it as confirmed. You can doubt it for as long as it takes it to come here

If whatever was in Ktos eventually came to here i take it as a 100% possible future.

That means it is possible for a well invested doppel to get more 12 AAR, which equals to 12 more small, 6 more mediums and 3 more big monsters inside their aoe.

With the current meta builds, they have 4 from base swordsman, 3 from cyclone. 7 + 12 + 2 (from bracelets) and if they can get their hands on that orange 315 2 handed, it is another +2.

23 AAR solo, which equals to 23 small monsters, 12 medium monsters, 8 big monsters.

They can also unleash their own debuffs, so they can increase their damage without depending on party. They also have catar stroke, so they can have some party synergy with strike-debuff characters and not only this, they can increase their damage via DoV. Their main skill is a true multihit which scales with attack speed which is boosted by one of their own buffs. Last boss from 315 dg is cloth, the 80 flying mobs in there are cloth as well, hmm i am not sure what more to add so i will finish here.

The only downside is having enough support to put this to a safe practice. Which is realistic.

for a 3sec duration, is 150kish damage still low for you?? uhhh…this is comparable to that of 199k snipe shot, or zwer + cleave + redel of doppel right?

as i indicated from above, SR’s are not capable of boosting their damage on their own. and channeling skills are awful if it were into competitive situation, or in timed objectives. the addition of bonus AAR from headgear will greatly benefit swordsman, but that doesn’t mean other class will fall off.

i find this one funny. but really, this is so damn true. just pop that hotkey and thats it. :joy:

as sound as it may seem good. it’s not that simple to pull out, you need to synergize with your team else, you’ll melt before you even execute your spells.

btw, this isn’t Doppel thread so i think we should talk about it elsewhere.

as for OP, i already indicated strengths and weaknesses of SR. and one thing i forgot to mention, if you can’t grab yourself +10manamana, chances are, you will be inferior to other class out there.

315 weapon? (double stack) is a SCAM, trust me, don’t ever, ever, ever make it.

SR needs lolo / solmikis… (+1 skill is op =/)

Anyway SR replaces MEME for now in terms of King of sustain AOE.

Unless they are running a inquisitor com .(which is a different monster)

Yes double stack is shiet it’s either 315 bis or Lolo for the preference… (or manamana at lower)

Due to SR skills are majority guns now
They only benefits mostly from (decay) and gun debuff soo… yeaa (muskeeter is still tunnel into the Solo Target Era).

Addin Part:

OP SR3 has no issues with all content as far as it is seen for now.
Good luck on your choices. (but you will need sr3 by r6-8 or else it’s pretty meh)

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Thanks, ^^

I must have a nice crossbow as well, right? What about the skills priorities?

Is marching still a S3 wothy skill?

thanks

a Yes and a No

No, because most SR skills takes their damage from Offhand / pistol. so whatever you wear as primary weapon won’t add. only options will be carried. this is the reason why bandit is most favored xbow, since it has good amount of bonus crit attack, secondly is isbality against devil monster due to its bonus damage to devil types.

Yes, because you still need to use skills from other class such as multishot, barrage etc. non SR skills takes their damage from your primary weapon.

As for skill priorities, you have to maximize retreat shot asap, this is your bread and butter skill, reaching SR3 will net you marching fire which is the highlight.

Retreat Shot = 15
Limacon = 15
Concentrate fire = 9
Marching Fire = 5
Caracole = 1

2 Likes

i guess that if you are going for QS3 build then

Retreat Shot = 15
Limacon = 9
Concentrate fire = 15
Marching Fire = 5
Caracole = 1

any other build with no QS then

Retreat Shot = 15
Limacon = 15
Concentrate fire = 9
Marching Fire = 5
Caracole = 1

as elzeraus says

1 Like

thanks

what about the stats?

After using Limacon, I don’t see why maxing it would be a good idea. It’s not like its damage scaled greatly per level or like there was a reason to have it 100% uptime. When would it be better than concentrated fire?

the reason to max Limacon is the damage increased per level, as it also scales with your level of attribute, the lower the base damage, the lower output it will bring. increased duration also saves time for re-casting it more frequently.

Let’s do some maths

  • assuming this formula is correct
    (((((Skill Attack + Effective Attack) + (random(0% … 100%) * Magic Amplification)) * (100% + Base Modifier)) - ((Effective Defense * (100% + Level Penalty)) + Elemental Resistance)) * (100% + (0 or 50% if crit)) + (0 or Critical Attack) + Extra Elemental Attack + Enemy Specific Damage) * (100% + Skill Modifier) * (100% + Common Modifier) * (100% + Target Modifier) * (100% + Enhance Modifier) + Bonus Damage
  • assuming there’s no level penalty
  • assuming your crit rate is 100%
  • assuming limacon attributes at 100%

We have:

Limacon lv15 - limacon lv9 =
Note that the skill attack difference between limacon at lv15 and at lv9 is 438
((Skill Attack + Effective Attack + 438 - Effective Defense)*1.5 + Critical Attack + Extra Elemental Attack + Enemy Specific Damage)*2 - ((Skill Attack + Effective Attack - Effective Defense)*1.5 + Critical Attack + Extra Elemental Attack + Enemy Specific Damage)2 =
This is ugly, so let’s group the skill and effective attack and defense, and name it A; and the critical, elemental and specific damages and name it B
((A+438)1.5 + B)2 - (A1.5 + B)2 =
Much cleaner. Now some distributive
(A+438)3 + B2 - A
3 - B
2 =
438
3 =
1314

If we were hitting a mutant with the pistol attribute, that would be 1971.

This means that, with the highest investments one can make, the maximum difference there can be between a lv15 and a lv9 is of 2k. Make it 4k with the bounced damage. I honestly don’t think it’s even close to getting 9 extra hits from concentrated fire plus the added damage to each hit

Points into conc Fire is so good, sr3 could have really used five extra skill points. I find myself with leftover points from lower ranks of other classes and I really wish I could roll them forward into SR.

Oh and about why SR is good, the weapons are designed well, you get three gem slots for offense and % crit rate from a2 or rogue.

For QS3 build you should go for STR, because its an AA based class, in my case i have an Archer2 > QS3 > SR3, so my stats are 80 Con, 100 Dex, rest on STR.

Some people go for 40 CON and full STR but my build is working very well.

If you are going for a Ranger build then you need almost Full DEX. in both builds you can choose like 40-80 in CON (STR build needs more CON because the low evasion, but QS3 have better kitting kit so the CON stats is up to you).

And then again, then STR vs DEX debate depends on your build path, for example if you have Wugu, Sapper or QS in your path then you are gonna need loots of STR, if you have Ranger or Fletcher you are gonna need lots of DEX.

In the case of the Rogue, that class have great skills to boost you crit chance, so you can go for a high STR build.

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Post investment, str = dex naked is good as well. It is safe and does good damage. Although i would say, try to get some crit resist via con, because i miss it. Con is for crit resist, not hp, keep this in mind everyone and you will become a better person. :slight_smile:

In regards to 15 Lima 10 CF vs 10 Lima 15 CF, it is personal. There are some facts that you cannot deny:

Limacon offers better single target sustained damage.
Limacon is total safe usage.

CF does more damage burst wise.
CF 15 is a bit dangerous, both charge and shooting animation. With enough knowledge of monster patterns, the player can shift this reality to a total safe charging skill, but it requires caution.
CF15 with AOE ratio gear, can be turned into a multishot-X evolution.

hye guys this title catch my attention…ok i want to make SR but iam so in dilema what class to take…

iam planning on

Ranger3-Rouge1-SR3
-the reason is for steady aim and some aoe barrage and spiral arrow
-rouge for crit buff and iam planning on warewolf card so 70% crit is fix

stat is mostly on STR- 30/50 cons - dex maybe around 50

but iam in dilema which is better…is QS3 is better for pve or ranger…
my main is qs3 muskeet…so i know how hard qs3 in new content…and mostly now all seem AOE favor…that why i thinking ranger3 is good…

but i still open for you guys suggestion…what is the best build / stat / skill and class…

thanks if u guys can help me

Ranger3 Rogue1 SR3 is what i am currenty at. i do lost the bonus crit rate from A2 (swift step) but i get capture and sneak hit in exchange for it.

seeing you on planning to use werewolf card with sneak hit card means you need not to invest a single point of DEX. werewolf cards will take care of your crit shots. take a look at this thread for more info

One reason to pick Ranger3 is mainly of 3 reasons:

  1. ranger3 has steady aim which is 10s duration and either retreat shot or forward shot are both 10s duration. synergy is 100%

  2. Feint + barrage is still one scary combo to use even with R8. my attribute for barrage is only at 50% but i deal 4-6k per arrow (x10) which nets around 40-60k multiplied by 3 charges. that’s roughly 130-180k ranging damage.

  3. Full draw + spiral arrow is something you’d be wanting to do all the time, popping that 199,999 damage is good for my eye. lol

not to mention the newly revamp limacon is as nearly comparable with Running shot of that QS3, if well invested, it can deal at almost 6-7k per shot (that can bounce!).