Tree of Savior Forum

What (online game) will you never play again?

Dragon Nest Europe

For me because they make only Pay Events like for example:
22 Sep. - 30. Sep spend XX € and get 70% Bonus. And this repeats every Week.
There are no many Players in DN and the balance. PVP? probaly Dead and if they bring some “InGame” Updates they just add some new Cash Shop Items and a new recoloured Mount.

WoW is the only blizzard game i never played, so i can’t speak on it.

Hearthstone i agree is losing its fun recently, the latest expansion adds even more RNG based crap which is making the game more and more luck based and less competitive imo. Only the arena mode is still fun, and sometimes tavern brawl.

I haven’t played Dota2 yet, but i did play Dota1 and LoL a long time ago, to me HotS is the most teamwork and strategy based moba of them all, you can’t carry and win the game alone even if you are better than everyone on the other team (mobas are suppose to be team based games anyway, otherwise they should only have a 1v1 mode and not a 5v5 mode). The talent system in the game is basically the exact same thing as items in other mobas, you just have to think more while playing and focus on when to take objectives, push lanes, and team fight, instead of focusing on farming gold/kills to win solo like other mobas encourage you to do.

You say Starcraft is for Asians who can multitask indefinitely, yet you call HotS casual because they removed annoying multitasking like last hitting and denying that other mobas have? So based on your logic, Dota is for casuals compared to Starcraft. :stuck_out_tongue_winking_eye:

Dude, this situation is just like people talk about : Which is better ? Consoles or pc ? Everyone has its opinion on something. Me myself like much playstation and pc, but i also had a snes, a gamegear, a megadriver, gameboy color &* advanced, and now pc for about 13 years. But people tend to like one “brand” more than another. Even if they have goodgames, its psicological and personal stuff. I really tend to get away from any ubisoft games. But they have some good titles like : Might & magic, Rainbowsix, Just dance, Beyond good & evil etc…But do not forget, people are “brandish”. Which do you prefer ? Mcdonalds or BK ? Nestle or Hershey ? Its all matter of personal brands.
“i do not like blizzard” i do not like “arena.net” i do not like “mimimimimi” so on.
No need to argue something like this.
Back to the thread, some games are so shittie that arent worth playing(again) like these ones here mentioned before.

All mobas require teamwork and by end of the match the side with better synergies/strategy/luck wins, thats truer the higher the rank. Dota often allows for skilled individuals to shine due to its less/non restrictive design, just as in any real life team sport, I appreciate that :blush:

IMO RTS require higher single player skills than any other genre. MOBAs are essentially teambased, pitting aspects such as multitask from one genre to the other is more alien than comparing between DotA/LoL/HotS wich is already a hard comparison…

Errr no. Passive build and itemization are 2 different things.

Not just that but anyway… yeah many people think it is annoying, just another field of expertise where you can be good/bad at, like timing, positioning, baiting, getting the right setup for a match and etc.
I rather it existing/applying than dont. In dota its not a requirement to win (people in general overestimate its importance), many heroes/roles/playstyles reduce its impact to a minimum, wich is another great thing about the game, it has so many mechanics/areas wich bend and twist so players dont need to (likely never will) excel in all. Also, those who focus last hit/deny are usually easier to gank and kill since they trade map awareness for target awareness, and many also grow too greedy for their own safety.

HotS focuses a lot on features that dota/lol don’t have, for instance all those mini-questing and side objectives that takes team effort, wich is mostly what the game has going for it and the reason to play it over the others.

But it pretty much goes to personal preference despite how one game fares when compared. I probably prefer dota2 because for me its about getting to the arena and PvP it out until one side gets to be on top, favor the direct and conventional approach over the gimmick design in HotS.

psst btw

ever heard of this


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That’s what forums are for! If we don’t argue we can’t learn anything, plus it would be boring as hell if everyone had the same opinions on everything.

Then explain elo boosting, it doesn’t exist in HotS, i’m diamond rank and tried to carry lower ranked friends with little success, while in LoL it just takes 1 elo booster to win 90% of your games in the bronze-diamond range, it sounds like the same is true in Dota.

They both basically do the same thing and build your character up, i don’t see that big of a different between an item build and talent build, the only upside to items is the option to sell them for better ones, while the talents in HotS can’t be changed once you pick them.

Rarely played LoL, only in lanhouses with friends and a few dozen times home (many vs bots)… so cant really say.
I dont even get exactly what elo boosting is, assuming it means getting to higher lvl/rank even if someone else plays for you.
As for dota2 only stupid people want to bite more than they can chew. There isn’t a special reward or benefit for playing higher ranks. You enter a 5k+ game and play bad, not just you’re gonna lose but get yelled a lot, maybe reported/sent to LPQ, and have a real bad time feeling like a liability to your team (unless you’re a psycho that gets a kick out of these things). Party/group ranked is a balance between members, basically you get opponents in the same range of what your current party consists of.

There are costemic rewards the more you play, I have rarely saw bots though, probably because valve filters are good and botters get shadow banned (shadow banning means being allocated to a different queue/league where you’re likely account f*cked for a long time, much worse than LPQ wich is the ‘standard’ punishment).
3rd party programs, cheaters and very toxic/troublesome players get shadow ban as well, some bans may take a few days to kick in as valve personel have to check claims (watch replay) before banning, still I’ve yet to see a working maphack for dota2 in 3 years at it, according to Valve its not possible due to them not sending extra data beyond what each client is allowed to see.
New accounts sit a while before they can play ranked, also “I think” they can’t trade/sell cosmetics, only if the account spends money in the game and/or has many steam games attached to it (wich flags it as main account not a fake one).

not surprised.

I’ve a friend who works in a lan so he “has to” endure playing HotS :wink: , gonna talk to him whenever so I can get a little more informed, but from what I remember the game is pretty poor in basic elements, wouldn’t removing these talents leave it kinda naked, only skills and life/mana bar? (no attributes or move/atk/cast speed or armor or damage types or etc, you know all these things that comprise and refine passive growth alongside traits/talents)

This is how i felt about it but that being said i don’t like mobas much. The only one i play anymore is smite which plays differently then all the over head ones and even then i rarely play it.

Havent tried smite and likely wont unless a friend invites me.

But dont let me pass for a dota2 fan :smile:, the game is full of its own problems, mostly the playerbase who are a bunch of griefing-morons or self-entitled-pros, dunno wich of the 2 is worse but they exist in dota2 by the buckets.

I bash the game or complain in its own forums whenever I can, heres an example: http://dev.dota2.com/showthread.php?t=181748

However I’ve to stick with it since its IMO the best at what it proposes to do (team PvP arena matches).

It probably has a different name in Dota, its basically when a highly skilled player/organization either plays your account, or plays on a low ranked account in a group with you, and boosts your elo/mmr/ranking to whatever you pay them to bring it up to.

Isn’t it the same as if you remove items from any other moba, all you have is your 4 skills and a life/mana bar?

Not entirely, and to further understand how, modifiers need to have something to modify in the first place. The less elements, the less modifiers, sort of equals to simplistic design. HotS passive build (talents) is a sum of skill modifiers (I’m assuming here, since the game lacks basics, theres nothing much left to apply it to).

Anyway, I have reservations for talents/traits systems (since you read https://forum.treeofsavior.com/t/my-problem-with-most-mmos you get why), I have no idea how diversified or how balanced talents currently go in HotS, but granted it is better to have a trait/talent tree than having none (like other mobas do). The problem manifests in HotS due to low amount of elements, it likely reduces diversification, and cuts down the impact talents could/should have.

The amount of elements in dota2 is the bigger in mobas AFAIK, you might do a research/reading if it interests you. Since itemization design is tailored to tweak/complement the scope of elements it has an easier time impacting the game as a whole, instead of how each hero evolves in its own particular path, wich is another basic difference between passive growth and itemization.

Other facts in the whole MOBA business and Blizzard:

There was a point in WC3 where people would easily claim its dota custom map was played more than WC3 itself. Even though I played A LOT more dota than WC3, I doubt this to be true. Anyway, Blizzard was in a position to know, they could even have braved/dominated MOBAs before the genre was a big thing.

Now this second is both new and delightful to me:
HotS has maphacking! Even if the game was not oversimplistic, that alone would break it for most non casuals, MH has been a cancer since the dawn of cheating. It takes another company to ‘steal’ a custom map made in a Blizzard game (dota) and deliver it years before their own (HotS 2015 Dota2 2013), with due care to prevent its worse form of cheating. Nice to see Blizzard being d*ck slapped like that xD
Heck I think even LoL doesn’t have a maphack.

Simplistic design is good design, it allows you to focus on deeper and more complex strategy instead of constantly focusing on just the basics of a game. Starcraft is actually very simple compared to other strategy games that have like 7+ different types of resources/races and way more units to choose from, but the simplicity of only having 2 resources and a handful of unit types allows you to focus on things other than resource management. Same is true with HotS, you don’t have to focus on the basic things like last hitting and denying, you just focus on lane manipulation, objectives, and other strategy elements of the game.

Currently it does, and Blizzard is always slow about banning people, they like to let people think its ok to cheat in their games and then send out huge ban waves later on, like they’ve done in SC2 and D3, hopefully they do the same in HotS soon.

LoL has much worse stuff than just a maphack, it has scripting/botting which basically allows people with no skill to win against even pro players, it gives them unrealistic reaction time and perfect skill combos every time, along with never missing a single last hit for the entire game for max gold. Since LoL is the most popular moba right now, it has the most people developing cheats for it, i remember around the time i quit playing there was a hack that allowed people to have 0 cooldown on all skills (i had a teammate flashing/blinking repeatedly across the entire map), so the game would still unplayable even if they fix the issue with toxic players being in every game.

Anyway, we are getting off topic i think lol, i have nothing against Dota and was planning to eventually give Dota2 a try some day (probably soon due to balance issues of the newer heroes in HotS), i just hate when people assume that a game with simplistic design/mechanics is just magically an easier/worse game. A good extreme example is the game igo, probably the most simple board game in terms of rules, yet because you can place your stone anywhere on the board, it allows such ridiculously deep and complex strategy.

I agree with Starcraft part, since RTS are overcomplicated by nature, throwing a bunch of resource/build management into the game drives the focus away from combat, but the ‘administrative’ approach is often used in RTS that focus more towards single players (no multiplayer or versus modes) so its really no harm done, but it wouldnt be dynamically wise in SC.

As for simplistic in a MOBA point of view, I have no real problem with OTHER people liking HotS and playing, its not upon me to decide what other people play or like, taking D3 as example, some people loved the game despite the (vast majority?) who got very disappointed (Diablo3 dropped a ton of elements for no good reason and no replacements used, so previous D2 players felt the gameplay had been stripped naked).

In my case I couldnt move to HotS since I’m used to dota2, I would probably feel very restricted there and drop the whole thing instead of keep going (like what happens to me in most MMOs). Dota1/2 has been around for 10+ years and HotS is new.

Dota 2 also has scripting and 3rd party programs, however the cheats are noticeable in-game and the replay feature (assigned to “player perspective option” shows the camera/mouse/actions of each player, I believe SC2 has the same) is used to shadow ban people into the beyond leagues. People usually report cheaters in their own team and ask in all chat for everyone to do, its pretty frowned upon. That doesnt means you wont see it now and then, or that shadow banning is flawless/smooth, but works most of the time and valve is better at it than most people would credit them for.

If you try to play the game the biggest obstacle is gonna be to cope with the other players, its sometimes a pleasure and sometimes a chore. I like to play alone in random matches so I’m an adventurer, sticking with teams/friends makes it easier.

Cabal 2. After all the hype surrounding the name it just turned out to be a linear and generic MMORPG which allows almost no customization whatsoever.

Shin megami tensei: Megaten

Because it’s dead

(And the cash shop took over)

It had some good ideas though.

Tera

Couldn’t find a reason why… but I think it’s just not my taste.

Definitely Archeage… Spent so much money on a founders pack hoping it would be the next Mabinogi to me… only to have my heart broken by the absolutely terrible launch and how it was handled… ;-;

RaiderZ; the first time I played it, I only saw one guy after playing for two hours straight. I guess it was either I logged in the game at the wrong time or the game was dead. Either way, I’m never going to play that game again. The game gives me the sole survivor vibe and I find that really depressing.

Oh man, I forgot all about S4 league. I played between 07-09. Best shooter I’ve ever played (as someone normally not a fan of the genre) but the worst community. Like half of them were script kiddies. By the end of my time there I couldn’t get a match where someone wasn’t invincible, or jumping to infinity, or able to baseball bat me from across the screen, while I was in the safe zone. -_-