Thank you VermillionTwilight for Elaborating on that because that was also the point I wanted to get at.
I’m not trying to compare ToS beta to Current RO1. RO1 already had a strong foundation with their countless maps, awesome customization, and so forth. It made the player want to get into the game and explore/grind.
Klaipeda is really tiny. It’s almost as if it was quickly by thrown together by a bunch of trainer NPCs. Prontera looked lively, Payon looked lively, etc, and yes it even looked great with iRO launch and only got better because of a strong foundation.
As far as Archers go… They need help… Desperately. Why is twinshot, a C3 skill pretty much on par damage with multishot? Why do Quarrel Shooters have to spend 1 skill point to PICK UP A ROCK. If rangers are supposed to excel in AOE damage, why is Barrrage such a terrible skill? I don’t even want to get started on hunters and scouts.
I agree that RO1 can be more of guidelines, but it’s not that hard to see what was successful about RO1 and take from it, right?
