Tree of Savior Forum

What is the issue with healers?

The only person a healer needs to keep alive is the tank, dps is disposable if they can’t keep themselves alive they deserve to die. Harsh but true.

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imo trying all dungeons (not mentioning et) the “hardest” seems to be the 115 one

tho this might be cause builds are still in development - the 200 is a joke and the 240 one i could go afk in the middle of a room and might die 5 minutes later (ok not that long but its much easier than others) first time ive done a 240 dungeon with a c2 druid sadhu and idk other stuff 2 weeks ago - not much of a healer at first look…but we rarely needed any heal nor been in any tough situations - tho the 115 one to compare it with had sometimes dead people or i saw people struggling - never had a problem when i played a healer myself and told from the beginning not to run around and rather stick together if theyre low - revive is a good panic button (never using it on cd during pve) if youre with randoms let them know to trust you…if youre with a random healer try to trust him as well…if it doesn work try to ask nicely to concentrate on healing…friend of mine plays monk and he rather seeing me dead than playing a healer role - some other guys might think the same way

I agree the lvl 115 dungeon is no Joke, The mobs are crazy tanky, the melee do ehavy AOE and there are plenty of Rang/ magic who don’t clump and can/will melt your face.

also “Dps” clerics should understand that they are complimentary DPS and not primary, I always take a tank role when needed, most of the time I am the best geared DPS, but if there is an archer or mage I know that they can handle DPS and I am the only tank option. Forcing your play style on others is nice until you realize the auto dungeon noobfess ends and if you get a crap reputation then you will not be finding many parties.

It seems hard to believe now but there will be a point when the community becomes familiar and the really good and really bad players will become known. Especially Healers and good support.

This thread has been really informative so far. I play a c3 cleric > paladin so far and I am really enjoying it. At first I had no idea what I was doing and was trying to balance my offense and support.

I was one of those bad healers to begin with. I used heal to do damage as well as heal, never used safety wall, and just didn’t really know what I was doing half the time. I’ve learned a few things since then. I still offer damage when I can spare the time to, but mostly I just try to make sure that the party doesn’t die.

A little bit of mention for the paladin skills. It was briefly mentioned that their Restoration skill improves your healing. In my case, I only have one rank of it so far and I’m not sure if I will put more into it. The reason being is that while it does boost your hp (and possibly sp) recovery, the points can be put to so much better use in other skills.

That’s not to say that the skill isn’t worth taking. Some skills are great for only one point spent. For one point, I can increase your passive healing by 100 and sp recovery by up to 50. But it also has a great synergy with healing. I am not sure what the exact bonus is, but it seems to almost double the amount that the heal tiles give.

Smite, while it goes against being support, is a great skill. With a 9 second cooldown and two uses each time, it can certainly help in the few times I have to use it. It does double damage to mutants and devils too. Most bosses that I can recall usually fall into one of those two categories. Also, if the enemies are linked together, it does wonderful things…but then, most other attacks do too.

Turn Undead is a pretty good skill too. I usually use it right after the tank pulls everything together so I can hit as many as I can. Having a chance to instantly kill enemies is great to reduce the damage a tank has to deal with.

Finally, I try to be able to take a few hits. I’ve split my points between int, con, and spr so that I can have more health, more magic resist, etc. I also plan to go with heavy armor and a magic defense shield to balance it out a bit.

Most of this information can be easily found on the tosbase website. I’ve gone on a bit more than I wanted to. In any case, I really enjoy being support and I am still learning. I’m only level 97 after all. Hope this was helpful.

happening already at least on orsha - realised when ive been playing my alt - like in mausoleum ppl kept saying dont invite this or that person theyre lazy and just go afk and leech exp etc

Im only 180+ but yes the 115er was not easy with Silence using Wizard and Spin-to-Win Axe Mobs.^^
The 145er was only boring…kill all Mobs here and there to open a Gate…repeat.
175 is not worth because you get <-18%XP/Run.
You get more with a Mission Run.

There is a huge anti tank cry fest going on in the sword section. I will agree with some things, magic dmg sucks and no con swords can’t tank that.

But if the run is me holding c and going to sleep I’m ok with that. The idea that “I built DPS, so I must DPS,” is damaging. I am happy to tank if that gives me a slot in group makeup. I said it b4 but DPS is disposable/ replaceable, Especially in TOS. Every one notices the lack of a healer and depending on situation lack of a tank, when have you ever heard “OMG a full party of cleric and tanks byt no DPS.”

Versatility in mmos is a bonus and pegging yourself as DPS only is a disservice. Hell if if I was a no con sword I would be happy to taunt and kite if it was needed.

Bit of a rant, but swords who don’t take pel1 are seriously doing themselves a disservice, more then clerics who only go c1, at least they can heal if pressed.

Swordsman would much better if they made Peltasta the base class instead.

Swordsman C1 is a dead circle late game. Cleric 1 stays relevant forever.

cleric 2 is definitely not needed im lvl 184 and im cleric 1 and have no problem at all keeping my group up . thats including 90% of the dps being retarded and taking massive dmg when they dont need to take any … seriously how many times have people fought the fking mole etc and still they cant avoid dmg… if the tank has some defense i dont even need to heal them usually with all my defensive buffs. full spirt chaplin and krivis 1 going PD for those currious about my build. the problem with most healers is they go int build and its not bad for upping heal square and dmg but almost all our amazing buffs are spirit based not to mention ive never even gotten to half mana let alone low mana.

Well at least dps clerics are more useful than dps swordies, cuz dps swordies kinda suck… lol they can often be out dps’sed by a priests auto attack, they good if they have peltasa and plan to tank, but bad for dps or much else.

I plan to make a cleric of some kind once imc gets off their arse and finally patches in the team storage changes we should have had like 2 maints ago. Case you dunno it’ll prob be like the ones KTos got, where they remove the trade use and potental loss for using team storage. Right now team storage is bascally useless since it has so many downsides to using it.

Also if you plan to heal as a cleric, make sure you get at least cleric 2, 5 heal tiles doesn’t really cut it later on even with priest 3.

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Unfortunately I’m a Priest3/Monk going for PD so I won’t have any circles left.
Currently lv149, and I either still carry team as sole healer or not enough DPS because people quit then I have to switch to DPS mode…
It’s the only way I can deal with quitters, otherwise if I’m too heavy on support, can’t ever clear dungeons like these.

Well by that level I could see you being able to work with it, but at low level people tend to be stupid. like I ran a 50 dungeon on my cleric->priest2 and i got bished at for not healing, when i was dropping heal tiles anytime I could, and using mass heal when its off cooldown. People don’t seem to relize tos has something called cooldowns, most mmorpgs don’t put such a stupid cooldown on heal but ToS does. Alot of people don’t even know that heal has a cooldown. When they complained I was just like “Well heal has a 30s cooldown, there isin’t much else I can do about it” Getting cleric 2 would make low levels alot easier. I find running dungeons with someone with only 5 heal tiles to be really painful at times, usually is never enough to keep people alive.

I get what you saying but luckily priests got a way to compensate that.
As soon as you get Priest1 go for lv3 blessing and max attribute.
It takes some time and money but it’s totally worth it.
Priest1 class lv3 can have +106 buff and carry any kind of party! :slight_smile:
Btw you don’t have to stand with NPC trainer to learn an attribute.
Just go level while time is running and go back to NPC to get more level when it’s done.

Just to give an idea with Sac + Max bless you just gave your party:
5 people x 2 attacks (Sac) x 106 dmg = 1060dmg just in auto-attack
All skills hits get the +106 too.

[quote=“Scyris, post:52, topic:198706, full:true”]Getting cleric 2 would make low levels alot easier. I find running dungeons with someone with only 5 heal tiles to be really painful at times, usually is never enough to keep people alive.
[/quote]Actually the opposite is happening to me.
Happened earlier in the lv145 dungeon, I’m not sure if my party trust me or too lazy, they hardly use the heal tiles I dropped.
Luckily they were strong enough so I can make them survive on Revive/Mass Heal.
If I was a Cleric2/Priest2… I’m not sure it would’ve worked out as well.

I mean oi - 40% HP. Y no use heal tiles?
(I was sole healer)

But I agree. At low levels, with headless chickens running around, they’ll be out of range of buffs and mass heals so heal tiles will be more useful. But usually I let them die -_-

EDIT: Okay, even low levels can be stupid. I’m in Tenet now in my Cleric2/Diev. Dropped 4 sets of heal tiles. Two Peltasta went into the tank mode while having <50% hp.
There’s freakin’ 10 heal tiles in front of them and they are not taking it.
1 died.

Facing boss. both went into tank mode <50% hp. 10 heal tiles below them. Neither of them took it and just sit still.

Wow those 2 sound like real winners of the special olympics.

I can and have tanked in red, but thats normally because there is no heal tiles or boss about to lay smack down aoe etc.

The issue with most tanks is they think C is fine always, until something gets through and if they have crap con bye bye time. I’m really struggling with str vs con vs dex. sad part is that con is harder to come by than str or dex, I don’t mind having to spend extra or carry more but IMC is not giving much love to tanks and magic is just the big old elephant in the room, and it is pooping on the carpet too.

Seems healers will have to watch for the big hits and heal just after while tanks run enough HP to take 2 big hits and dex to evade while enough str to maintain aggro in between swashbuckling. maxed provoke alleviates this a bit but tanks can’t ignore str and dex crits won’t be enough, specially if wearing plate over leather.

Tanks need to learn how and when to evade too. As a healer we are always racing against the 25 secs cooldown just to lay down heals. What the party can do to help the poor healer is to evade attacks that can be avoided.

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True, the problem is tanks need to learn that tos tanking is not tank and spank like most mmo’s you have to actually try to dodge stuff.

I wonder how many years I’ve been reading this phrase again and again.

the problem is the ToS tank mechanic is made for tank and spank, you try active blocking and doging and positioning and distancing…

not to mention the melt your face magic that tanks can’t handle and healers could never keep up with in a heavy mob situation… tanking needs some rework for sure but c’est la vie.