Today at reddit a discussion about what have changed from CBT2 to kTOS started and hypped me af.
https://www.reddit.com/r/treeofsavior/comments/46gmor/for_someone_who_played_icbt_what_all_has_changed/
I find the changes very interesting and in my opinion IMC created cool soultions for some of TOS most critical problems.
If someone have more cool changes please share and hyppe everybody even more

Credits @archefayte
- Classes have been rebalanced quite a lot, archers are no longer the worst class, and are actually extremely good. There is some more balancing needed imo, but they’re heading towards a very nice place. There are also now hidden classes that you get through hidden quests and/or class pre-requisites, such as Shinobi, Chaplain and Runecaster.
- Nearly all skills can be used while mounted now, and weapon swap will auto swap when you use a skill that requires a different weapon.
- Level cap is 280, 1-200 has lots of quests, and you get a pretty big exp boost from being in parties and dungeons (upto 600% exp boost in dungeons). However, you have a limit of 5 total runs per day for dungeons. Missions are also much more rewarding and have a separate limit. There are also dailies now that give you exp, monsters drop exp cards, and pvp gives exp cards (to a limit).
- 200-280 has pretty much no quests, and requires you to grind with parties, and do dungeons/dailies to level, there are a few more dungeons now too to close the gaps where leveling slows down.
- An entirely new starting zone, called Orsha that goes all the way to lvl ~115.
- The boss cubes can be rerolled with silver now so you get 2x the chance to get better loot.
Those are the most major changes to what you may know. Now here are several more:
- Guilds are a thing now, templars can make them, and being in a guild allows you to:
- Do guild events, such as full guild raids, boss summoning, missions, etc.
- Create a guild tower that’s an instance for your guild, and is a tower in the real game world that you place somewhere, you can do gardening there.
- GvG, which is basically open world flagging pvp between guilds, with no gear equalization, it’s VERY enjoyable.
- Earth Tower, the current end-game content. It’s a tower that is 20 floors of challenges, and a boss every 5 floors. You have 4 minutes to complete each floor. I have yet to see anyone get to floor 3, but it did just come out today.
- Arena pvp alpha, they’re testing arena pvp and having pvp specific class changes when your in there. Gear is equalized in the arena, and everyone is set to lvl 200 with stat ratios equivalent to what your building.
- Ranked maps, maps now having rankings with 3 star maps being very insanely difficult without a party.
Cash shop introduction:
- There’s a cash shop now with hair styles, costumes, warp scrolls, general conveniences, exp books (enhance exp by 30% for 1 hr), TP token (basically subscription, gives exp boost, and a few more things), hat awaken scrolls (drop from dungeons, awakens hats with effects).
There’s a ton more things, but it’s hard to cover it all, but those are a few major important things.
Credits @watchgintama
- 280 cap
- Tokens and cash shop
- Guilds (war, raids, etc)
- R7 classes
- lots of skill changes
- New hidden classes
- Animated macro emotes
- Orsha
- Reroll cubes for silver
- Hamster pets that are too hard to get atm
- Battle League (5v5 and 2v2)
Some GvG. From a RO former this is pure nolstagia


