Ok, time to post some ideas
1. Faith system
The faith system lets you choose one main goddess, granting specific elemental boni based on the goddess you worship:
e.g. Giltine and Vakarine grant 5% dark property boost, Saule and Gabija 5% fire property boost, Zeymyna and Ausrine 5% Earth Property boost, Austeija and Jurate 5% Ice Property boost, Vaivora 5% Psychokinesis Property boost and Lada 5% non-property boost [e.g. Magic Missile, Micro Dimension] (forgive me if I missed one xD).
But that’s not all: If you are a faithful worshipper and often pray at your favorite goddesses altar[maybe sacrificing items could be made available?] and/or come and visit her, you can get special missions for titles, recipes[e.g. headgear accessories],new collections, etc.
Also, sacrificing items/praying at an altar could grant a useful buff [e.g. movement speed boost, AoE defence boost, evasion boost, etc, based on the goddess and your faith level].
The reason why I suggest a faith system is while the NPCs sure are faithful, the players don’t seem that way;
In contrast, since the players are supposedly stronger than the gods [because they repress/defeat all the demons], it looks as if the goddesses are actually worshipping the players.
A faith system could turn this around again, give you more reason to visit your favorite goddesses and would be a good way to intruduce new collections, expressions/emoticons (l like the Kupole version, but a mini/chibi version of Gabija,Giltine, Vakarine,etc. would be really cool :)] and other gimmicky stuff while making the world of TOS look more alive and fluctuating.
Also, it would be really cool if the Cleric Class could actually gain a passive 1% holy property boost for every goddess they rescued/helped throughout the main quest-storyline, because the Clerics look more atheistic than the other Classes currently (with Holy Property being the least-used and weakest property [skillwise]in the game; they basically seem to generate/funnel their powers through nature, not the gods, and rescuing a Goddess does not make a single difference).
2. Equipment fusion system
Since Briquetting is now gone and the new Belcoper set is all about transfering stats into Ichors and add those onto the new gear, I suggest creating a second type of Ichor, an Ability Ichor.
This type of Ichor is created by selecting an item of below level 300 that has a special ability (e.g. Krausas Mace, Ignition, Kaloo Hammer, Toy Hammer,Meteor,etc.) and create an Ability Ichor from it the same way you create a stat Ichor [i.e. you have a chance to draw out the unique ability of the weapon/armor and create an Ichor that allows you to transfer the ability to another weapon/armor piece of the same type , e.g. Krausas Mace will create Ability Ichor:Mace(Krausas Mace) that lets you transfer the ability to Belcoper Mace and possible new maces to come in the future].
This would allow the developers to make use of the cool and gimmicky weapons&armors that have long lost their value, increase their popularity and market value once more, and give players a reason to revisit all those locations again that they long left/never bothered to visit to make their equipment even more unique.
3. Companion System expansion
The current companion system needs an overhaul and expansion. Currently, the companions are too weak and have hardly any use aside from being a way to travel faster or increasing your aggro limit.
I’m not saying that they should become as strong as summons, but their value should increase based on the affection&time you fuel into them.
There’s e.g. an unused petting option to care for your companions, and feeding them does little more than boost their movement speed;
I suggest making use of these ressources and introduce a system that increases the trust between the companion every time you feed them and pet them [only when they display hearts, not every time you pet them or it could be abused].
This will increase thei trust level towards you, and once you’ve reached a certain threshold, the companions stats will grow over their limits [i.e. a stat multiplicator, so that stats you paid for and gain via equipment are worth more than currently].
At the same time, scrap those stat boni that characters gain via riding a companion and make them available to everyone once they bonded enough with their companions[e.g. via a new attribute you can buy from the companion trader once your trust level is high enough].
Also, please upgrade the “mount” option of the companion to unlock more abilities the more trust it has in you that allows every character to ride a companion without being dismounted when hit [all other actions that currently dismount you should still dismount you;
abilities that could be unlocked are: getting hit, getting knocked back, using a buff skill that is allowed while riding not resulting in dismount anymore] .
Other things to address in the companion system:
- Allow companions to recieve Heal from Heal tiles when mounted on them
- Make a breeding or companion fusion system that allows us to transfer the bonus abilities and equipment slots from one companion to another [it’s cool to have e.g. an Armadillo as a companion, but it’s way weaker than a Penguin because it has less slots and no special ability; by allowing them to breed/fuse, you could gain the bonus&sockets on the base companion you like while still requiring to have both companions anyway];
Breeding/Fusing should give you the opportunity to choose a base [i.e. the model/type of companion] and a sub [the one it inherits the amount of equipment slots/passive boni from] which both get lost in the process, creating one new companion.