Tree of Savior Forum

What build is everyone planning to run first for early access?

Exactly, the “sacrament is a one point wonder” line is blowing my mind :joy:

That’s because sacrament only actually does a somewhat relevant amount of damage against Dark element enemies. Against anything else it’s just really bad damage overall(+40 per hit comparing to +12 per hit).

Really puts our knowledge into perspective when almost every chap build has near max sac then xD

I dont even see the need for sac except lvl 1 now. but it sounds great for early game.

Lets just see what others say though.

@WorldisMine It might be way too late, but just a small correction: You begin with 4 characters slots and can buy more, for a total of 12 slots.

And during iCBT2 you could buy different Barracks (formely Lodges), which could increase your character limit up to 10 (with the Banquet Hall), twasnt limitless. Also, after kToS release, the Barracks no longer increases your character slots. Tis just for decor now.

For c2 (lvl 5) yes max frenzy is +150 at max stacks, at c3 (lvl10) its +400 at max stacks

@Soulafein
Cleric C2 is mostly for Divine might in my opinion, since it boosts all your skills including C3(incinerate/stone skin/running shot/R8,9,10 ones) up to lvl 6 to the whole party. Heal 10 is a just a great bonus, deprotected zone level 3 might be OK for utility and Incinerate, if you play in party cure will deal insignificant damage so lvl 1 is enough, I’d rather invest in Deprotected zone just to make sure it won’t break. Fade level 1 is enough to drop aggro, your tank will do everything else.

About Priest, I’d rather say C2 is rather must, but if you have perfect party setup you might end up never ustilizing revive/mass heal, so C1 would be enough for blessing/lvl1 monstrance(+30% Dex)/occasional aspersio for your tank in late game/emergency resurrect/a bit damage from sacrament(base additional damage is weak, but will scale with Holy property). For magic based party you may even drop C1 because monstrance and sacrament are useless and aspersio is super situatonal and semi useless. So you might rather go Krivis(though it needs a few buffs/semiuseless for mages)/anything else.

If you go C3 priest then max revive, mass heal and stone skin, bumb 3-5 points in blessing, 1 in monstrace, and distribute spare points as you wish. If go chaplain I’d suggest max aspersio and sacrament over everything else and leave max heal at lvl 1.

Sac is worth maxing in noChaplain builds over aspersio and blessing, bc damage is still raises and it will boost any holy damage if I’m not mistaken(maybe affects only basic attacks). I feel like it’d provide more damage then blessing.

C1 diev is all you really need as support. I’d rather suggest adding pardoner for incinerate but Stone Skin is quite insane right now. Yet it doesn’t add any DPS while pardoner will add a lot, so it’s on your preference.
IMHO for PvE Stone Skin is much less essential bc you have tank to protect you but for PvP it’s pdamage immunity literally.

That’s all my thoughs on your build. Basically, your build with diev C1 is standart full support priest, while offensive support is priest C2 Pardoner C1. But latter is beter synergizes with Krivis C1/C2 for idle money from Daino.

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It actually just straight up gives 40 holy element attack and an extra hit that does 40 holy damage(max lvl). So… yeah, it’s as bad as blessing scaling. I wouldn’t max it over any skill other than monstrance.

Has a few points, but it gets a lot wrong as well.

Cleric:

  • Heal10 is great obviously.
  • Cure10, good luck getting it to hit for all it can. But good int scaling.
  • Safety zone, most considered skill lvl 10 (20 blocks enough), so yeah attribute is all you need for it with 1 point in the skill itself.
  • Fade ends when you attack, but 1 point is always worth it. Select builds can get more out of it like, sadhu, diev and probably others to.

Priest1/2/3:
I’d say chaplain or bust.
Not that priest3 is bad, but chaplain just augments it to be even better.

  • Aspersion is best with aspergillum, defense isn’t that good atm.
  • Blessing 5-10 for a good amount of hits imo.
  • Monstrance is 1 for dex builds, 3-5 for the debuff tiles.
  • Sacrament interaction with last rites needs testing though.
  • Mass heal needs a high skill lvl to be good.
  • Exorcise needs a buff pronto.
  • Stone skin is good ofc, but spr builds gain enough scaling that they can leave it at skill lvl 1.
  • Revive is 3+. It’s good and gets even better. pvp cap is 3s though.

Diev1:
Agreed with what he said. Carve is also a nice supplement to a build that lacks str scaling skills since it hits 4 times now. Aka paladin.

10% per rank.

Which is still +120 dmg per auto attack to the entire party. But with the formula fix and aspergillum scaling so well, aspersion is now a better option if you wanted dmg imo.

Still not sure how how exactly sacrament scales last rites though, but what i saw so far wasn’t amazing either.

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whooa, so are you saying 60% damage? you gotta be kidding.

At current max level, yes. But it drops another 10% with each new rank introduced.

Str & Int are op like that.

Try the stat calc: http://www.tosbase.com/tools/stat-calculator/

I think he means that you get 10% bonus int per rank.
Actual DPS drop might be higher or lower depending on gear and ability scaling.
INT is added to every magic damage ticks of your skills, while SPR only to few of them. Also some skills have double ability scaling, so yeah, you might lose ~50% DPS. But SPR scales with lots of your buffs so it raises party DPS/utility.

I doubt 50% of your damage will outscale those party buffs.
And utility is not to be underestimated.

Ill just stick with full spr, and ill hold 2 guns to both heads! no more super awsome helpful info! I’m getting to be indecisive.

Correct me if I’m wrong, but chaplain only boost physical autoattaack damage. So it won’t help with mages/pdamage casters. So it looks like situational/solo build for me.
And you will most likely need Krivis to avoid erasing buffs of your party with capella, so no Diev and Cleric which is huge loss.
But I might be wrong about this so it’s rather a question.

Depends on if your buying daino scrolls isn’t it? Then krivis becomes useless, and your non Cleric2 makes you have weak heals and no fade.

(kind of)FullSPR full support build cleric guy streaming right now if you want to watch how it works; https://www.twitch.tv/meddycakes

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Not sure how last rites works, it looked like a copy of sacrament. Which would mean it adds a tiny amount of dmg to all hits.

And build capella + stone skin rotations allows a permanent upkeep of stone skin without needing a chronomancer. Which i’d prefer over daino.

Oh god such blasphemy. Dude has Priest3>krivis2>kaballist.

Seems ok since its all preference :stuck_out_tongue:

Sure I consider getting Cleric2 as a must for 95% cleric builds. And yeah, I mentioned Krivis needs some buffs to not be so Daino reliant. I’d like it to be a good offensive alternative to priest with free Daino as a bonus. But right now zaibas is so meh, and zalciai useless for mages.

@Derael Thanks for your time, i’m taking notes to all your comments and ty @Wurmheart too.

I wonder if stone skin is that useful for PvE. And yeah capella grants permanent SS but it might also erase some of your party members important buffs if they step into it. But I think it’s intentional to balance chaplain.

But sure Krivis is lacking now.