Yeah, DEX builds now seem even more useless.
But Fencer doesnāt suffer too much from it, due to 100% uptime defense ignore debuff. Thatās another reason why we build DEX heavy fencers. But the problem is that with such a debuff every class but highlander will lack damage late game.
So players are literally forced to get Highlander in every party that deals physical damage, or they will simply lose tons of DPS. And every DEX build has to get highlander c3 in order to deal damage.
Even Fencers need Highlanders to effectively utilise other types of damage if going DEX heavy. I planned to get rodelero C3 for a skill that decreases armor by 225, but why do I need it if Highlander has a skill that nullifies armor.
Thatās the second reason why I wanted to get Rodelero, because Fencer by itself already has quite a lot of slash and pierce damage and only needs more strike damage to be perfect. But right now Highlander will not only drastically outdamage Rodelero (who is considered weak anyway). Even with maxed armor debuff and even against proper armor type. With that debuff itās also has much better utility than rodelero.
I personally think that it should be reduced to 50% armor reduction insted of 100%. And make it stack multiplicatively with other % debuffs while flat debuffs apply in the end. (like 5000.50.5-225=-100) Negative armor might even increase damage (this will help making flat debuffs remain useful even in late game). And since armor reduction scales much worse then damage it wonāt make a big differense in terms of damage.
This way Highlander will complement with another armor reducing classes instead of making them useless.
Thatās exactly why we take cross guard. You can even use 2 or 3 skills during those 5 seconds of vulnerability. And you can spam cross guard every time the enemy attacks you to get another 5 seconds. It will provide almost the same block rate as peltasta using guard. (around 1500 at level 280, with lvl 10+ Cross guard).
And maxed cross guard with full STR build will provide around 2000.
The only downside is a small delay for weapon change before and after blocking. But Iām sure that in PvE this double damage will outweight weapon swap delay. It will improve your DPS by around 50%, I think.
But this is not mandatory in any way, so even if you wonāt use it you wonāt lose too much.