Hook may be great in PvP but seems useless to me in PvE, since you are disabled as well while hooking. This build is pretty nice but it is better used with high STR, with it I would rather get Doppel then Fencer.
While my build is based on high Block/Eva and is designed to duel Physical Damage dealers. Ideally I want it to be able to beat absolutely any swordsman/archer in 1v1 scenario and still be decent in PvE. That’s why I’ll most likely stick to variant with peltasta. Maybe I’ll even get peltasta C2 instead of highlander in order to get high guard for more defense while gap closing).
Your build looks pretty nice if going heavy STR, but I wonder why don’y you level up Cross Guard and Vertical Slash insted of Wagon Wheel and Skull swing? The latter two abilities are quite good at level 1 already and their damage scales quite poorly while cross guard doubles all pierce damage for a few seconds if you successfully blocked an attack.
I would suggest spending some points from Skull Swing, Wagon Wheel and Cartar Stroke into Cross Guard and Vertical Slash. Skull swing level 3-4 is enough since damage scaling is quite low and it only scales debuff duration on bosses.
Also instead of wasting skillpoints on bash in swordsman tree it’s better to level up pain barrier or concentrate (I would suggest former), since bash damage scaling is so ridiculous.
And finally, why getting falconnade if we have skyliner that will deal double damage? It’s good to have attaque composee for a 0 cd pierce attack, but falconnade is a waste here I think (since block seems to not scale with level). It’s much better to spend skill points on Attaque Coquille and Sept Etoiles, since both of them have nice scaling, or even put 2 or 3 skill points into Esquive Toucher: it will still increase dps a bit in PvE due to being multihit.
Sure there is a skill that makes slash more effective, but there are also skill that makes strike attacks more effective and there are lots of stike attacks in peltasta/rodelero trees.
Exuipment will never provide me with enough DEX to have 60-70% evasion, and it’s a goal of my build: to become nearly invincible to physical damage while still being able to dish out decent DPS to kill all those mages and priests. That’s why Peltasta is much more favorable choice for me, and I get Highlander only for Double damage from piercing damage. So I would rather get ~2:1:4 STR:CON:DEX and boost my damage with +15 weapon/thaum buffs. This way I will get insane eva every time I use my fencer skills and still will be able to dish out decent damage. I might even get peltasta c2 instead of Highlander for High Guard block buff and better Swashbuckling, but this way I’m afraid my damage will drop too hard, especially at early levels.
If I wanted to play STR build I would rather get Doppel C2 or Dragoon with 2H weapon. I don’t see any reason to waste those eva buffs of Fencer by going STR, simply because it will lose so hard in terms of damage to Dragoon/Doppel and will get nearly no defense increase out of it.
Fencer is the only class out there that is designed to be DEX heavy, and I want to play it like unkillable evasive girl with a shield.
I wonder if I can use Shield Lob to get this 15% damage buff
Backstab will do nice damage, with karcha set. But you can’t use your own equip in pvp atm. So it’s a medicore skill damage… and you either need to one hit someone or you die against wiz/clerics.
These two classes rule pvp atm, as its still unbalanced xD. Blocking will ruin your day ^^. Outside of magic dps, clerics will make your life harder.
And wizz will just perma cc you the moment you poked them ^^.
Many good builds. I wish they last long enough under the pressure of cookie cutter swarm that is coming
As for me it is probably something like Cleric2>Bokor3>Cleric>Plague Doctor. Parties sure wont fight to get me in but my friends will help me to level up. Because they are undead and cant say ‘no’
Oh yeah, and I take PD because of outfit. Curse you OP Bloodletting!
@Loztchild And why so defensive? You have two cloak skills yet you take 2 ranks for stationary defense that have ‘Aim Meteor Here’ written all over it.
Why would I start with Burrow first lol.Burrow is only to off screen hide or against physical players.I’ll be 1 shotting with backstab on wiz while Cloaking
Sept Etoiles is just another skill to throw out while the others are on CD.
Its dmg is pretty mediocre compared to something like lunge however.
at lvl 10 Sept Etoiles hits 7 times at 387 per hit which equals about 2700 base dmg, but dont get me wrong this is quite good i wont lie, but vs lunge at lvl 10 hitting 4 times at 935 which equals about 3700 base dmg and is on a shorter cooldown AND +100% EVA, AND!!! increses the dmg of slash attacks for about 4(ish) seconds afterwards.
By no means is Sept Etoiles bad, but its not that good in comparison to the rest of the kit.
and IMO you don’t need a long duration on pain barrier, its not that good at reducing KB and Fencer Eva/block tanks anyway so its already hard to hit in the first place.
I just personally find an auto attack build more fun ^-^
plus DOV boosting the ATK speed on Finestra seems like it could be quite good in its own merits.
The near 100% defense ignore comes from both Fencer’s Attaque Coquille (which ignores the enemy’s def when using piercing attacks for 10 seconds)
Attaque Coquille is on an 8 second cool down making its effect able to be kept up indefinitely provided that you don’t have to reposition too often.
the other Def ignore comes from Highlander’s Skull Swing which just flat out reduces the enemy’s DEF to 0 so ALL you, and your party’s physical attacks are doing more damage.
And yes i have played this build before in CBT2, but with fencer C1.
its quite good but most people pick Barb over Highlander to Mob better but IMO Fencer can mob just fine on its own provided that you picked up a provoke skill in one of your previous circles.
Generally Highlander/Fencer has a skill rotation that i like to do:
Preparation -> Skull Swing -> Lunge -> cross slash -> Skyliner spam untill bleed wears off.
(This gets the most DPS from what I’ve tested, unless they resist bleed or slash)
If they resist bleed or slash then:
Preparation -> Attaque Coquille -> Sept Epolites/Any pierce skill not on cooldown -> Attaque Composee spam until Attaque Coquille debuff wears off, then repeat.
Can Also Preparation -> lunge -> Flanconnad spam until lunge debuff wears off at almost any time.
The Skyliner x Cross cut combo only out damages Fencer’s Kit if you C3 Highlander so its sorta useless in your build…
Also, Preparation -> Sept Etoiles is REALLY BAAAAAD, Only the first hit of Sept Etoiles will get x2 dmg, its better to use Lunge after preparation.
And Fencer is one of few classes who builds 2:1 DEX/STR, Eva is not a problem in the slightest.
And I personally went Paltasta for +25% block at all times
Well first Cross guard is absolutely useless since my end goal is Fencer.
Fencer is already an Eva and Block tank making it near impossible to hit physically which is the only thing cross guard blocks.
And Vertical Slash was quite bad when i used it its added dmg from skull didn’t improve it at all.
THAT is exactly why you want to max Skull Swing, the duration of the Debuff.
Wagon Wheel scales poorly its only good for its AOE knock up
And Carter stroke never really felt worth it.
after lvl 90(ish) I never had time to charge more then 5 levels and in the late game i wasn’t using it at all…
Rank 1 concentrate is only good during the lvling process, in the late game you should be hitting around 4-8k a measly 110 dmg for 10-11 hits is not changing much .-.
That said, Pain barrier never really seems to DO ANYTHING for an Eva tank.
And IMO Bash will always remain as a reliable source of CC its AOE knockdown is really good.
Falconnade out damages Skyliner when not getting double dmg from cross cut, and is much better as a spam skill due to increasing block, I’ve never figured out how much block it actually gives but the GOOD shields give x2 and x3 of your total block so any amount of block is going to be a godsend with that increase.
This skill is one of the skills that makes Fencer basically untouchable by physical attacks.
As for Attaque Coquille, putting points into it just never seemed like a good investment when considering the other skills in the kit.
And with Esquive Toucher the evasion buff only lasts for 1 second and the start up/attack animations are too slow for the damage it does, your basically going to be locked into a long ass animation and your evasion buff ended after the start up animation…
And I’ve already stated why i did not level Sept Etoiles.
I also recommend to ALL swordsman users to pick up at least C1 Paltasta
(if you are using a shield class… and even if you are not, weapon swapping is available and Paltasta C1 is incredible)
Those skills just for getting a number and that number is used for another skill. Only Reduce level uses those skills at the moment. So I guess (but not sure) your 1 point on Reduce level without those skills is useless. X)
Also I think you must have Priest c3 to unlock Chaplain…(you would also need Exorcise for Magnus)
So… You have to work a bit more on it but it’s better to post your build into the Chapel topic if you want some help.
Thanks for this great reply. Now I agree with you on most points.
The only few things that are different is about multihit skills and Cross Guard.
Firstly every multihit skill uses only 1 stack of Concentrate, but it will apply on every hit. Secondly, multihit skills scale super good in late game, and base damage doesn’t matter too much. If you have 2k damage (and you can easily have this damage even for heavy DEX build), then multihit will deal additional 2k damage every hit. Maybe in CBT with lvl cap of 200 skill damage mattered a lot, but the higher your level the lesser is difference. So you want to max skills that will increase number of hits with level or those you will use most often (but maxing 0 cd skills is not always good if you are short on SP). In late game it may be better to use 20 Falconnades lvl 1 then 15 falconnades lvl 10 (However SP pots mostly solve this problem as I know).
Sure pain barrier duration is not that important, but you will get nearly 0 damage from maxing bash. Even extra 1 level in Concentrate/Gung Ho will provide more damage. But even if you by luck ignore 1 knockback during those 4 additional seconds it will aready worth investing those skill points.
I totally agree about maxing Lunge, also it’s strange that you will only get double damage on first hit, it might have been a bug. But if you get double damage onlty on first hit of Lunge as well, then indeed it’s really bad.
Finally, about cross guard, after blocking it will double any pierce damage dealt for a few seconds, so it is a good tactic to swap to 2H sword, use Cross Guard, block one attack and then swap back to unleash your pierce combo.
Overall, good luck with your build, would like to meet you in iOBT (and maybe held 1-2 friendly duels)).
It looks almost exactly like my Musketeer PvP build. The only difference is Pavise instead of caltrops (they have no use in PvP anyway), no flare shot(never hits) and I’d definitely get more ranks of burrow (range and crit rate goes up) as well as max vendetta (damage is really nice at max level on bleeding target and the STR boost for the whole team is godlike). Also you don’t need level 10 feint to hit 100% times, cince if you go High Dex your accuracy will be very high. So level 3-7 would be enough depending on your DEX. The same is about sneak hit, 1 level is enough for assasination. You don’t need 100% uptime and backstabs already has 70% built in. So you will have spare 14-18 points. You can also take 2-3 points from evasion for the same reasons as above, with high DEX build you will evade almost 100% times even with 70% eva buff. So you will defninitely have spare points for those vendetta and burrow.
To not underestimate 75 STR buff, it will grant your pary around 300 dmg at 200+ STR and roughly 400 at 500+ STR (in deep late game). At level 280 for 2:1:4 STR:CON:DEX build it will more then double your STR.
here is the build.
And if you are going full STR then don’t even bother about evasion, you won’t evade any attack vs dex heavy build and mages. So again, it’s better to put this points into sneak hit/feint. For full STR vendetta is even more mandatory(more STR = more attack damage per point of STR).
Actually if your going a DEX route with Fencer, you can get SP regen on your gloves becuase with high dex, you wont need accurasy as much.
its what i did in CBT2, with a SPR ring and mana regen on my gloves.
i didn’t really need mana pots late game, only while lvling.
Simony (scroll making) and Spell Shop are 2 totally different skills that has nothing to do with eachother.
You can only sell some of the Priest skills with Spell Shop that consume items in the Spell Shop.
You can sell scrolls on the Market…but you are quite limited what skills can be turned into scrolls too. You can find the list in that pdf in the Detailed Mechanics topic.
Also I dunno what’s that new build but Sadhu c1 is not the best according to others. You can always consider picking up Cleric c2 or Priest c3 too.
You should be careful since this file consists a bunch of outdated info, so don’t rely on it too much.
And I agree that getting Sadhu right now is a huge waste. One more circle in Cleric/Krivis/Priest is always a better choice. Cleric c2 is the one I suggest for 2 reasons:
more heal (since numbers of tiles now scales with level) and more importantly
divine might for a whole party which is unbeliavably good even after the nerf, especially in combination with some c3 skill that have great scalings with lvl (like Pass/ Running Shot etc.).