bash is only used for knock down, if u max it u will only increase SP cost. so is better dont use the spare point. thrust is just a pierce atack u never know when u will need one
i see thanks i didnt know that. ill keep your build if i ever have the party
I do agree but going for max damage output in mind, its not really that ādeliciousā
One for each class:
Wizard: Wiz3 -> Ele3 -> Warlock
Swordie: Pelt -> Barb2/Highl2 -> Cors2 -> Shinobi
Cleric: Priest3 -> Chaplain -> ? -> PD
Archer: QS2 -> Wugu3 -> Cannon
Thrust is a good autoattack replacer(0 cd) with a sure bleed debuff on stunned targets, with maxed attribute it will deal double damage for a meaningless SP cost. Bash lvl 3 is what you need to get knockdown, more is a waste of skill points. Gung Ho can be kept at level 3, 6 extra damage is not that impactful.
I would rather get Concentrate to max level, since it only consumes 1 stack per multihit skill like cyclone so it will actually provide nice dps (up to few thousand damage in late game per use).
If you are going full tank then Gung Ho really can be dropped, but I wonāt advice dropping Concentrate since itās damage is not affected by High guard and it will dish out a few more damage.
Also this build is really good full tank build but it has close to 0 dps. I would suggest putting 4 points from high guard and 4 points from buttrfly into umbro blow (since it scales better then butterfly if using high guard stance), and reallocate 1 point from rim blow to umbro thrust, because you have quite a few abilities and having more abilities to fill in between cd time is always good. That way you will have 15 in umbro blow, 5 in rim blow, 6 in high guard and 1 in both butterfly and umbro thrust.
You can swap umbto blow and rim blow depending on your party. If you have cryo/elementalists with lots of freezes, then rim is better, even though itās damage is only doubled, while umbro is x2.5, this bonus damage will almost always be applied, while umbro applies x2.5 only on recently blocked enemies. Anyway, if you donāt have lots of freezes in your party then always choose umbro.
For your build I would suggest reallocating 2 points from gung ho, and 2 points from concentrate/pain barrier to spend on 3bash and 1 thrust, because having 1 additional cc with low cd and at least 1 0cd spell is always good. If you are going to use 2H sword build (which fits your build the best), then maxing Cross Guard is a good option (and a must for solo levelling). Crown is pretty useless in PvE, 1 point here is enough. Get level 4 Cartar Stroke or Wagon Wheel on you preference, they are quite equal. Also you can get level 3 Cross Guard and put extra points in those 3 skills, but the damage is insignificant and block rate per level is really good.
In barbarian tree maxing cleave is the best idea, and helm chopper can be left at level 1 for stun. Cleave deals 250% bonus damage to stunned targets, so itās quite obvious choice. You can also put 1 point in embowel or stomping kick if you feel comfortable with them and need more skills to your skillset, or you can drop them. Also itās good to have them due to different damage types: they will deal 50% more damage to proper armor type, so at high levels they can be really useful (however Iām not sure if animation is fast enough to use them). Picking them or not is on your preferense. Your build is quite nice, the only advice from me would be spending 4 more points on cleave instead of helm chopper and use it whenever enemis are stunned by latter or seism. Seism potentially scales worse then cleave, but itās more stable, so I donāt recommend putting 1 point from it into cleave.
Finally, about Doppel. I would suggest spending more points from Mordshlag into Zornhau and Zucken, also it might be good to take 1 point from double pay earn in favour of zucken as well. Since you can cast it just before the enemy dies and finish it with 1 or 2 strong attacks like cleave etc. But itās on your preference. Overall mordshlag is quite weak and has very high cd so circle 2 spells are much more profitable (and are multihits).
On levelling I would suggest levelling deeds of valor and cyclone consequently, then invest 2 or 3 points in double pay earn and then get 1 mordshlag. After unlocking circle 2 unlock 3 new abilities and then spend everything on cyclone. If you recieve quite a lot of random hits but have no problems with your health then higher level deeds of valor is a way to go.
Christ every time I see that stuoid emoji I get do pissed off, probably because soflohomo and fortafag use them too much
I donāt know whatās worse though, that itās used often or that we all know their names from our news feeds whether we want to or not lol
Going with this i think.
Monk with a Chrono/Linker leveling partner.
⦠i canāt get trough.
Anyways.
Do how you feel right if you come upon that choice ingame xD.
For sure I wonāt feel right if Iāll have to choose between 2 worst c3 classes(excluding hunter) in archer tree) I would rather go archer c2 and/or scout c1 any useful class c3. My post was more likely about notsounviableness of scout comparing to, saying, hunter. And if scout get one more useful skill they will become nice.
It was buffed a bit.
Lower cd, more uses i think.
Atm. If you calcualte the damage you CAN do with it. Itās better then some aoe skills of the wiz tree.
5 bullets, each will bounce and split if thereās something closeby.
You can deal alot of damage if you use it right.
The ultimate dualist, skill spamming like a pro and ignoring defense almost 100% of the time~
Auto attacks and multi target destruction~
I like the Fencer as it was another idea I would want to run. Sept Etoiles isnāt worth it? Also why no max Pain Barrier? Just wondering is all not saying it bad or not.
what about shinobi instead of doppel? u can use bunshin + auto atack or bunshin + kunai to AoE
Have you played this build before? Iām interested in knowing if that near 100% defense ignore actually works or is just theorycraft. I never saw a Fencer in CBT2 and I think the class was actually available then.
Today I had another idea about both PvP and PvE oriented duelits.
The build would look like
Sw-High-Hop-Rod-Rod-Fen-Fen
But this variant has too much downsides.
Firstly, Synchro Thrusting seems to not work with Rapier.
Secondly, I have to drop Peltasta for damage, which is bad for PvE and will also decrease my survivalbility.
And finally, I donāt get Rodelero C3, with itās nearly the best skills (4-hit shooting star and Strike damage increasing High Kick).
The main idea is to use Cross guard together with Attaque coquille and Preparation in order to get quadrupled damage on Stabbing with ignored defense.
Thatās why I have another variant
Sw-Pelt-High-Rod-Rod-Rod/Fen-Fen.
This one is much more defensive, I can use peltasta Guardian together with Rodelero shield charge to close the gap and then swap to gung ho to perform a fencer combo. Also concentrate works pretty well with fencer due to lots of multihit abilities. And thatās exactly the reason I donāt like dropping Rod3 - because of itās fancy looking 4-hit shooting star and strike damage ajustment from high kick (however I donāt know how high is bonus, so I donāt care too much about this one).
Without Hoplite stabbing Fencer C2 doesnāt look that good, so I wonder if Rodelero C3 might be a better choice.
And the last variant is like this
Sw-High-High-Rod-Rod-Rod-Fen.
This one is based more on Cross Cut Skyliner Cobo finished with Cross Guard and Preparation with Sept Etoiles combo for maximum burst. But it has really few defensive capabilities, and will need more STR investments => lower block and eva, harder to reach the enemy.
If im you Iāll go with Swordman > Highlander C2 > Corsair C2 > Fencer C2 instead.
Hook is great in PVP. Pull someone in and combo them to death.
My bad I meant Highlander C3 and Corsair C1
Got mixed up 
