Tree of Savior Forum

What are your dream changes to your main classes

Just remove Bokor’s chance to remove hex debuff when using Effigy, whenever they decide to add that over here. That’s it.
I’ve always been pretty content with Bokor otherwise…

Other than that…
I used to really want to see a high dps Cryo that doesn’t rely on Ice Wall (I just find Ice Wall lame and weird to use) and has nicer looking skills.

Maybe give Cryo an attribute that changes freeze debuff into a frostbite debuff (more damage with ice skills + slowness debuff, but no hard cc) and some wide aoe skills.
Instead of the Cryo-kino synergy, turn the ice wall shard mechanic into a Hell Breath+Spike Shooter-esque channelling skill.
Maybe add a snowstorm that inflicts a DoT and blindness to setup into the dark-type classes like Shadowmancer or WL, since there’s not too much that actually inflicts blindness…

I do agree to add more eastern beast theme to Onmyoji, but removing Greenwood and Toyou means the replacement have to be specific wood beast and earth element since they respectively represent wood and earth because onmyoji skills represent Fire - Earth - Metal - Water - Wood - Light -Dark. Maybe adding tsuchigumo (earth spider) and kodama (tree spirit yokai) to onmyoji will do?
I’m still against the idea of removing skills from rune caster, especially if it’s offensive skills since rune caster is just barely okay as a attacker category class right now. Making similar skill is okay though, or maybe reworking rune caster into support category class and give it tons of new runes with supportive ability like Rune of Gift (Gebo), Rune of Water (Laguz), Rune of Travel (Raidho), Rune of Insight (Ansuz), Rune of Wealth (Fehu), and Rune of Awakening (Dagaz)
Geomancer sounds rocks, like wizard version of druid. Reworking hail animation into rain of stalactites and making earth version of shadow thorn will fill the skill slots

I thought of removing Rune of Rock because it would fit nicely if there was a new Geomancer class. But of course we would need to add another skill to make up for that loss. Adding new skills to fit the lore of Onmyoji would be nice.

For me, Runecaster is the kinda of class that should have long casting skills but have devastating damage. It would be nice if we actually still have Enchanter to be the support wizard that gives various Enchants to support the party.

Tbh I think rune should be a support class instead. Instead of throwing runes at enemies to deal dmg. Why not use rune to strengthen team instead like a buffing class.

I like the idea of rune essence, how about rune of weaknesses, apply to all type of bonuses for party. 20 sec just like elementalist’s so you actually need to be actively casting the skills.

Rune of ice should work like taoist lightning charm but apply to party and all attack.
Rune of rock could be use to cast aoe shield (similar to templar shield) which scales with matk.

Geomancer should be a class tho. Imo. We shouldnt delete a class.

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I prefer calling that a “Terramancer “.

Though “Terra” doesn’t end with an “o” like “Pyro” or “Cryo”, but it represents “earth” more precisely than “Geo” which actually means “the planet earth”.

Just my little opinion 0-0\

This is because of the “lore” or at least the description they put for Runecaster.

There were never many Rune Casters in the Siauliai and Orsha areas. But since the Millenary, Rune Casters have spread throughout the Kingdom. Still, most of them can be found in the Northern districts of the Kingdom. Rune Casters are wizards who use ancient symbols imbued with magic. Although it takes some time to draw energy from the symbols, they contain enormous power.

I do agree the issues about removing Elementalist but I personally feel there isn’t a need to have a class that uses multiple elements, considering that class only have 1 skill per element. Might as well move those skills to the element specific class and make them stronger. We already have a Fire/Ice/Lightning/Dark (2 in fact)/Poison class, now we only need a Earth Property class.

yeah but sadly, doppel doesnt interact with classese that keep the enemy in 1 spot for too long or at least long enough to make it worth the “risk”
Doppel is ok being a burst class, DoV is already a good risk, that + Double Pay Earn (if they ever make the skill useful like giving x2 the drops)

Removing Elementalist tho? Dumb. There’s nothing wrong with the idea of a class that can synergize with any element. It should help build variety if implemented correctly.

Base Element Classes: Pyro, Cryo, Geo, Tao
Element Synergy Classes: Elementalist, Omnyoji

The problem is that there arn’t viable synergies across every element. Need a spell revamp across the elemental classes.

EDIT: Maybe repurpose Tao a bit to Synergize a dark/element build and add…

Storm Caller a lightning and water based class!

Give SR dash option.

Give Doppel the ability to break the 63mspeed cap so i can outspeed Randy and kill him with a Pouncing before he can kill me.

I second this.

Since geomancers are more akin to the weather and natural element manipulation trope.
In contrast to elemental wizards who creates effects out of a magic resources (sp, mana, etc), geomancers cannot create magical effects on its own and also depends on resources in their surroundings.
(Not to be confused with nature shamans who uses life and nature spirits for their magic)

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Oh, if only there’s a way for dievdirbys to keep track on how many of their statues is currently deployed, that would be nice coz clap only affect each statues once now

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