Tree of Savior Forum

What are the cleric meta builds for each aspect?

It’s not true AoE, same problem with druids carnivory. Damage gets exponentialy lower the more mobs there is due to hit count being spread.

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What about this attribute?
[Zaibas] is affected by the character’s AoE attack ratio and inflicts damage on multiple target at once. (Total count does not increase.)

That’s zaibas’ splash, originally zaibas only hits one enemy inside it’s radius even if there’s more than one

With the attribute it now hits all the mobs inside it’s radius but the hit count doesn’t increase.
Ex. 6 mobs inside zaibas radius
lvl 14 zaibas (18 hits)
Zaibas will hit each enemy 3 times only.

Oh thanks, thats very bad indeed in terms of aoe.

note on taoist, each scroll is 500 silver

each talisman* :slight_smile: not scroll

also i found a video featuring taoist and whoa the storm calling amplifies the lightning element by 500%

and you can combo it by placing zaibas on the ground and throw the storm calling talisman on top of it… since it explodes if an opponent goes near the talisman or you can manually detonate it with another skill which is level 1 named “Begone Demon” or something

also does Begone Demon skill, which only has level 1 and no base damage, has an attribute that increases damage up to 100% scales to the others skill base damage?

PS:what do you think is good for this build?(besides getting Miko if she gets implemented for the costume :smile: )
Cleric2>Krivis3>X>PD>taoist

I think bokor-pd has great sustained dps, but in single target mobs ex:boss i think kriv-tao outperform it by a mile since the debuff on incineration is overwritten when other pd is around, so more pd is around ur dps will be less and i assume the new poison skill is also can be overwritten when theres other pd…but other than that yeah imo this build has rly good single and aoe sustained dps

Hey guys is this build good for bokor doctor (PvP mainly and PvE)?


Now that incineration has 2 charges, i think that pardoner is not necessary and for rank 6 i have other options such as bokorC3, dievC2 or miko (if is release rank6).

What do you think I should take before pd as r6?

Although miko is what I prefer (because of costume), realistically what class should I get? cause from the way I see it I need some AOE for some solo play

“NOT GOING CHAPLAIN”…

Just wow…

I’ve done enough research on the class to know that it’s not what I want for my character. Also, I’m already cleric c2 and don’t have time to reroll (since I have another characters), and I’d have to reroll to pick Priest 3 asap.

Is that a problem that I know what I don’t want? I don’t see your point of being surprised.

Aspergillum adds INSANE, I N S A N E damage boost if you get your aspersium maxed, it is freaking ridiculous. Last rites + a lot of HP (CON and ITEMS) is broken as a mother trucker!

And smite and God Smash get affected by your damage buffs and you need no STR at all, those skills by their own deals a lot of damage.

Well, that has been working for me wonders, maybe cause I like how good at soloing Clerics are, and I like close quarter combat, cause if I want to cast stuff I rather go Wizard class, you can’t beat their burst damage lol.

Just keep in mind, everything late game at the moment, hits like a truck in both, physical and magical, having that + elemental def from paladin and Inquisitor increased damage towards targets that use magic attacks are freaking useful. Supporting is not about casting heals all the time. Offensive supports help a lot in this game.

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Hi @ghostreaper008, I just wanted to point out (in favor of Cleric 2) that aside from getting the Safety Zone attribute (for more hits negated + allowing you to invest less skill points in SZ) and 5 more tiles for Heal, you get Divine Might as well as Fade (the latter being explained already by someone else).

I am assuming that you (or any decent member at higher levels of play), if there’s no Krivis present, will use a Daino scroll (that’s what I do). Just to avoid any overbuffing issues.

Divine Might (although not as OP as it was in CBT) increases the next skill used by yourself and your party members by +1 in level on their next cast (up to 5x @ Lv5).

This is extremely beneficial to a lot of buff users as normally 1 more level on their buff will either elevate its %ages or add’l modifier, and it works up to their next 5 skills used.
Eg: Running Shot (increases duration and %atk), very nice for a QS (a common class you will encounter).

This benefits you as well, allowing you to cast a pseudo Lv2 Fade (if DM happens to be up) increasing the duration by a bit (+2 secs). Good for panic moments or regrouping/repositioning under fire (PvE).

It allows you to cast Lv11 Heal (11 tiles), coupled with a Hanaming Gem, would be an OCD dream-come-true (Lv12 Heal - 4x3).

Lv11 Cure is also pretty beastly (from 28 to 30 hits), even with no INT invested (like my Chap-Oracle), it nukes ground targets. My C2-K3-D1 destroys a single target using Lv11 Cure (pure INT). Learn the attribute for interval decrease.

This is made EVEN better if you have a Krivis in your circle (heck up to Krivis 3), not only do you get Daino (so no complaints of overbuffing) but you also increase max hits for Zaibas (w/c is really the only problem with that skill). Eg: Lv16 Zaibas - 30x2 hits.

Basically, any skill under the sun is affected by Divine Might (they go +1 in level), HOWEVER, not every skill has an effect intended for their next level (eg: Oracle’s Forecast, getting it to Lv2 does nothing extra).

You woulld normally be using DM prior to casting Heal, Cure, or at the start of the run for people to get that +1 effect on their buff(s).

I personally re-cast DM every CD, and since I provide Daino (via scroll), I’m almost always under that +1 effect.

NO AMOUNT OF HEAL TILE(S) will save people that are grossly undergeared (for the content you’re tackling) / people that are lagging badly / people who do not exercise basic dodging (jumping) against dodge-able mechanics / generally bad players / and people that attempt to face-roll everything…

Blessing trigger using incinerate?

There a trick to get stone henge on a C2 druid?

  • Stone henge works for all party members (Maybe even all players), so anyone that has druid2 can benefit from a druid3’s stone henge.

  • Storm calling on the other hand is a debuff, and thus works for everyone.

Meaning get 2 players, one with druid3 and one with taoist and you get both multipliers on both players.

What a post! Nice tips here.

Can u help me? I’m doing a new FS char, and i’m going to CLERIC2>PRIEST3>XXX>PD>YYY

Where XXX can be Pardoner (my build will be 3:1 SPR:CON, then Magic Resistance will be great, Indulgentia will be a cleaner status and Simony give me a lot of heal scrolls to emergency cure in cooldown), Oracle (i don’t know why, lol) or Krivis (Daino for Buff number increase, Zalciai for HP Party recovery). YYY can be PD2 (for increase the PD1 goods) or Kabalist (Revenge Sevenfold and Ein Sof).

Any suggestions?

" cause if I want to cast stuff I rather go Wizard class, you can’t beat their burst damage lol."

I already have an elememe, as well as a musketeer, so I’ve got enough of damage and I know that. I’m not looking for burst or sustained damage alone in a cleric tho, I like its utilities like hell

Id say u can take oracle if u re more into pvp or u can take priest which if u re more into ET imo or pardoner dor the sake of discerning evil is also pretty decent

I know people prefer daino 15. But if I don’t go daino 15, what’s the minimum level of daino for et runs? 10+?