Tree of Savior Forum

Werewolf Builds?!

I know this is a lot of theorizing but I already see many people making builds and plans for rank 8 clerics even though we only have a grasp of how exactly they’ll work. So to hell with it.

I have always wanted to make a shape shifter type of druid based off physical damage (STR/DEX) and I believe (and hope) that the new werewolf skill will open up a completely different path for druids to follow, away from the common INT / magic damage meta.

So the theorizing in here consists of: “how to make a (good) physical werewolf build when you probably won’t be able to use any other cleric skills while being transformed?”

Physical dps builds would probably want monk class in their builds. But in our case, we probably won’t be able to double punch spam while transformed (and also not pick many ranks from monk).

Also, as far as we know, transformation attacks count as skills, so getting extra hit buffs like sacrament or last rites probably won’t help with werewolf transformation either…

So what are your thoughts, guys? Diev for statues? Priest for blessing/revival? Cleric 3 for leaving heal carpets between transformations? Bokor for a zombie army of werewolves? Paladin for resist elements/conversion? Sadhu for… sadhu!?

Also on a side note, if the druid transform attributes work for werewolves, that’ll mean a 50% extra critical rate for werewolf builds! (I mean, werewolves are animals, right?). And they sorta look like large sized too (+75% max hp)!

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So, this werewolf’s damage is based on our physical damage?

Well I don’t know for sure. That’s all in theory. But it does look like it depends on physical damage.

I dont like the idea of werewolf being phy, mainly because of carnivory dropping carnivory to run around howling is meh

I think Cleric 2 > Diev 2~3 still the best build for druids, I assume werewolf will have a mid/long CD so you will wan’t to really take advantage of it while transformed, statues will probably last long enough to support and help ww with damage.

We need more info ofc.

Yeah diev will surely still do nice. Probably the cooldown with werewolf will be long and thus Laima statue will benefit it a lot. I’ve been also thinking cleric 3 for the healing carpet because if the 75% max hp attribute works with werewolf then we’ll have to heal ourselves after transforming.

Stonehege said it increases transformations effectiveness so having stonehenge and statues on same area and then transforming might be the way to go.

3 ranks of int based skills for a non int based skill would be poor design. I really hope they don’t do something like that.

There’s really only carnivory that benefits off INT though. So druid class would have 1 magical skill (carnivory) and 1 physical skill (werewolf?). The rest are supportive skills that don’t really take into consideration if you’re physical or magical. And shape-shift / transform “works” for both type of builds.

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Yea but then the class would only become a physical class after 3 ranks which wouldn’t make sense for such a investment. Like if diev had another physical skill at c3 it wouldn’t surprise anyone because its established at the start of the circles not the end.

Well diev is exactly the counter example of what you said, if classes being physical/magical was established at first circle then theorically INT dievs shouldn’t exist (because carve attack is circle 1 and it’s physical). Dievs don’t get any INT scaling skills at circle 1.

Also I think classes should be diversified. Just because you have two offensive skills doesn’t mean you need to take both (or both have to be either physical or magical).

I mean, magical druids would get carnivory, chortasmata, sterea trofh and stone henge while physical druids would get lycantrophy, chortasmata, sterea trofh, stone henge and some transformations (because you’d have lots of spare points for not getting carnivory). Or something like that. You lose on one offensive skill (lycantrophy or carnivory) but get more supportiveness (or not, cause you know, that’s entirely up to you).

Well, the class already has physical aspects in C1: shape shifting.

Diev starts out as a physical class (Carve attack) and then becomes a magical one (Owls).

There are both physical and magical shape shifts. But none have been found yet as considerable dps in neither magical nor physical.

Shape shifting as it is is mostly for utility skills (like haste, safety wall, etc) than damage dealing. The attributes are nice in theory, but in practice you can’t pull out a nice dps transform out of them (that’s why I’m hoping the attributes would work for lycanthropy too).

Honestly, I don’t mind that much if werewolves damage were magical. But then I believe every dps druid build would go for both skills (being the only real damage skills with druid circles) which would kill skill path diversification. Oh yeah, if lycanthropy was magical then the 50% critical rate attribute would be meaningless :cry:

But yeah, there are both physical and magical transforms so we should expect druids to have (theorically) both type of builds…

Physical damage for Werewolf doesn’t make sense, for me.
Why would a druid skill be based on STR? All the builds that I know for druid are INT based. :no_mouth: And the damage still very low.

I found it Druid C3 very “meh”, could’ve be a lot better imo.
A crowd control attribute for Telepath? That skill already does nothing, only in PvP (without the new atribute). Monsters controled by that skill don’t receive damage. How would someone use Telepath in PvE situations? I don’t see any…

I was looking for a R8 class that could fill the cooldown gap in my build
(Cleric C2 - Krivis C3 - Druid C2). That’s why I’ll pick Taoist for R8!
A new offensive skill and a damage amplifier for Zaibas looks perfect.

i assume hitbox size increase by like double…

and it has alot of melee range skills with long animation…

i think the only way to go about it is full con… if it use ur stat, which i hope it doesnt

Well they stated the animations would be ‘speedy’:

“…transformed as a werewolf and will also be able to use speedy skills that normal Boss Monster werewolves do not have.”

They also mentioned stone henge increases transformation statistics, so let’s hope it makes werewolves awesome. Tbh those werewolf attacks didn’t feel all that weak to me in the preview, remember you can spam those attacks as much as you want while transformed.

Yeah but… monsters will have much more HP… Let’s wait for more informations. I can’t wait to know how the skills will work.

Well I meant when comparing it to the other rank 8 skills. Sure the damage numbers are lower than most other skills, but we gotta remember transformations are sustained dps over burst dps.

If I were making a phys WW build…

I’d go Cleric2-> DIev 3 -> Druid 3.

Cleric 2 for Divine Might in case it stacks with the new druid +skill buff for extra assumed duration on WW, plus 10 tiles and a decent safety zone.

Diev 3 for Laima @lv5 with 100% uptime and that sweet, sweet cdr for casting WW sooner, lv15 Carve Attack because it’s not a bad Phys skill and we need something in our kit to help take us through to Druid3, the obvious PvP benefits of Ausrine + World Tree, and possibly a lot of points into Zemyna if we find out that WW skills cost SP. I’d sink at least 1 single point into Owl just for PvP to zone people who think “omg an owl, don’t get close” which is even more effective if you have an INT-based Diev on your team because the enemy won’t likely be able to tell them apart.

Once you get to druid you can pick up a panto for the incredible haste and the solid multi-hit phys attack.

Now I understand how the story of Bigfoot and/or the Loch Ness monster came to be and came to spread. People are really able to go so far with just a few images here and there and really fly off into the distance with it.

Just wait for more information, you don’t really want to gimp yourself in this game.

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Yeah. Being excited is bad. Theorycrafting is the devil. Please never make up any hypothesis in your life. Just always work with what’s given to you, solid in stone. Actually, I’ll draw this little box for you, never think outside it, ok?