By “there’s already a system in place for the RMTers that’s a better alternative than the restricted feature.”, I was referring to their use of the Auction House to transfer silver being a better method of transaction than using the 1:1 Trade even if it was available without the Token. They can much easier gain and sell Silver than they can gain and sell rare items, which will have less potential upon completing the transaction.
That’s horrible, actually. If the price continues to raise thanks to the RMT’ers and their legion of bots, then not only do people have to pay to unlock trade, but they have to pay millions to trade if they’re not doing it with real money which would make the term “paywall” even more strong for this since the Token price gets higher while the amount of Silver a legitimate player gains from playing the game stays the same. RMT’ers are running groups of Bots to gain their Silver, not assigning humans to do it for them. All they would do is adjust their prices to be worth more than the Token. They do this all the time.
Token: 500k for $18
RMT’er: 900k for $15
Token: 1m for $18
RMT’er: 1.4m for $15
The problem is that the rationale people are using for this doesn’t result in a positive outcome for the game. I’m actually against cosmetics-only to be honest, since this game doesn’t provide enough customization options to make it a worthy income model. The EXP boosts and extra benefits that the Token provide are necessary at the moment, it’s just that the Trade function isn’t a part of that.
IMC already stated their rationale on the news announcement yesterday that I linked in the first post and quoted. As you can see, it was responded to, and it falls short.
This is the better solution:
#Allow non-Token users to trade.