Tree of Savior Forum

We should have another basic class

to me i see no reason to specifically use classes that are “spiritually based” on real people this is a video game where you can create anything. shinobi is in fact a ninja which would follow the thief class base completely so would shadow dancer it could be like a prerequisite class to follow up on shinobi there is no reason that thieves should not be allowed to have trickster magic like illusion ans picking locks, i mean look at rogue it can turn invisible last i check even wizards cant do that and its magic. so magic in the thief branch is completely viable so in turn so is shadow dancer. as for gypsy’s and vagabonds they can easily be classes as a gypsy could be a traveling dancer or a class you take after dancer if you will kinda like what they did witch chaplain and priest. vagabond could easily be the 2nd rank of thief for obvious reasons. bards maybe be professions but they can easily be classes though technically wouldn’t have to be under thief branch could be under cleric, as they could buff allies and debuff enemies boost health sp stamina prevent status affects etc.

The issue is not if it would be viable under thief, the issue is they are viable under other classes as well, meaning thief has no need to exist.

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you can argue all day there is plenty of reasons for thief to exist if not for the simple fact for those who want to play one and not have to use a stupid bow. just use two daggers. but have good one i am over this debate.

The game is based around 4 archetypes, it is hard(or impossible) to think of any class going out of the 4.
So, no. It doesn’t need.

So now you want them to redesign weapon systems so this class can be made to full fill a purpose that does not exist.

Every argument you make is making thief less viable :confused:

If we wanted another class thrown in, would make more sense to consider a baseline fact with a baseline demand. First off, a lot of players diversify so that you find an assortment of all class variants. Secondly, half of the base classes target DPS, and the two non-DPS base classes easily can go DPS. With that in mind, it would make sense that, if there was a new class, that instead we had more variants of healing and tanking instead.

Maybe like a spell-sword tank, that does basic melee damage based on INT, but has an entire rank lineup focused on “ways to tank”, and absolutely no access to two-handed weapons. Take that, then add a new way to heal, something pure about healing and not a “Red Mage” like we’ve got right now for Cleric… maybe even not a holy-healer either, but instead one that builds its concept of healing around more traditional elements, such as Water healing (Ice), Nature healing (Earth), Chemical restoratives (Poison), or High-Tech (Lightning), which they have while wielding a weapon with no capacity of physical damage (And possibly instead have a lot of supportive skills, because at this point, if you exclude their ability to heal, MAGES have more support options than Clerics. Buffs and Healing in one please.)

This is probably a lot more meaningful than even more physical melee dps options.

ToS Thief class when?

What we have so far:

Swordsman: Melee Phys DD
Archer: Ranged Phys DD
Cleric: Utility / Support
Mage: Ranged Magic DD / Support

And what would a Thief class be?
Melee Phys DD? - We have that already.
Ranged Phys DD? - We have that already.

The only result in implementing such a class would be less options to combine classes and make builds.

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Think about archetypes then you understand why the class system is in this way. Also, everyone can be a “thief” in the true meaning of the world but, the class are based on historical professions. So, just a raw “thief” has nothing to add historicaly since everyone sneaky enough can kill and rob.

And the issue with those is that they could just all go under existing base classes anyway, so the same problem arises.

lol it does not. hush i’m over you. obviously thieves would have their own weapon system it would make no sense to make a thief class and give them bows. can mages use bows? no it would not be that hard to implement all they would have to change is allowing thieves to equipped daggers as a main had weapon since every class can already equipped a dagger as a sub weapon boohoo. tata darling take care

I want a merchant class so I can set up a shop.

Anything out of this archetypes is definetely out of question. I don’t even know why ppl still want to complain.

Daggers were not designed as main hand weapons, if you can’t see the damage in allowing someone to wield two of them as is, then you must be a low lvl currently.

Just have a new Loli based basic class instead.

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are we going to insults now? i have multple chars up to 180 and multiple past 100. if i only focused on one character i would be well into 220-230 and i have played well over 700 hours. second it only takes 1 line to change that allowing thieves to use daggers coding wise. 3rd thieves specialize in sneakiness so that is a specialization. fourthly they could simply buff damage for them or add new daggers if they ever added a thief class quit acting like its impossible it isnt. other mmos do it ALL the time.

I’m not sure what you understand under a “complain”, but maybe people answer to the OP’s suggestion?

Everyone was already throwing arguments why we don’t need another class option, so I turned it to another angle of why we don’t need a thief option. No point just repeating what everyone is saying anyway. I mean, I usually like thief-like styles, but I’ve addressed that need already in my class choices, so I’m fine with no thief baseline.

Though I do dislike how hard it is to make variant options of tanks or healers in the game atm, due to having only 2 tanking ranks at all, and Cleric missing out on most of the non-healing party support that instead went to Mage (apparently because Clerics are supposed to go Healing/DPS or something, instead of Healing/Buffing). Is true that if we suddenly make ranks have 3 choices instead of 2, that would fix this as well, but I’m not sure if that’s a design we could expect either. The current model has far too much fake-healing/tanking.

That won’t fly the panty flashes on the loli classes would get IMC shut down lol.

It was not intended to be a insult, if your that high you should know what daggers a capable of. The issue is not the code for equipping them main hand, that would just require some animations and a little coding. The issue is the stats on dagger were designed as off hands. To accommodate such a change all daggers would have to be changed and any there were developed / not implemented yet would have to be re designed. This would also create a unfair limitation, nerfing all other classes that can’t use shields as offhands.

PS: yes its possible to make the class, never disputed that. Simply stating its impractical and has no reason to be made. Also you have to think big picture your only thinking about the thief you want, not about how these changes would effect other classes/game play/ equipment

You’re missing the point of a historical profession that have this feats. It is not just “make” a thief class to use daggers and anything. First, the devs will have to find a job that have this features and that is only if they want to do such a thing.