Tree of Savior Forum

Warlock / Shadowmancer, maybe fun, but off meta

Hello ppl. I was looking for some different builds and i was trying to reset my lock into a lockmancer. The problem is the 6 early ranks that im in doubt.

The main Thought was: Wiz3>linker2>Rune>Wl2>Shad2
if rune comes in, wiz3 is there for quickcast and some filler stuff. Linker is there for shadowmancer and help farm solo or pt, and RoJ will benefit from mastema

But there is Pyro, thauma, eleme that can go just fine in there. The problem is the volume of skills to use and to combo that.

Can use a little help in brainstorm something nice.
Stats can go full int, full spr (if thauma) or a balance like 150 spr remaining in int to help the hunger of the build. Damage comes basically from weapons anyway.
Thanks guys

Well, Iā€™m going with Wizard3- Elementalist3-Warlock2-Shadow2.

Without any investement in spr, just in gears. Iā€™m still with a +11 heart of glory T7, donā€™t feeling strong enough to quit int. But I tottally will go full con when I get a better weapon - this build is the closest thing to the concept of ā€œglass cannonā€ (not that much, tho).

This build is doing really good. In pvm and mvp, Iā€™m not sure about pvp (and the reason is that unballanced situation with equipaments - We never know if we are fighting someone in our tier ~ then our battle habilities are what matters ~ or if we are against someone with a +21, t10 velco set that can give us 30s of fight before starting to act, but, even in this kind of situation we have three great skills on shadow to lock and escape from enemys).

was thinking that too, was worried that with linker you can have huge gaps in dps and too much dependant on joint to do aoe damage with SM. But in other hand the shadow skills dont fall in cm and aoe farm without linker? Same problem with thauma.

Eleshadowlock its not too much skill to use or synergize well? Didnā€™t tested it myself.

Donā€™t care too much to pvp, its just too umbalanced to my taste.

Suggest changing wiz3 to linker3 to get the spirit shock attribute vs bosses.
If you need an idea for thauma build, I suggest pyro2 thauma3 warlock2 shadow2.

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Thanks man.
Was doing some theorycraft and i can use psychokino too. Maybe wiz1 cryo1 psyc3 xxx wl2 sm2
xxx= cryo2, wiz2, rune caster,linker1, can dish cryo and go wiz3ā€¦

Idk if not having linker will hurt shadowmancer or donā€™t matter, but boss and single target is where sm shines. Just beeing careful for CMs, i think the build will rely on the 6 early ranks to complement damage, thats the problem i think

Hmm I didnā€™t consider this when I set my Thau-WL-Shadow cos now I know I donā€™t need Surespell and Quickcast. Iā€™ll consider Pyro2 once I got reset but have to consider if it can be effective with more hotkey. Iā€™m not too efficient on keyboard @_@

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First: yes, but I just never use thorn in the monster waves (but it is the principal resource in boss moment) but I use conjuration and condensation. Condensation makes me able to do something as a double meteor to be used in chapparitionā€™s first second. Just need to cast, charge meteor during the time that spheres takes, then trigger the sp pot in the right moment.

Second: no and ā€œyes at the momentā€
My idea was to have two circles that could work in each other cooldowns. So, I start casting theurge/drain and then all my dark skills, then I start elementalist circle, when I finish, I can reuse all my drain-bursted dark skills again. This was my plan, and itā€™s a good plan, but ā€œat the momentā€ theurge/drain are bursting all skills, even storm dust, electrocute and meteor, so, Iā€™m been a little more desorganized in cooldowns and giving preference to start with condesation/meteor then going for anything that I want.

Linker seems good with shadow, but you will feel yourself limited by jpā€™s time, thauma3 will take off you aoe performance. I even have tried Wizz3(lethargy atrib)-thaum3-sorc-shadow3 trusting that the boss would do the aoe for me, but not even close. And thorn wasnā€™t doing that strong without drain or curse.

There is the option to go full mvp too. wizz2 (surespell for rc) ,linker3 (defm debuff and link), thaum (shrink body atrib to apply on the boss shadow), Rc (defm debuff and a little aoe) and shadow3, but again, not that much aoe.

I thought to go ele3 wl2 sm2 since elementalist was my base build since beta lol.
But now i think its time to change a little thats why iā€™m considering going for pyro, psychokino or linker route.
Iā€™m really inclined to try linker and rc in that build, but i donā€™t know if wiz3 linker2 rc or wiz2 linker3 rc for the base build of wl2 sm2. Never used spirit shock but its really that good against wiz3 quick cast and stronger magic missiles? linker3 brings two more links to jp, stronger spirit shock that seens good and lifeline for party.

You just would need quick cast for destruction and justice, and you wonā€™t be using this skills that much. Surespell is enough for you purpose on this. Linker3 is much better.

RoJ + mastema its the strongest combo for a class 6 and below even more than any skill on elementalist so pick wiz3+RC its better than any build with Elementalis3 so there you have to fill with any 2 classesā€¦ dont even care what you choise the meta now its warlock 2-3 + RC plus some other class, just because warlock its the only class with some kind of ā€œusefullā€ synergy/combo between classes

Safe to say it wont.

The Link3RC variant of the build you proposed in OP is the build I settled with after the reset event. With Linker, Shadowmancer gains a much needed boost to its group damage capabilities and adds a lot of support (bonus M.Atk to all linked players, enemy M.Def reduction, KD immunity) and utility (buff and stat sharing, and a bunch of ā€œpanic buttonā€ skills)

From what Iā€™ve learned using the build, you use Thorn + Conjuration + Spirit Shock against bosses and Condensation + Joint Penalty against mobs. Other than that, you get +30% M.Atk from Spiritual Link, -25% Opponent M.Def from Spirit Shock and free stats from Lifeline.

Outside Linker, RC gives Rune of Protection which is shareable by Link, Rune of Destruction which gives yet another -15% Opponent M.Def and the Mastema + Rune of Justice

The only real problem with this build is that thereā€™s this point in the rotation where you will end up with no skills to use especially if you spam all of them one after another so its best to pace yourself with this build especially since youā€™ll be guzzling a lot SP casting Shadowmancer skills.

You donā€™t need to throw down all the Ele skills down on a single wave. You just end up overkilling the wave, wasting a few seconds of skill damage while Storm Dust / Hail hit absolutely nothing, and you have nothing to cast for the next wave.

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I donā€™t do this. Only with meteor condesation in the higher lvls of cm to guarantee a instant kill when one meteor isnā€™t enough, and when the drain is about to end I will give preference to cast conjuration and mastema over ele skills. In the middle I cast storm dust, hail and electrocute.

And well, if someday players decide to go more than 6lvls in challenging I will be ready, and donā€™t will be suffering from lack of skills in anyway.

And how about kino3 in the build instead of linker3? Is kino really not worth anymore? I know the damage is low but its really that bad? You donā€™t see kino players anymore and the combo with cryo and kino for shadowmancer was good back in the days. kino lock sm combo looks good in the paper but idk now, linker is a solid choice for this build, but im trying other different builds out of the elememe combo.
What you guys think?

Itā€™s ok on advanced players to combo properly and of course a very strong weapon is needed.

hum nice.
Iā€™ve come to only two builds that im looking to do:
Wiz2>Linker3>RC>Wl2>SM2
or
Wiz1>Cryo1/Pyro1/Wiz2>Kino3>Sorc/RC>Wl2>SM2

Both for PvE mostly. Linker feels nice in party with some good buffs and aoe with jp but for long fights in CM or bosses, i think that will have few skills to do damage or iā€™ll stay like 5 to 10 sec waiting for cds. CDs are low but even in managing the skills to not waste, sometime it happens like been with just spirit shock and no jp or anything else.
the kino variation can be a better solo play and have nice aoe cc skills that come with low damage, but i think that will fit better in cmā€™s rotations and more options to combo. If i go for sorc, prob will need to respec for spr build. Will miss quick cast for RC but is doable. Damn the doubts.
PS: Couldnā€™t test kino version, that is my problem and i only have one more reset soā€¦ :disappointed_relieved:

I used to play a Kino|Lock|SM before switching to Linker. One thing about Kino was that it performed best against swarms and far less against bosses while Linker can do both but, as I said, has some ā€˜off-timeā€™ while fighting swarms and skills are cooling down. Either is fine but your party gets more utility from Linker skills due to Spiritual Chain and Lifeline. However, I cannot understate the usefulness of Kinoā€™s crowd control in those situations where it is necessary. Had Earth Tower remained difficult, I can imagine that Kino would be of great use. However, now that it isnā€™t, the number of situations where the class shines has dwindled.

The one good thing about Kino over Linker is that once thereā€™s more than one Linker many of your own link skills become redundant apart from Joint Penalty and where I play there are many Linkers.

I understand. Iā€™m using now wiz2>linker3>RC>wl2>SM2 and its really good but i dont get used to linker so im planning on dish linker3 for kino3 for cc control and aoe dmg. Will try it later but now seens like i donā€™t need wiz2. I can have pyro or cryo, just canā€™t decide whats best, and if iā€™m not using RC in this combo, i can go pyro2 or cryo2. Have any thoughts about that? Never used cryo or pyro in my life LOL and idk if not taking rc just to have better pyro/cryo worth nowadays.

Oh, believe me you need Wiz2. At 3 min cd and 50% uptime, itā€™s difficult to rely on Rune of Protection for cast-interrupt protection and Hallucianation is a paltry alternative especially if youā€™re not heavily invested into it (Halluciantion attribute + at least lv. 5 Hallucination). RoP is more for sharing than self use. Keep Wiz2.

Regarding Kino, as Greyhiem said, itā€™s okay as long as you have a powerful weapon. The great problem with Kino skills is that they have very low SkillFactorRatio% and are more reliable for keeping things in place and pelting them with attacks either by your teammates or by yourself from afar. If youā€™re confident about your damage, go for it. If we ever get to R11 it might even be better to get Wlk3 over Shadow3 since your control skills will make it easier to land DScratch (on mobs, at leastā€“bosses are an entirely different problem).

Honestly, the choice comes down to what you plan on specializing. If youā€™re confident with your ST damage or want to build a character that sepcializes in mobbing content, go for Kino. If you wanā€™t to be a boss-killer specialist or prefer mixing back-line support with great ST damage, go for Linker.

One thing to note is that contrary to popular opinion, Linker does not make you better at AoE damage, it simply enables AoE damage on classes that are otherwise terrible at it, like Shadowmancer, Sorcerer, or Enchanter. Ele, Warlock, Sage, Pyro are far better at AoE damage given the same weapons due to the width or distribution (as in Invocation in the case of Wlk) and the cooldown of their attacks. You can build these classes while completely ignoring Linker and theyā€™d still be better AoE classes.

I Play wiz2>Linker3>Rc>Wl>Sm2(3)
Alone for Rc you need Wiz2 and i realy want wiz c3 .__.
The Casttime of rune of justice/Destruction takes so long.

Its my first wiz btw!