The I will counter with 50 Paladins with Barrier and barrier scrolls
Any tactic will have a counter-tactic. It was a golden rule that made guilds in RO evolve constantly, inventing new things every time. And thatâs why it lived for so many years. Passion to outsmart your enemy not only during the actual WoE but during the preparation process.
Capture the flag, king of the hill, deathmatch and all of those concepts they used for BGâs was nothing new at the time and its been used in so many other games, unless they copy the same system 100% dont see why would be an issue, obviusly stuff needs to be changed taking into account TOS classes and PVP system, that alone would make stuff diferent.
Wait, what if you counterspell counterspell ?
Iâd just counterspell that second counterspell with a third counterspell
A GvG like the WoE is really hard in this engine, maybe something like the battlegrounds(RO)?
The actual PvP is really boring zzz
but but but, what about the fourth counterspell?
counterspell is removing ice pillar?
include the skill hidden buff âfps = 1â ?
Colony Wars?
20202020
sadly no, CS does not remove ice pillar.
HAHAHA fvck me that might actually be fun.
Yeah, and when you put CS under Ice Piller the game just crash or the FPS drop under 5.
Would totally fight for a giant Talt statue!
They should just change some animations that causes the crash or FPS drop to make the game manageable, the daily game is getting so boring. In the old days people are strengthening their char for the end game WOE, now itâs just for sh*t shows.
I think we can all agree one of the biggest problems with ToS which holds the MAJORITY of content back from improving in meaningful ways is how â â â â â â â garbage the code base is. Theyâve made it pretty clear any real optimizations are going to require a shitload of untangling terrible code and is pretty much unfeasible.
i completely agree, ToS is made on top of a very fragile and shaky base.
That picture would be 0.01 fps in game.
@LargeBanana yes, anything is better than actual GxG.
When I saw this:
I just stopped and realized how people hate comparisons between Ragnarok and Tree of Savior, but are so desperate for new content, that they are dreaming about R9 already.
What do you want is some more funny PvP/GxG design, and used what you had (your experience in Ragnarok), simple like that. This people donât even know what is think.
Well. I was thinking in lots of possible game designers for a GxG, but then I had tried to enter in a map where an open GxG was occurring, and my computer doesnât supported the immense drop of FPS. My game crashed every time I tried. So I think this is it:
Tree of Savior is a PvE game only, for computers that are not made for extreme gaming. That is a fact.
The game consumes more memory than big 3D MMORPG when the number of players increase.It hurt too hard.
Has anyone played Overwatch?
Make an escort the payload gamemode, guilds sign in to this event and then are randomly chosen between the ones moving the thing and the ones stopping it.
But in this case the payload would be the guildâs templar and heâd have to capture points while being defended by his guildmates, this is the moving team. They know only about the current point to be taken, the next one will only be revealed once theyâve taken the point.
The opposing team would know about all the points as theyâd be marked on the map. When members of this guild die they respawn 1 point further away from the movingâs team objective.
The moving team would respawn on their last checkpoint while their templar can set 3 guild members as his respawn points. Only one of these respawn points would be available and theyâd rotate randomly per death.
The point to be captured has a radius of 100 meters in which the templar is unable to respawn, the respawn point would have to be outside this radius or inside the capture point. To respawn inside the capture point, the respawn point would have to remain there for 30 seconds.
The capture point is immediatly taken upon the templar touching it. The templar can be buffed by his guildies but, these buff last 10 seconds and cannot be renewed until 20 seconds have passed to avoid invisible templar spam or revenged spam. The templar has a fixed amount of hp at 20K and has a range of damage that he can take, this range would be between 10 and 100 per hit taken.
The templar can be healed at marked heal points that would have to be set on the path to the capture point.
All of this would take place on an open field. This implies that basecamps and sagueâs portals can be used. During this, basecamp has no crafting fee. It can be destroyed in 30 hits. The same goes for a sagueâs portal. Setup time for both of these things would be 20 seconds.
Iâd also like to enable special context skills to be scattered throughout the encounter for classes like Sapper. Scattered on the path to the capture points would be lanes for sappers to set deadly traps, maximum 3 per lane so many sappers canât fill a lane with infinity traps.
I canât think of more context skills right now, but, there could be way more.
Oh also, I donât know if to make the templar a giant or allow the templar to hide among his guildies. The latter sounds more fun.
Oh forgot to mention, The opposing team has to defend for 10 minutes or until the templar reaches the last point.
I too wish templar was something more and that more fields were in use.


