Tree of Savior Forum

Wall of no XP ( no one like grind)

Because there are elitists on the forum that think they could top lvl 200 killing lvl 1 mobs, or mobs that have similar exp rates (scaled) at higher levels.

Heh…0.3% exp bar for a stack of 15 mobs at level 80 = 15,000 mobs would give me 1.5k exp at a level that requires 389,250 to pop.

Not going to even bother reading that ■■■■ OP

You should have known what you were getting into with this game, go away

I repeat
#This game has the potential to cater both hardcore and casual gamers.

With that mentality I hope the devs understand that getting lots of new players to commit to the game is probably not a possibility, imagine a new player who just heard of the game (that’s basically every new player) comes in plays for a few hours quest after quest, he is now in agreement that questing is accomplishing his goal, to reach the top. And then BAM out of no where there are no more quests, guy / girl goes on forums surfs the net to find answers as to help with their dilemma, then finds out that he / she must now embark in a mindless task of slaughtering thousands upon thousands of mobs to gain a level.

That player is at a fork in the road, they can quit and move on or challenge the task for the love of the game, a % will quit (loss of income) another % will hit it head on. When that player gets to the killing arena they will find out how harsh the KS “grinding” arena is… now because of only 6 channels and hundreds of players he is earning 50% to 30% the exp from the so called “grind”. From that player group a % will quit (loss of income) and a % will continue, after a couple of months grinding endlessly a % of that small group will quit (loss of income) and a % will stay. My point is that for every wave of new players they obtain a small marginal portion will dedicate their time and wallet to the company, all because they just wouldn’t put more quests in the game, I know it seems selfish to ask but I don’t see why or what is the problem with adding more to satisfy both western quest grinder and eastern / western mob grinder, its an easy fix I don’t know why mob grinders are so opposed (maybe because that forces everyone to hang out with them while they grind mobs?).

Yeah please leave it as it is, literally the only MMO on the market where u actually have to put effort into leveling. U want your normal streamlined leveling experience, go back to wow or something. Don’t take me the wrong way, not trying to be a rude but, actually having a game like this is a nice change of pace.

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So you ignore the side quests and just grind. What is so bad about it?

You’re grinding the wrong mob on that map, that map is an absolutely brilliant grind spot if you can get 1-4 other people and kill the fighters (they only spawn on the top half the of the map).

When my group went through that map it was like 7.5m per hour or something along those lines. One of the better grinding spots in the game.

Did you actually do research before saying this was literally the only mob grind mmo out there?..

I have to quest a fair amount to play this game, but you don’t want to grind at all? I see your one-sided logic there.

Well to be fair I typo’d there as I meant one of the only. But its undeniable that the grinding aspect of mmo’s are dying out, personally I became curious about ToS with the idea of getting back into grinding.

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IMC loves the idea of bringing back old fashioned MMO values. They are saying that’s what they want to do with WolfKnights as well. I’m super excited to see a community around hardcore MMOing again.

team level: at level 2, you have +1% exp earned for everyone on the team.

you don’t math too good. (i feel like i’ve said this to you before? maybe it was someone else.)

if you get 0.3% of the bar for 15 mobs… so 50 mobs (give or take) is 1%. meaning for 100% you need 5k mobs.

lol, you make it sound like the quests just vanish at level 15 or so. for a “casual” player, it’s probably going to take months, maybe even years to run out of quests. (and that’s assuming that as they add more to the game that no quests are ever added.) i can’t imagine how someone could play for that long but not become aware of the way things are.

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The grinding is really fun when the game lets you grind, I’d rather have fewer quests and more good grind spots.

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And it still doesn’t stop 5k monsters from being a stupid brain-dead grind reserved for idiots who’d rather mash x instead of follow directions…

…who also tend to be the people who top-level last.

And people who actually don’t like return-quests are not the same people who like grinding… grinding is less efficient at leveling, usually sucks for gear (unless you’re trying for recipes), and as alway: the utmost in boredom. These are players who end up going to games that have some type of remote quest return system, so they can stay in the field, leveling, instead of running around returning quests or grinding like idiots…

How about…no.

  1. Saying grinding is more boring than questing is 100% opinion. I am of the exact opposite mindset there. I’d far rather grind than quest any day of the week. Questing is like 70% running around in circles, which I find no less brain-dead than grouping and killing mobs.

  2. The people that hop MMOs are the people who are in favor of quests. That’s not even up for debate. Look at grind heavy MMOs and you have players who put in literally thousands of hours and stayed in their games for years.

World of Warcraft is the ONLY quest based MMO (that I can think of) to hold an audience so long and so well. Meanwhile you have games like Lineage II, Everquest 1&2, Star Wars Galaxies (RIP), Final Fantasy XI, and Ragnarok Online, all of which are heavily grind focused and have had a ton of diehard fans over a decade.

Yes, there are a few quest based games that are still kicking, but their audience never really reached the capacity of the aforementioned MMOs. There are a bunch of grinding MMOs like Priston Tale that reached that medium audience for a while as well, but if we’re talking about long lasting, timeless names with huge populations of diehard fans for many, many years, quest MMOs barely scratch the list.

  1. There are primarily quest-fests around these days. If people want to do that, that’s fine. You can always play those hundreds of games and be thrilled that your hand will be held the entire way. You even quest your first 200 levels pretty much straight through here before you have to grind at all. Now that there’s some grind late game people are flipping out. Meanwhile everyone who enjoys grinding has been dealing with the quest spam for 200 levels. I didn’t see a whole bunch of threads whining about the ridiculous number of quests in the game. We’re just used to it by now.

EDIT: i have no idea what’s going on with the formatting. It’s not like this in my text box. You can figure out that the second #1 is supposed to be a #3.

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World of Warcraft didn’t use to handhold you while questing. You had to open up your damn journal and your damn map and plot that ■■■■ out. It was fun. Was.

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WoW was still a very, very fast leveling game.

The worst MMOs are the ones that let you autorun to quest turn-ins/objectives by clicking something. That level of laziness and hand holding is hilarious.

Well sure there was an autorun button, but you had to steer.

■■■■ wow, for real wow, ■■■■ wow.

i would suggest that WoW actually does -not- hold most of its customers too well. people join, play for a year or two, get bored and quit… maybe come back after another year or two. repeat ad nauseam. always new people “finally getting around to trying it”… always old players “finally getting tired of it”… always ex-players “just couldn’t stay away”… and ofc the game has its true die-hard fanatics that just can’t quit… some of them have literally played the game till they died.

all told, WoW was simply the “perfect storm” of elements. 3 RTS games that served somewhat as prequels got many many people into the brand even before the MMO. there was a lot of lore and story in those RTS, and people couldn’t wait for more.
plus, WoW was one of the first mmo games that had a true fully developed quest system for the player to follow for the entire game.
add to that its casual-friendly nature, where even “only for a few hours on the weekend” could still result in character progress, its well developed social nature with guilds not automatically meaning pvp, multiple levels of area chat, easy partying, and generally low difficulty…
and the NA audiences flocked to it in unheard of numbers.
keep adding on with new major expansions every other year or so, and it’s no wonder that people still keep going to it.

and yet, in the early years, when WoW was making a huge fuss over hitting 10m accounts, 11m, 12m… i did a search one time… and some poorly known korean game at the same time had something like 300m accounts.

but that’s all mostly a side point.
another side point: the formatting is probably due to breaking for paragraphs.

anyway…
like your main point implied… having to put a lot of work into your character, to get it leveled and geared, like we do here… tends to give a stronger connection to that character.
of all those people that burned through everything, and hit the level cap by the end of week 2… i wonder how many of them are still playing, and how many have quit already? i’m sure some of them were like “that was great, now i’m gonna try a different class!” but i’m equally sure that some were like “well that’s done, what’s the next game?”

…i think i’m mostly just rambling a lot right now. i should go play, instead.

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