Tree of Savior Forum

Wall of no XP ( no one like grind)

so you wanna say you want the adventure journal / map exploration team-bound aka you wont have to explore/kill x mobs again for the exp card rewards? well thats fine i guess - maybe theyll consider that

but having all quests done and getting all the cards is abit too much if thats what youre asking

How about a charge system?

After every X amount of kills on a map of whatever level, you get one exp card that corresponds to the map level?

5k mobs on lvl 100 map, one lvl 7 card?
10k mobs on lvl 120 map, one lvl 8 card?

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What is this get to 226 without grinding you are talking about?
I didn’t get to read this guide… care to share the link?

Only ones I saw were those explaining when to save cards and when to grind… basically to get over the exp penalty, in good grinding spots.

They already have that essentially with the rewards in Klaipeda.

Well - adding more quest ect is bull… What they could eventually do is after reaching certain lvls with one character the other chars in your team (future runs) will get bonus exp from monsters - so you would lvl a bit faster.

Not a specific monster, I mean any monster and repeatable.

Basically you have a vial/crystal/bottle/whatever IMC cooks up and it gains charges per kill. After a certain amount of kills, you take it to Orsha/That other place, and redeem it.

At that point you can either keep it at the level it’s at, or you can upgrade it with silver (which increases based on what level you’re trying to make it. This would make it so people would see a benefit to grinding, it builds their wealth (and adds another silver sink), and takes a slight edge off of grinding (perception!) because of the reward of doing it, other than gaining 1 more level and doing grind drudgery all over again.

I definitely like the idea, but casual players will still cry that the grind is too much, sadly.

For people mentioning “casual players getting stuck” doesn’t even make sense.

Casual players won’t have enough time to even play the game and if they do, they wouldn’t be trying to power level like a hardcore player.

If that’s the case, they can literally get pass the wall just by doing dailies and missions. If they want extra exp, they can view the market for a recipe they plan to buy then hunt the materials themselves.

They can also hunt items for their collection to gain better stats in the mean time. Leveling isn’t the only thing a casual player can do.

They do not need to grind… at all.

3 Likes

Exp cards are lucky drop.
Just by %, you already get wayyy more than 1 card per 10k mobs on avg lol

I like grind if a game has nice battle system, interesting mobs and nice people to play with. Also, this game is 100% grind, most of the quests you get are about killing mobs. Is it not a grind if youre told to kill mobs instead of doing it yourself?

2 Likes

Except you get an exp reward by being told to…so it’s less of a grind. It’s when there are few quests that it becomes a flat hassle.

I have a quest for u - kill 6 million mobs, reward? = you’ll get high lvl. Happy now?

If you need plot then here u go: All females from the town wants you to kill Big-boobed fairies, becouse they were seducing their husbands.

All rights reserved.

Or I can kill 4 million, and use the quest rewards to replace the other 2 million mobs. The quest won’t require me to kill 2 million mobs, and leveling is the objective of the game, not grinding. grinding is one means to an end, with the other clearly being quests, map exploration, and collections that give exp cards to supplement the grind exp…

Someone equated killing large sums of mobs for exp to a challenge…this would be akin to building a house out of US dimes and complaining that building one out of US quarters is “too easy”.

…they aren’t that far off, you’re actually being frivolous for the sake of just doing it. 3-4 more quests isn’t going to hurt your dreams of taking 5 years to reach lvl 900 by killing trillions of mobs…

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but the people that want to quest are stopped?, see your one sided logic there.

they need to just hurry and add the pvp arena, pvp arena gives you exp dont they? after rank 5 is where the leveling gets a bit harder and a lot of ppl are after rank 5 ( not me ) so y not add it in? pvp arena would really make a good break from the grind.

Not everyone is a mindless mob killing drone like yourself, stop being selfish.

2 Likes

For god Sake im on lvl 170 now , need + 3 lvl to go for tyla monastery , now i have to grind SO MUCH, its INSANE, cmon somebody help me

another whine-thread…

so, you are 90% of the players? sure.

surprise, this is a grind-game.

2 Likes

I don’t see why people have fun with a black and white scenario like killing millions of mobs to lvl, but different strokes for different folks. With that in mind why shouldn’t there be more quests?, I mean if you want to grind you have the option right now, right?. Then why not give people who enjoy both have both or people who enjoy questing HAVE the option to go quest.

I don’t see why having more quests will hurt the person who wants to mindlessly grind, they STILL can go grind and kill monsters endlessly if they wish it. All the while people who enjoy story / quests cant enjoy that due to not having that option like the grinders have. What is the talk about killing mobs endlessly being hardcore?, that isn’t hardcore that’s a mindless repetitive chore you do that doesn’t fall into a category of hardcore, you are just a pro at enduring the same thing over and over perhaps you are a masochist.

So everyone that has issues with a product is now a whine?, so if you ever encounter an issue in your travels please don’t criticize or post your opinions (whine) because we all know that voicing our opinions silently as to not annoy people like yourself who come into forums and say things like “another whine-thread”, help with improving and making the game great and wonderful for all.

2 Likes