I can’t believe people are still arguing that long grinding is fine at levels that are a 10th of the max level cap, especially when the EXP rate was half of the normal rate to begin with. People can be so narrow-minded sometimes.
Interesting info about IMC’s game intention for players! Thanks for giving me a heads up where-company wants solo play. That honestly explains the leveling 90+. When we got to level 90+ Solo leveling seems to be the best exp… Cough Or even Duo was acceptable. Heck, at 102 with my Linker partner we estimated a 1 hour per level at a certain location. We tried 5 man for abit and it was terrible… =X
Hopefully they’ll go back to a 5 man grind party. If you were to play a Full Support class a 5 man grind party would be the most interesting/fun thing to do. It’ll also allow FS Classes to have a viable leveling option, instead of soloing/duoing. I personally don’t enjoy solo grinding, its not as fun as 5 man grind party. >.<
Hm, i feel Dungeon field bosses should give an exp boost simply because they can and will be contested by many. They have a long respawn timer, and they’re generally made for a group of 5. Any more than 5 people-chances are 1 person wont get any loot. Exp gain for 5 people split (minimum) should at least be visible on the exp bar… Im not saying we should get exp 2x-3x-etc more than what a blue mob gives. All i’m asking is the boss should give exp more than what its giving, preferably something like a blue rare mob does. You cant overkill a boss like a blue mob, so there is no way to manipulate the exp given from bosses.
I have the impression you think me and my group were underleveled when doing bosses? We actually weren’t underleveled. In-fact most the time we were above the level or 1-2 below it. Lets just say we stayed in the popular 5 man grind spots until we were 8-10 levels above the mob’s level. Heck, we stayed on Royal Mausoleum 1F until we were 90. A mob in there actually gave me 20 exp solo kill. (Needed like 250k to level?)
Possibly, but now there are 5 man dungeons and the bosses in there give lots of exp compared to field bosses. I think if the exp remains relatively low, then they should buff the exp gained from field bosses, but if it’s raised, then it seems fine.
Yes, I did assume that sorry, and even with higher exp rates, pyro’s/etcs tend to stay in royal mausoleum even past 90 because the exp/time + spawns were great there too.
Field bosses are also not meant to be 5-manned, which is why you might have felt that they took too long vs reward.
Really? Field bosses are not meant to be 5 manned? But… the loot only gets passed out to around 5 people…
My mind is blown.
Field bosses are not raid bosses… at least they shouldn’t be. I heard the game is suppose to have raid bosses, if what i heard is correct then field bosses should be 5 manned. Makes no sense for the boss to need more than 5 people. I even duo’d a field boss 2 man, with a tank. (Which btw, gave little to no exp ;))
Quest boss: 1 or more
Field boss: 2 or more
Raid boss: 10 or more?
Just throwing out what i think the game is based on for PvE bosses.
And good to hear about the 5 man instance dungeon bosses gives lots of exp. Hopefully we’ll get to try out the new instanced dungeon.
Cough Sometime soon… 
Nope, it can get passed around more than 5 people, based on how much damage you/your party does, yes they are not raid bosses, which is why they die in like 2-3 min, maybe less when the maps are filled with more players, which was not the case in iCBT. It can be solo’d, it does not need more then 5 people, but it was designed to be defeated by a maps worth of players, thus the high hp, and why it took you around 5-10 min, and why you may have felt the exp reward was too little for the time spent.
I disagree that EXP rates need to be increased but i gotta say despite that i love your posts. I have never seen you be rude to someone arguing with you and you always present evidence or support for your opinions. I still disagree with you but good posts.
Keep in mind that a majority of the players didn’t even get past 30, the poll has low feedback rates compared to how many people should have been playing and that the “it kinda sucked” option is also the “it was fine” option.
