Tree of Savior Forum

Vote to Kick MUCH needed for Dungeons!

Not only are disconnects horrible for a instanced run, but people who are toxic are even worse. Having to 4 man a dungeon is better than a person trolling it. Doing a level 170-180x mission and having people potentially ruining dungeons can be really bad without a kick feature. To make it more “balanced” please allow 4/5 of the group to kick 1 potential bad person, and even have to submit a written response as to why to punish potential abusers.

Here is an example of someone who AFK’d the entire run of a mission I was in because he was upset: http://imgur.com/a/sybHY

People can freely AFK whenever they please and/or troll a run like this. If this was any higher level dungeon, it could potentially ruin the run for the entire group and waste a daily run. Please don’t force us into forming groups manually and not playing with others cross-server.

Thank you for the inputs and insights. We will inform the Developers about this suggestions. Thank you Savior! :grinning:

1 Like

Yeah, I’ve never faced a troll or someone raging, only a few “rage” quitters because they’re addicted to clerics, but that’s fine.
You should consider, and expect, the vote kicking being used towards people that have a class path that others don’t like, they don’t wanna “carry” for others. Trust me, the toxicity will hit much harder if we have a vote kick system.
We need a system to approach the AFK player instead of giving something that is likely going to be abused.
And another thing, rage quitters should be punished, they shouldn’t be able to queue up again for 1 hour or 2 hours. They don’t see a healer, they quit, and it ruins the experience for the other 4 players willing to play fairly, but most the time, another player also sees the quitter and quit along, leaving only 3, most of the time it’s a wasted entry and a bad experience, rarely 4 people will stay and they will try to finish as hard as they can. It’s really annoying to have to deal with those people addicted to healing or because they don’t like a specific person, they shouldn’t feel free to smash other people’s experience, that’s all I gotta say, do not encourage toxicity even more.

That is true, and almost any system can be abused. If you abuse the system I recommended by saying “AFK”(for example) just because they picked a “weak” or “bad” class, there could be a hidden addition of group chat logs to prove otherwise. Since we cannot PM in dungeons and the only other alternative is checking damage done by players. Abusers of this who falsely report could be banned from dungeons/missions for 5 days minimum beginning.

Rage quitters would be easy to report, and there shouldn’t be much blame to people who quit after the first two are gone.

I’d prefer a warning or strike system.