I don’t think it’s a hated complaint, though probably is unpopular because people like convenience.
A few people I know are completionists and actually like doing all the quests, and I generally do all the important ones on my main so I usually don’t have this option.
I think they were planning on removing it at one time, perhaps they went back on the decision because it wasn’t popular. But I do agree with you to a point. I think it does help if someone is stuck on a quest and needs help, and you need to get a friend over to you. But that was back when quests were pretty hard and you really needed to do them in groups (pre-nerf dual centaurs, pre-nerf Tevhrin Gesti, pre-nerf Library unlock). It’s also useful to get a party member to your location if they didn’t ever do a quest in an area, but I think further restrictions could be added to make it less abusable.
Or, give more reasons for everybody to go to more obscure maps, so that everyone on every character passes through more than never, thus making close-by statues more important to pick up. For example, everyone has Tevhrin 5 now because Velco exists, some of my own alts have Tev5 but not 1. This was a great excuse to get people to show up on a map. I’m not saying every map needs to have a raid entrance–but the maps are cool, there should be more incentive for players to visit them.