Tree of Savior Forum

Vertical Slash Talk! Highlander bro's I need you. Theory Craft time!

I think i saw a video which VS hit damage cap 555555

skull is nerf to 3 sec,so i recommend go baba and dop3

New Combo is

Cross Guard > Crown > Crosscut > Cleave > Helm Chopper > Zwerchhau > Skull Swing and end with Ultimate Vertical Slash !!

0% def Enemy with (5*30) + 50(cleave) + 50(Zwerch)

Nearly strong without cute Dragoon2 teammate (+50% if he serp)

Hl3 is realy strong after the Rebalance.
And it seems you can´t reset your doppel skills to lvl 1 with Multihit attributes anymore. (Or am i wrong?)
So the Barb 3 build will lack “good Offensive skills” i guess.

i mean hl3 and 1 baba :wink:

This is a 2H build right? Why are you going hop for [finestra]? The buff disappears wheny ou switch weapons.

Wouldn’t barb be a better mix with this?

If we make a high dex HL build, since HL’s attribute give 50% crit damage and Skyliner scale with attack speed also have 5 overheat which is really op, so how much crit rate do we need, any idea?

I was already excited at the first Vertical Slash buff we received earlier, and ktest is making me so hype right now. Sticking with my Fencer build, since Lunge gives a nice slash res debuff that VS can take advantage of.
Pending Fencer build
I internally debated between SW3>HL2>FE and SW>HL3>XX>FE for a long time, but in the end I can’t ignore those sweet numbers. Utility is overrated anyway, right guys?

i imagine highlander goes with any class as it is, most have debuffs.

Crosscut and skyliner are love guys <3

1 Like

Crit rate after the patch seems hard to build, which is why I wanted to go HL / Hoplite / goon for.

I mean this should give you a rough idea:
(From Combat System Changes Dossier Pt. 2)

2H Spear build. Not 2h Sword. The idea of the build is to stack a bunch of debuffs for vertical slash, and benefit from finestra for crit rate. That and maybe an aim to be a little different.

I have a 279 Sw1/HL1/Barb3/doppel3 and I know barb works really well. But there’s a lot more setup in terms of buffs, but the dmg this class can dish out is stupid.

So yeah barb is good and all, and cleave helps a bunch with +50% more slash dmg and +50 crit. But i thought my build had enough debuffs / timed combos.

To be quite honest, I think this build would probably be way better as:
Sw1 / HL3 / barb 1/ Doppel 3.

That would probably result in way more combo’s or multipliers for vertical slash. And all the additional slash dmg multipliers, etc, etc…

I much prefer taking sw1 instead of sw3. I mean pain barrier is great and all, but lets be honest, you’re just being lazy and not wanting to actually dodge bosses :wink: H3 has way more dmg capabilities with Fencer3. And yeah Lunge is great for getting that extra dmg with slash skills, which is perfect for H3.

PB + stun was the biggest draw imo, in a way you can still be lazy since you get auto CC without worrying about getting knocked around. But hey, with no more 0CD skills who needs to sit in front of a boss and facetank now?

1 Like

Update:
Screw depending on Vertical slash for consistent dmg. It seems like a skill to do in between super crazy dmging skills. Regulating all those debuffs just to get off 1 2x slash skill with 800% is kinda meh. It looks good but definitely don’t want an entire build focused around it. Also after seeing goon c2 take all these nerfs I’ve decided on something more fun:

Just as a heads up, I’m going Highlander C3 no matter what for armor break and Moulinet combo. Also going goon for Gae bulg buff + big game hunter passive. Tis necessary for this build.

C-c-c-c-combo’s

Sw1>HL3>Hop2>Goon>Shinobi
Hoplite 2: obvi way more crit rate + spear lunge for more combo’s

  1. x6 Crown + x6 moulinet
  2. spear lunge + x6 kunai throw (dat double dmg)
    gae bulg got a buff so i want to start my combo’s using that to try to get a huge multiplier from the start

OR

Sw3>HL3>Goon>Shinobi
So sw3: Way more base damage.

  1. x6 Crown + x6 Moulinet bunshin combo.
  2. x 6 Kunai combo
  3. x6 double slash combo

Pros of sw3:

  1. PB at 10 + attribute = love.
  2. Gungho and concentrate scale with stats. Hngggg :sweat_drops:
  3. Double slash becomes another possibility for extra dmg.
  4. Moulinet + Double slash have innate crit rate % attributes.

Cons of sw3:

  1. No Finestra. In a time of very little crit rate…
  2. Kunai clone combo will do significantly less :frowning:
  3. Goon skills don’t really pair well with everything else suddenly. 1 Less combo essentially.

Thoughts?

Take barb c1 instead of goon for cleave!

Pretty neat that I was working on a similar Dragoon build to yours (I did hl2-hoplite3 though). 'Think I’m going to swap it out for something else though after patch.

I’d say to trade out Dragoon in your newest builds.
Maybe for Pelt or Sw2 in the HL3-Hop2 option (swash, shield skills for shinbobobo, finestra+shield work nice together; sw2 for pb, …I think pommel beat works with shinobi? if not, more thrust)

Maybe for Hop1 or Barb1 in the Sw3 option (Synchro; Cleave, and Helm chop for stunning).

On a silly note, I noticed Crosscut changes visually with a spear+finestra when I picked it up…:

Meh, how is that better than Gae Bulg debuff. (X2 physical dmg for 7.5 seconds) and their big game hunter passive (10% more boss dmg + 20% more dmg on large monsters). But it wouldn’t hurt to sneak that in there instead of swordsmen 3 maybe?

@Tankhime
I like your ideas but Goon is like the center of my build. I know they aren’t great for DPS now, but my main combos are not using any of their skills other than gae bulg for the debuff to syncro with clones. Taking that out would hinder my build.

Although i like your idea of sw2.
I might try something like this also:Sw2->Barb1->HL3->Shinobi->Goon

I’ll probably just end up testing each build.

Thanks for the feedback!

1 Like

Arent all this debuffs change to +50%?
And you mean serpentine right?

Cleave give you more Crit your main dmg skills are slash skills with crit attributes.
Dont know how this works after the rebalance.
On top if you use the a 2H sword you get the +50% crit atk on top.
(And 2-H swordy got better stats then 2h Spears)

And dont forget Cleave have 3 oh so you can get the +50% +the crit on every atack combo.

And gae Bulg is meh to use.

No i don’t mean serpentine.
Serpentine Goon C2 = nerfed to +50% more dmg for 10 seconds (after patch).

Gae Bulg Goon C1 = Damaged enemies will temporarily become weaker to physical property attacks. Doubles your hits essentially with physical atks. So phys dmg +100%

Highlander 2h passive:
You get +50% Crit atk. Tested this a while ago. Look at this formula:
(Skill Factor)*(1.5*physical attack+crit attack)

Crit atk is what is multiplied by 2. So if you have 1000 crit atk, you get 500 dmg. It was an okay passive, but always kinda sucked. You really didn’t get that much damage from it…

I play a SW1->HL1->Barb3->Doppel3 now so i tested a lot of these mechanics.

2h swords vs. 2h spears: True. But not dramatic.
Swords do ~100 more dmg max but 100 less dmg min.
(Solmoki comparison)
439~897 vs. 534~722

Gae bulg is meh… if used mid combo. But starting with it is very easy. It’s great for Burst damage characters.

Its overall more synergy maybe it could even work as a dex build.
Since 2xslash/Skyliner/moulinet getting faster with dex.