after the second CBT, I wanted to just basically express my feelings about equipment (from what i observed as of me reaching level 90 Psychokino Second Circle at the close of CBT2)
in my time playing, I came across two particular items that I was really impressed with. The Ludas Staff and the Cyro Staff. what made these items stick out to me so much so that i could remember them by name, was the abilities that were tied to these items. for those that don’t know, the Ludas staff and Cryo staff carry with them a passive increase of one rank to all Pyromancer and Cryomancer skills respectively. I believe these two items to be the tip of the iceberg for what item diversity can be. and how we can add power to items beyond simply upping stats
Simply put, I believe the game could benefit from more utility in its equipment. The current linear progression through items simply boils down to “moar stats/higher level = will equip”. There’s no reason to keep an item relevant by spending money on socketing/enhancing which means these services go overlooked by anyone who’s not working with endgame equipment.
I’m curious to hear how you guys would feel about this, and as well what kinds of abilities do you think would be a good fit for items. Since Ive stated my oppinion on the matter above, let me be the first to offer examples of my own:
Paper fan-type subweapon that allows access to a rank one “gust”
Pardoner-made scrolls that contain basic skills like rank one “heal” “earthquake”
Shoes which allowed the wearer to use a rank one “teleport”
Bangle with a 2% chance to auto-cast a rank one “pain barrier” when receiving damage.
Gems which could increase one’s AOE Attack Ratio
my point being, I believe power can be more then just numbers, and even a NARROW pool of choices can be profound and in-depth if you’re choosing between raw power and secondary utility. Just based on my personal experience of upgrading my cryo-staff to +9 and socketting it with two well-leveled gem just because I loved having longer ice walls and stronger ice bolts at the cost of power. I believe that creating these kinds of meaningful choices in the equipment system can do a lot of good for the game. and I’m very interested in hearing your ideas on the matter