Tree of Savior Forum

Uphill after Rebuild

What do you think about Uphill now?

Simply the time where three people could take care of one line, a fourth clearing the spoils and opening the chests, and a fifth leeching are over. You will need more teamplay obviously. Three people on lines and the other two helping as needed. It’s now a real “uphill” mission, not a “downhill” one.

The rewards is just not on par with the difficulty level of new uphill. RIP uphill.

3 Likes

It’s kinda appalling how they forced teamplay on content you could solo with ease without adjusting rewards.
It’s gonna be deadhill.

2 Likes

Agreed here. Getting those low level potions which you take time to discard afterwards is stupid… but that’s because the mission is available from level 120. Frankly I don’t see how you can enter at level 120 now…

Other rewards are nice: ore, abrasives, enhancement cards… Maybe simply up the level cap to 240 like Saalus and replace all low level rewards with something better.

It is practically the same with saalus

I’m all in with setting game difficulty higher as we are progressing more and getting better gear, but why make tge difficulty scale higher but the rewards stay the same? Sounds dumb to me

Bugs aside, I think there is a lot of lack of vision in this re:build.
All this content enforced to be played with a party, whereas you could solo it before, is going to implode when the playerbase drops again (and it will, no matter what).

Uphill, for eg, was a nice place to take a break from grinding and, even if there weren’t enough players, you could solo it at your own pace and get that couple of nice rewards it dropped.

Now it’s just a useless chore that, as you said, can’t even be played at the level (120) it should.

The Korean version will drastically increase the uphill rewards this month with an update, so we should receive it soon as well.

See the following post: KToS General Thread v4.0

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