They use xigncode3 for their anti-cheat. (Unless they have changed it in the past 8 months)
The thing is, there’s a huge infrastructure difference between Korea and NA that you need to keep in mind. The hacking in Korea is far less terrible than it is here. Mainly because their internet access is directly tied to their personal social security numbers. If you get caught doing naughty stuff, you’re in for a real bad day (or life).
That’s why when korean games come over to NA, bad things usually happen since they’re unprepared for the ONSLAUGHT of hackers. (See - Archeage for a comically accurate example of how woefully unprepared some agencies are for the influx of bots and hackers. Why in gods name did they make buffs client side? sigh)
Back on the anticheat software now:
Here is roughly what it actually does: (I am quoting this from another forum I frequent. Thanks to “Gwyrgyn Blood”)
- Runs while the game itself is active (and closes when the game closes).
- Must be run with elevated privileges.
- Reads your USN Journal (change log of all files on your computer).
- Scans potentially your whole harddrive (and local network) and your active running processes against a db of known hacks (it’s a very simple blacklist scanner).
- Has some sort of heartbeat back to it’s server and the game of course.
- Has the capability to report some information about your harddrive’s files to their server if it wants (supposedly just metadata)
That said, it’s not hard to bypass. Most hackers/bot developers can, and do. Regularly.
So, that being the case, it’s only a matter of time before the bots win, unless they step up the countermeasures. No 1:1 trades was actually a really good deterrant, but it wouldn’t have stopped the tide. It would just have slowed them down a lot.
It was originally used in DFO.
Alright, done editing / doomsaying. Going to work on some projects now.