Tree of Savior Forum

UPDATED: For the love of God—IMC get around to this

hahahaha

ikr

huehuehue~

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LUL

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IMC does it again.

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best of all

op didnt even say “tad slow” issue

ethan magically drop that on op and call it [Resolved]

huehuehue

imc’ed is contagious

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There’s also other major problems like “boss” mobs can’t be converted so in the higher levels you spent 10 skill points for something that doesn’t work to begin with on top of the retarded AI part. They nerfed one of the prime Oracle change mobs too completely dumping on this build. It’s definitely intended like when they nerfed Sadhu.

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To all Paladins—please continue to bump this issue, and post videos if you have them that confirm this issue. I will add your videos to the original post. It sounds corny af, but together we can help this issue get the attention it deserves and get it addressed. We raised a ruckus before about FPS issues together, and now it is a part of the development cycle and promise.

This issue is as old as the game, and it is time that Conversion starts receiving some of the fixes it needs, starting with this incredibly annoying and broken issue. It is because of this issue that it can take upwards of hours to get your 5-10 minions together that you have invested points for, because one failed conversion can bug your entire crew at once.

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They can’t even read as it seems… IMC is great!.. Not

See: Sadhu thread

I’ve already had my fair share of bickering and complaining with people on the forums about a class’ skills being useless. Maybe they did read my Bubble Boy rants and finally decide to fix some things? Who knows, but what I do know is that whose ever in charge of their balance team must also be the dishwasher because all they can balance is a load of dishes or wash.

Either that or a load of crap. This literal same thing happened with Julie after contacting them about Sadhu problems. They are arrogant and ignorant about this stuff and don’t care about what us foreigners think or want. All they wanted was our money not our opinions.

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I love the skill Conversion. It reminds me of the skill by the same name and effect in Diablo 2, where early Paladins there with a specific build were called “Convertadins” by the community. Convertadins relied on converting monsters and then using a Thorns Aura to reflect damage—my Paladin here in ToS draws from a similar concept with Conversion and R7.

Conversion can be amazing…that is, when it works. Having a such a unique skill to work with is a boon for players like myself who find enjoyment in playing games in weird ways. But having that same skill riddled with bugs sucks—especially when the first staff reply completely misses the mark.

Conversion isn’t useless, but the bugs surrounding the skill can make it so. If they would fix the bugs (namely this one where you basically can’t have your converted minion anywhere close by during a conversion lest they jack it all up) then I wouldn’t have a single complaint with the skill. It isn’t the skill I’m bothered by—I’m bothered by the bugs that are being ignored.

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Yeah I love it too… and I would have a lot of little suggestions for it to make it better but this part is the most annoying… so it should be fixed.

Btw I would even post videos of the fun I have with it when I actually can make it work… … … but I’m afraid IMC then would say “see? it works perfectly fine…there’s nothing to fix here”

They know what is wrong though and just don’t like admitting their design is stupid with ways of balancing being flat out dumb. Everything they literally do funnels into some way of people spending more on the freaking cash shop. Having monsters convertable means they need to properly balance the ecosystem on a map which they can’t figure out how scale players DEF/MDEF in relation to monsters ATK let alone that.

Lazy, lazy, lazy, greedy Korean overlords. Bad design and PR can’t handle suggestions/criticism either.

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Let’s try to stay on topic—that this is clearly a bug and not a feature. It is ridiculous for them to defend this broken monster behavior when the issue has been proven to occur under generic circumstances as a result of improper aggro flag handling upon a successful conversion.

It is true that later maps have vastly more elites, and that conversion alone won’t help you clear those maps effortlessly, but those are separate balancing traits that may or may not be intentional. This bug, though, is most assuredly unrelated to design and is an issue with the code itself.

Dude, I am on topic and hitting the nail on the head here. From a completely unbiased and balanced stand point having control of 10 monsters on a map is pretty over powered. It means you don’t really even need gear other than to start the initial army. That also means you’re not spending money on gacha and becoming another problem for them like Necros and Sorcerer.

That’s really why they won’t fix it or make it better. My beef is they are such cowards and can’t admit this then provide something usable. All they do is hide behind a language barrier and the Staff because their lack of foresight in balance issues. Ontop of that they expect you as a player to own up to it by rerolling or resetting like it was your mistake.

IMC is literally a bunch of cowards hiding over there in their big pile of founders and gacha money. A faceless monster that deserves nothing than to be smoked out with pitch forks and torches.

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If you had a lengthy discussion with this person about the skill knowing the problems it has now then could you please convey to them the need for a change. It’s either they scrap the whole concept because it can’t be balanced properly and replaced with something different, or they fix the AI to not be buggy and at least function properly so the skill can be used. I absolutely hate having to sit here coming to the forums complaining and bashing this company because they simply just don’t do what is right.
@STAFF_Ethan

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right is subjective

but ai not working is definitely not right…

huehuehue

ai issue is a Bug, not a Feature…
plz imc fix plz

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Soon I am going to start posting comparisons to RO again where this company failed to hit home since they wanted to be fabulous designers not builders. They take their concepts too seriously with a pie in the sky attitude but in practical terms don’t work.

As a builder in real life this is something I deal with every day having to work with a home owner’s grand dream of something that sometimes doesn’t work. They have to accept at some point that what they wanted is simply not practical and won’t work.

We have yet to reach that point. They also need to stop being lazy and rethink the core mechanics I’ve touched on about ATK/DEF scaling amongst other things before doing classes. You can’t build out from a bad foundation or else everything ends up off balance or skewed.



Takes WORK too.

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u n i know very well this game is rotten down to the core there is no saving already

atm, they just keep patching the outside with core aspect is bleeding internally

i wont go to specific, but, just let tos have their last sail…

tos soon become ro2, the forgotten big title…

which reminds me, i might just download ro2 n see how things are now

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I don’t exactly think that way and do think the game is salvagable. Just like in real life when someone has a run down house or like this current job I’m on now things can always be salvaged. Depends on how smart you are and has to be evaluated properly what exactly is the problem and a solution for it.

In the case of Conversion it’s such a complicated problem they have to first rework field mobs and the character stat system before it can be balanced. Then after that is done implement lua based pet controls with addons so YOU control them. It also puts Paladin in this weird scope of pet class concept that I personally don’t like.

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@ophiuchu It is true that having 10 minions on-screen can be powerful, and that such a build would not be too reliant on gear. I agree, too, with the idea that the process should not be immediate and that gathering such an army should take time. However, random disconnections make gathering your army seemingly pointless as you will immediately lose all of your minions at the server’s whim. The fact that you cannot take this army between maps also means that you could spend hours only to be stuck in one map lest you lose them—coupled with the bug that your converted minions can be sucked into the black holes IMC places in maps can also mean that you aren’t even free to move around the map as your minions will be sucked up and killed.

So while a pet-centric build can be inexpensive, it isn’t exactly what I would call strong enough to warrant a mechanical change. IMC will likely leave bugs concerning the black holes and others as a means to keep roaming in check, but leaving long standing AI issues where monsters permanently freeze in place is unacceptable. See, the black hole killing your minions can almost be called a feature, and is hard to contend. But the AI being shown to completely break (with a proven hypothesis as to the reason) is something that should be addressed.

There are many reasons that having minions can be strong, and many reasons that setting up the army is not worthwhile or even possible in some maps (concerning elites, dungeons, etc). But having a bug contribute to why it is difficult to let a build shine is not a solution and IMC should really step up. The total investment into getting everything set up does not outweigh what numbers other classes can pull off with their eyes closed, and in a fraction of the time. Especially when Conversion is already limited very harshly due to situational circumstances.

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yes, i too agree tos has good potential…

im just saying, if imc dont improve thrmselves, the game will die by their own hand

fixing the game is important, but its fixing the person that create the game is foremost important…

they cant treat game-making n the customer/player the way it is now…

game is literally a big part of our life… 3.8k players spend time and grow old together with the game

if anything, we players are like family to those programmer/artist behind the game…

ro is a big success because it able to capture the heart of many, able to retain them, and we all shared unforgettable memories with the game

thats why, if imc want us player to give them chance to fix the game, then imc has to acknowledge us players is more than just potential customer…

its sentimental i know

paladin conversion ai issue? we are ok if imc acknowldge it and reassure us properly.

but all we get is ethan putting this as [Resolved]

i dont know what else is funnier, the fact imc dont feel there is anything wrong, or we player kept playing know things are awfully broken.

hue. hue. hue.

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