Tree of Savior Forum

UPDATED: For the love of God—IMC get around to this

I don’t exactly think that way and do think the game is salvagable. Just like in real life when someone has a run down house or like this current job I’m on now things can always be salvaged. Depends on how smart you are and has to be evaluated properly what exactly is the problem and a solution for it.

In the case of Conversion it’s such a complicated problem they have to first rework field mobs and the character stat system before it can be balanced. Then after that is done implement lua based pet controls with addons so YOU control them. It also puts Paladin in this weird scope of pet class concept that I personally don’t like.

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@ophiuchu It is true that having 10 minions on-screen can be powerful, and that such a build would not be too reliant on gear. I agree, too, with the idea that the process should not be immediate and that gathering such an army should take time. However, random disconnections make gathering your army seemingly pointless as you will immediately lose all of your minions at the server’s whim. The fact that you cannot take this army between maps also means that you could spend hours only to be stuck in one map lest you lose them—coupled with the bug that your converted minions can be sucked into the black holes IMC places in maps can also mean that you aren’t even free to move around the map as your minions will be sucked up and killed.

So while a pet-centric build can be inexpensive, it isn’t exactly what I would call strong enough to warrant a mechanical change. IMC will likely leave bugs concerning the black holes and others as a means to keep roaming in check, but leaving long standing AI issues where monsters permanently freeze in place is unacceptable. See, the black hole killing your minions can almost be called a feature, and is hard to contend. But the AI being shown to completely break (with a proven hypothesis as to the reason) is something that should be addressed.

There are many reasons that having minions can be strong, and many reasons that setting up the army is not worthwhile or even possible in some maps (concerning elites, dungeons, etc). But having a bug contribute to why it is difficult to let a build shine is not a solution and IMC should really step up. The total investment into getting everything set up does not outweigh what numbers other classes can pull off with their eyes closed, and in a fraction of the time. Especially when Conversion is already limited very harshly due to situational circumstances.

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yes, i too agree tos has good potential…

im just saying, if imc dont improve thrmselves, the game will die by their own hand

fixing the game is important, but its fixing the person that create the game is foremost important…

they cant treat game-making n the customer/player the way it is now…

game is literally a big part of our life… 3.8k players spend time and grow old together with the game

if anything, we players are like family to those programmer/artist behind the game…

ro is a big success because it able to capture the heart of many, able to retain them, and we all shared unforgettable memories with the game

thats why, if imc want us player to give them chance to fix the game, then imc has to acknowledge us players is more than just potential customer…

its sentimental i know

paladin conversion ai issue? we are ok if imc acknowldge it and reassure us properly.

but all we get is ethan putting this as [Resolved]

i dont know what else is funnier, the fact imc dont feel there is anything wrong, or we player kept playing know things are awfully broken.

hue. hue. hue.

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IMC should rly hire someone to solve their problems if they can’t themselves because otherwise RO2 is a bad example… TOS could be an amazing game… RO2 was ■■■■ from the beginning and even god couldn’t save it… XD

I don’t think it is complicated at all. Also I think there are multiply ways to solve things around them.
I said before that actually except this stucking bug their ai is quite fine.

I rly don’t even think this is neccesary… Especially not for Paladin minions. If anything then homunculus should get their custom ai…even if that would be… quite… RO-like…X) The only thing I would want is a way to make them passive and just follow me for a bit so I don’t have to wait for them to kill every fkin mob on the map… XD

Conversion should never be that powerful that ppl would feel like they have to get it…and I don’t think it is…but it is hard to tell when it is barely usable because of that…intended…bug…

2way back in 2008 when first heard of ro2 hype, things pretty similar to the hype tos received.

but yea, ro2 is just another wow clone…

Take a look around you on the forums right now. How many people every day complain about a Cleric class in some way or another? This is not just about Paladin/Oracle but also other things which I’m going to say people would abuse easily. Last thing I want see is more daily Cleric cry threads because one of you is sitting on a reset waiting to make an OP build.

Every single monster they add into the game needs consideration as to how over powered 10 of them is converted. Also, I have no idea why people would be against a lua addon to control pets since that is the literaly easiest and best solution…but okay.

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I’m not against lua I just think it is unneccesary for Conversion. Also that could make them somewhat stronger. I don’t know… I kinda like that they have their own little mind and we don’t have full control over them. They are wild monsters afterall… :smiley:
Also I don’t know how exactly these work but I still feel like lua for summons like the Homun/Sorcerer Summons/Shoggoth would be better than where there are 10 minions.

I don’t think this is something we should be afraid of… Most likely they would fix it and most likely it would be only 1 map… So I don’t see it overpowered.

What is questionable is Change actually. It can already make strong monsters… on the other hand on some maps they are the ones that can actually fight against those elite mobs… Also even if there wouldn’t be that bug we have now it is rly time consuming to catch 10 powerful monsters with change.
…and not just because of the cool down and randomness of Change. I don’t know if others tried to catch an 1m hp monster before…but I sometimes can’t even catch them after 4-5 Conversion cast… Their HP is somehow affects your chance.
Oh and also… those powerful monsters can actually kill me if I’m not careful enough…and then I lose all of my minions…

Dungeon mobs are always quite nice minions and I don’t think this is overpowered at all but they can handle this boss actually :smiley: They have some trouble with Harpeia because that pushes them away…X) Maybe the archer ones are better for that.
I tried to clear the whole dungeon with them once…but I didn’t have enough time for that…so yeah…:smiley: even if they can handle a boss they are not that super amazing.

I agree that Paladin’s conversions can be fun, and sometimes effective. The video you posted with a lv246 character vs a lv135 boss is an excellent example though of how a fun skill can be effective without being OP—other classes of your level (or lower) could sneeze on that boss and kill it with in less than two seconds, so 10 minions taking more than a minute to kill it seems perfectly acceptable.

If IMC intends to stifle Conversion then they must do it formally and with explanation—allowing an ancient bug to continue to exist, however, is not something the players should stand for, and IMC needs to understand that a bug is not a solution. Conversion is fine where it is at mechanically, but the bugs concerning that skill need to be addressed—starting with the bug that the original post outlines.

Obligatory bump because it is still being ignored by IMC.

I still cant use my pet’s auto attack while using Riding on my Sorc. .-.
Pets still attack before turning and miss.
Inability to unsummon pet when too many buffs are up.

Nothing will ever be fixed because;

A) They don’t have the skills to code
B) They don’t care
C) They don’t speak english and have no idea what the bug reports say and no one reports bugs in Korea.
D) Satan exist and overrides IMC’s will.

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50 hues of masochism.

@STAFF_Ethan I’ve respected you since I started playing ToS. I thought you were one of the good guys.

Why have you chosen to ignore this issue? Please re-read it, and look at the video reproduction, because this issue is very much real.

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Give it up, it’s[Resolved]. It’s working as intended.

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Do you have any more “talk” to give us with your “dev” @STAFF_Ethan?

Now that I’m at it, is the PD2 killing himself with his own spells is an intended effect too? [quote=“STAFF_Ethan, post:8, topic:342294”]
In other words, while we know that there are many buggy skills, this isn’t one of them.
[/quote]

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Is this still a bug? Can I come back to TOS yet, or is IMC still ignoring issues and blatantly broken code?

I finished this job along with tons more stuff since this post. And my guess is it is negatory on the skill being fixed Ghostrider. At least they are rebalancing monster stats that is a start.

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I approve xD And yeah, you are probably right, but I still feel obligated to keep bringing the issue up until we get another Staff response (since the original Staff reply attempted to address a non-issue—nobody gives two sh!#s if the monsters are slow since that is expected, but the issue is the monsters actually becoming completely broken).

Since this issue would only take a few minutes (maybe a couple hours if they are slow) to code a fix, I wonder what other people have accomplished in the months since this thread was raised? I mean the issue has persisted for years, but if we only look at the months since this OP, I imagine we’ve all accomplished at least something while IMC has kicked rocks and looked the other way.

I built a new rig around AM4 and Ryzen—took a few weeks to get all the parts (especially with the mobo supply being so low at launch), and then an entire day to get up and running (RAM issues, OC tuning, etc), but if I average out the build time, tweaks, Windows 10 customization, drivers and component installation… then we’re looking at such a small fraction of the time that I’ve been waiting for a fix on this Conversion bug.

=(

@STAFF_Max you have been active in the recent bug threads about existing issues—what say you?

Thank you so much for your tag me to be reminded. Will inform our QA team again to know what is going on the process. The reason why I have been active in the recent bug threads is to communicate and listen to our players’ opinions regarding the critical bugs :smiley:

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I love conversion, the concept is just awesome!

Here is to hoping for a fix to its issues or any improvements, cause who doesnt want to have his own army :smiley:

Did you convey the issues detailed here to them for the current testing going on with class and mechanic rebalancing…?

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