Okay so, Firstly, everyone complaining about wizards for this don’t even know. I’m a Peltasta 2 with over 70 con and only 12 str. I kill things by attrition, not by smashing them. Problem: attrition means I get hit a lot, which means high dura loss.
At least as a wizzie, if you git gud, you can avoid most attacks by simply not being in their range/radius, and use your own range to kill. Only repairing your weapon, while expensive, is probably doable.
But for me, who specifically built a lure tank to be a lure tank for parties? Basically unplayable until this gets fixed as I only got ~40k in the bank right now.
Secondly, anyone who says they have nothing to spend their silver on is lying- the +1% damage attributes cap at 100 and have a training time of “instant”. If they had nothing to spend their silver on, they’d have every attribute they could max maxed. And I can guarantee you nobody has all of their +1% damage attributes at the cap.
Anyways…
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Increase to the teleport prices actually makes sense and was needed. Honestly under 100 silver for a teleport made teleporting not even remotely a sink. The only form of “punish” teleporting had to it was having to walk back to where you were. Given that you get free teleports via most quest turn-ins and your three-an-hour to-town warpstone, boosting the teleport cost boost is perfectly fair, and likely should’ve been part of the original build of the game.
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Increasing the repair costs has been acknowledged as a bug. If you have a squire, please consider leaving your repair shop up as much as possible at as close to at-cost (or the old repair costs) as possible.
I personally plan on seeing if my group can farm the lv50 dungeon with me (the tank) wearing only my sword & board (since it seems like shield dura is tied to weapon dura, which is tied to swinging). If we can, that’s all I’m gonna do unless I can get a line on a Squire or they fix this bug, 'cause taking 30 ish dura per run means I can’t not repair after each go.
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Nuking item values was a goof. If the problem is early game drops, you nerf early game drops. Take advantage of the fact that you don’t generally keep any item long enough to need to even repair it until lv2-3 of the mines dungeon at practically the earliest. Take advantage of the fact that most of the non-hyper-incremental attributes are under 2k to start up.
Don’t kill the ability for mid-high level characters to get attributes. I already have to grit my teath to say my lv15 Plate Mastery was worth it (for the +5 stam), and that was nearly 100k silver right there.