Tree of Savior Forum

Unofficial Rogue Nerf Megathread + Class Discussion

Can you show me the Patch Note ?

The problem with this build is that you practically have 0 AOE capability.

Build is solid, but isn’t it a bit limited on the AOE side?

There weren’t any patch notes, as far as I know, IMC simply ninja nerfed it. The only relevant thing that was listed is that Karacha Set bonus Backstab damage increase was nerfed from 4x to 3x damage

I have a partner Linker C2 who is with me 99% of the time so I don’t mind lacking AOE. I’m happy that those tanky Truffles are taking all my Backstab damage unlike other mobs, it feels satisfying lol

No patch note but someone posted a video on one of the earlier replies here. It shows how a non-karacha Backstab did 10k-ish while 30k+ with karacha set.

Edit: Found it https://www.youtube.com/watch?v=T8bIxVvTQGg
Credits to stasik4

I hope Rogue is fixed/buffed. I switched mains to a Rogue and I think I am way too lazy to re-do it again.

You should contact with IMC. If it is a bug, they may fix it :smiley:

So, i would like to compare builds and skill points with you, helping us and the OP.
Im going for C3 rogue, now C1 30 str/con and rest at dex. As burrow only stack critical i´m going for 1 point there, 10/10 backstab 3/10 for atributte on lacry.
Focused for PVP going for Archer C3 Scout 1 and Rogue C3 for the easy soloing things. Now I find myself doing high damage at dungeons, with linkers i fell like doing as much as damage as our elementalist buddy.
2/15 Sneak - starts at 62% crit buff 1min cooldown, leveling it up is best for keeping the buff up all time not the 2% per point (wich is awesome anyway, just valuing it). For the PVP aspect it s a offensive cooldown, so you can manage to stay 50% uptime with no great loss. Oposed to that aspect at defensive buffs, wich you will want to had all time at PVP for long fights (i guess PVE invert those, you will have a tank or will hardly be focused/easy to lose threat).
15/15 Feint - As a debuff it values from time duration then the effects (as anyone at your team could benefit from it). Also it starts at 10% debuff toping at 150% evasion debuff, wich seems huge at PVP. Doesnt really matter at PVE i guess, but is like Vendetta on the take it all or don´t.
1/15 Capture. From my research most of ground spells are single tiled and can be copied from their borders, like the pyro ground spells. Also, if I copy a lvl 10 Heal with 15 tiles (i guess) i only copied back 1 tile of heal. But as pretty much all ground spells but heal count as 1 tile, i can see the benefit of 3 full life bars of healing, but too expensive for a trick. (?)
No vendetta and 10/10 evasion for the annoyng relentless rogue.
My question is is best to have 5 points at capture for the minor heal maybe, 5 at Sneak Hit wich will net almost full uptime (as I had with 8 Swift Step and 5 Cloak, 3 to 5 seconds unbuffed), or even a low lvl vendetta? Probably going for the Capture, but will like to hear opinions, ty.

Why not Pure STR and some CON ?

Capture really requires very high level to be effective but at the moment, it’s bugged and can capture as many ground spells at Lv1.

Lv5 Sneak Hit should only work for you as you don’t plan to go full STR.

Evasion is way better than Vendetta,that’s for sure.

Because its flat % to critical as to evasion, a full STR rogue will not 100% critical and evade less than a DEX one. Besides it´s 3 circles max, so we have lots of levels and range on the critical also damage wise.
I can see full STR for PVE, from what i read at PVP is a must.

I might trade to capture 15 over feint then, if its not just for the heal tiles.
So at rogue tree every skill is all in or nothing at all being backstab core you have to choose between vendetta/capture/feint to be effective. For the STR rogues a 5/5 burrow seems high value also.

I’m having abit trouble understanding what you want to say. If you don’t have Ranger C1 on your build, you would never need Feint unless you focus on PVP. I don’t think it’s a wise idea to abandon Backstab even if it’s not that good at the moment. If you’re planning to max Burrow to Lv5, I think it’s best to just keep Sneak Hit at Lv5.

I was in so much shock when I reached Rogue c2. The backstab damage was not what I was expecting, especially after extensive research and review from kToS and videos. There wasn’t even a single mention of the skill being nerfed.

I understand what the other people here are saying, that backstab isn’t the only skill a rogue has. However, this does not change the fact that Rogues are suppose to be the assassins of the game(and that backstab is essentially their signature skill). Their highest burst only being usable when they themselves are exposed to danger(melee range) and have to be positioned properly to actually even maximize the skills potential.

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Since this thread seems to be the most active “rogue” discussion thread i’ll address this here;

What’s the general consensus on Vendetta?

I personally feel like it should be replaced by a skill that deals damage AND - more importantly - causes bleeding. One of the things that anger me the most about Rogue is the Backstab - Massive Bleeding - attribute, it’s nonsense that it requires the target to be bleeding to cause Massive Bleeding when Rogue has no skills that CAUSES Bleeding.

This means you would have to take a Fletcher circle just to get a skill that can cause Bleeding to a target, this is infuriating.

If you want to implement a Bleeding mechanic in Rogue then you should give Rogue a skill that causes Bleeding.

So back to Vendetta, in my opinion it’s just an awkward skill to have as a Rogue, why does Rogue have a full party STR buff that requires you to kill your target with it? Although it’s great for PVE(you can proc it on tree root crystals) it seems very lackluster for PVP because you don’t need that buff AFTER you’ve killed the enemy, you need it BEFORE to increase your DPS.

My suggestion:

Change Vendetta to a skill that causes bleeding(maybe the bleeding cause by Vendetta would scale with STR?), deals decent damage and an attribute at Rogue C3 that reduces the cooldown of Vendetta by 1s for every second the target is on Massive Bleeding status(for example, Vendetta currently has a 30 seconds cooldown, if the target is in Massive Bleeding, the cooldown would go down by 1s for every “tick” of massive bleeding the target takes)

I think this would fit Rogue’s playstyle much more than the current Vendetta, i’ll probably make a thread about this in the future.

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I cause bleeding at 10% chance with deploy pavise (quarrel skill) and also knocks back and blocks range atacks from the front. So i imagine rotation as:
Hide,Deploy,Feint,Deploy again, backstabx2, and then continue with the skills you choose from your branch ( in my case would be stone throwing,headshot and snipe for more stuns etc…).

I agree on the vendetta skill, it should be reworked as a prefight STR buff, just as the RO Stalker did. I also agree on the bleeding part, imagine if you build your archer without knowing that bckstab needs bleeding, and you reach to rogue without it? Must be like; Ok gonna make my char again :S

Maybe feint should cause bleeding instead of rolling the objective. Makes it harder to land on the back, but increases the chance of using bakstab at 100% of its potential.

It’s rather impractical to have to use pavise before using backstab. I would say they add bleeding to one of the archer skills.

Vendetta as a whole needs to get reworked, it just doesn’t fit very well with how the Rogue should be playing. It would be useful if it applied the str buff upon charging up, and the str buff increases depending on how long you charged.

The only real skill on rogue c1 is sneak hit, all the others are nothing but crap atm, vendetta is underwhelming, capture is useless and feint is only viable on pvp. It sucks to admit but now rogues are nowhere near fletcher in terms of damage and utility…

I wich IMC had a better communication with the players and saw why the changes are necessary…

Im considering giving up on karacha xbow tbh.

Not only its base DMG is very low compared to a windlass for example, but with the huge nerf to backstab i don’t think its worth it even.

Better to focus on the highest hitting xbows imo.