Tree of Savior Forum

Unofficial Rogue Nerf Megathread + Class Discussion

I have to test this with low ping. That quote above is true for my ex high ping, but now with low ping, as I said above Im hitting more targets than before.

Ex:

10 mobs. High ping = Use barrage on this 10 mobs. 5 get hit, ONE TIME EACH. 5 dont get ANY HIT.

10 mobs. low ping = Use barrage on this 10 mobs. All mobs get 1 to FIVE hits EACH… So… wtf happened here?

Ps> High ping = 220 / 350ms +. Low ping = 30 ~ 130ms.

Well, I’m actually playing on low ping since I’m on Telsiai, a local server for me. Getting 90-100ms but I experience Barrage not doing 5 hits on all compressed mobs even though I’m sure they are within the shotgun range where all 5 arrows would hit.

My ping is around 50ms rigth now doing other stuff on my pc… But I will do more tests later, with higher hp mobs, etc.

Can’t wait to be 280 to duel you :thumbsup:

The only wat i see it posible is loosing lvl 10 backstab, lvl 5 counter, etc…

Still no answerino from the stafferino =/ as always

I just read the first 20 answers…

You have to take in count Fletcher C1 them Rogue C2, flechter bleeding makes vendetta deals doble damage, and backstab applies massive bleeding to bleeding targets, that damage is insane even if backstab damage isn’t enough good. Anyway I think the correct use o Ranger C1, Hunter C1, Scout C1, Fletcher C1, Rogue C2, and Hunter C2 (when rank 8 comes out), is the most effective PvP Build ever…

Wow, worst advice ever. Give up your R7 class just to get bleeding so you can boost the worst damage skill in the game.

DO NOT waste any points in vendetta or backstab. They are absolutely terrible.

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Backstab is good, what is bad is the Massive Bleeding Atribute

Vendetta yes, Backstab can be made good. It was insanely overpowered in kCBT (x2 30k+ crits, 1 overheat, same 10s cooldown)

They nerfed backstab pretty hard. This is a full str build and she cant even do 26k damage per backstab.

Barrage combo do way more damage as you can see in the video…

22k+22k Backstab against leather(mole). Seems like we have the same Lv50 Attribute on Backstab lol I also do 22k+22k against leather bosses, still underwhelming with all the investments.

I’m almost reaching Rank7 on my new character and I’ll finally be able to do the Feint+Barrage combo. Currently Lv50 Barrage but managed to sell a Petamion Recipe(thanks to my Rogue C3 doing boss rush) lately, will pump all silvers to Barrage Enhance.

P.S. I wonder if this nerf is just new. My friend from KR would definitely not lie about Rogues there doing 99k+99k. It’s been a while since he last played though so Backstab might’ve gotten a nerf just recently.

This videos from that uploader are all recent, so yes, that was a ninja nerf. :sweat:

Whats ur new char?

Archer > Ranger > Archer C2 > Scout C3 > Rogue C1

I don’t want to give up Earth Tower potential just for good bossing builds like the video you shared thus I went Scout C3.

Currently, my Split Arrow attribute is at Lv50 so it’s modifier is currently 300% on each splitting arrow. This technically makes my Split Arrow a 2-way Running Shot, just abit stronger because of the big fixed damage from Lv5 Split Arrow but slower attack speed. Still, it can eventually reach Lv100 for 400% splitting arrow damage.

Reason for Rogue C1 should be obvious. My stats leans more towards STR than DEX, 2:1 distribution so I’ll benefit alot from Sneak Hit. Capture lets me capture my Lv15 Flare Shot which is really the source of my high sustained DPS within it’s duration. Finally, Feint for the Feint+Barrage combo.

This was my original planned build before but I got tempted by Running Shot. In the end, I also thought that Running Shot will be obsolete because you can’t improve it’s damage and it’s final saving grace is Didel Grand Cross which can be really hard to get.

Edit: There goes my silvers

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How does Feint back rolling attribute work on players in PvP? Are players locked in place after back rolling so you can actually hit them from the back, or will they just face you back upon receiving a simple move command?

no lol ive tested feint it only works split second, and already can turn back to facing you, maybe thats the reason immediate barrage after feint get hits 10 times, because enemies is facing you in the progress so more place to hit, because when i tried sneak hit to plant monster they design the monster like square targets the back the side and front, hits from back are affected by sneak hit while a little to side but still " back " from our point of view is considered another area maybe another defense ratio not sure about this but its very complex

Got to Rank 7 earlier. I can kill 3 Red Truffles in just one Feint+Barrage combo. While Backstab can pretty much do the same thing, it’s only single target and unreliable with joint penalty as it still checks mobs individually if it’s facing against you for the high damage multiplier.

I’m not sure what’s happening but I can rarely capture my own or other people’s spell. It wasn’t like this on my Rogue C3, this is really problematic. Is it because of the server lag? Since the server lag literally gimps some skills like Multi-Shot.

Edit: Figured out that I forgot to learn Capture’s Attribute.

While it’s stupid that barrage is better than backstab, don’t you think it’s more because barrage is unbalanced(op in this case) instead of backstab being ■■■■?

I think needing 2 different classes with synergy to produce more damage is something common in this game though.

Just think about Pyro/Cryo + Psychokino. You won’t see people ranting about how unbalanced Fireball/Icewall + Psychic Pressure is since it did require 2 different classes (2 Rank Slots). So considering that fact, I think Feint+Barrage is fine, nothing imbalanced.

Oh and have you seen Multi-Shot+Circling yet? Apparently, not only it makes the enemy have 0 aoe defense ratio but also makes Multi-Shot have ALOT bigger AOE than it’s default. And yes, with 0 AOE attack ratio, your Multi-Shot can still hit alot of enemies within Circling’s AOE.

Barrage is completely a broken AOE too with Circling. I usually only hit a few Truffle using Barrage but you’d be surprised how much numbers pops out when the mobs are debuffed by Circling and I used Barrage. I’m actually thinking of getting Falconer for Rank 8 if there’s nothing better lol

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But circling makes anything hit like crazy,can be resisted, you need to take an otherwise awful class,etc…

While Ranger even after the steady aim nerf, is still a solid class.