@Hakaze @FLoki Welp. And here I thought I had reliable source. It was a high level Fletcher C3 who told me
I guess he wasn’t aware about how attributes affects some skill’s cooldown or mp consumption.
While Musketeer’s burst is pretty neat. I’m not sure about the viability you mentioned. PVE means tackling end-game content. Right now it’s Earth Tower this Lv280 cap and I can’t see how the build will fare against the massive amount of zerging mobs and the beefy bosses.
Musketeer has burst I agree but calculating it’s damage/cooldown, that’s where it’s downfall comes. Learning attributes is also another factor. Musketeer’s damage comes from alot of skills so you have to spend tons of silvers to get them to high levels. It’s also a question of “Is it even worth enhancing considering it’s damage/cooldown?”.
That’s just my opinion on the matter though. How you want to tackle end-game content is up to you.
100% agree.
Thats why ppl go for fletcher 3 just for lvl 10 magic arrow.
Attack Count: 25 x a base attack Attack: 1139 = 28475 just for the base damage over 10s, for 71 SP. That is around 401 base damage per SP point. If you do the same with musk 1k p attck + 5997 (snipe) => (1000+5997) x4 / 100sp = around 280 per SP point.
Note that I used a 0 Phy attack to the magic arrow example, and 1k p attack for the musk, plus Magic arrow have a 0 downtime and snipe 25s downtime, So the SP X benefit diference is even bigger.
If you do the same with the rogue backstab… its even worst due to the fact that you must stay behind your target, etc.
I’m not really building my Musketeer for Earth Tower. This one is going to be mainly for bossing and PvP. You’re probably thinking of the other guy who wanted to salvage his rogue for PvE
I have my pelt/dragoon for tanking in PvE.
Anyways, I forgot who I was talking about the AOE attack ratio of Barrage.
Me and my Linker friend tested this earlier using Hangman’s Knot: Splash Defense attribute that reduces AOE defense ratio of enemies affected.
Without the attribute, it takes 3x Barrage to kill the mobs while some few left with around 5% HP.
With the attribute, it only took 2x Barrage and most mobs are already dead. Some left with few HP.
This definitely proved that Barrage has an innate AOE attack ratio. Not a true aoe skill. I’m still not sure how much is the AOE attack ratio but it really does seem to be 4 per arrow.
We should’ve tested this way before, I wouldn’t have spend on Roxona Leather Gloves and just bought Vubbe Fighter Gloves 
Another thing I managed to confirm is that the x2 damage on targets debuffed by Feint when using Barrage is intended. Mainly because the added hit is NOT really an individual hit. The 2 hits shown per arrow is just considered a single hit like Backstab. It IS coded properly.
My proof is that when enemies are linked by Joint Penalty. Backstab shows the combined damage aside from the main target hit. For example, the main target you hit shown 20k+20k, on the other mobs it will just show 40k. This happened as well on Feint+Barrage. Some of the shared damage I see is 8k even though a single hit of my Barrage is only 4k.
On my old rogue, all the 10 hits from barrage + feint result in different damage numbers, as you can see here [GUIDE] Archer Class Types (update 4/12/16):
Yes, the numbers have fluctuations but what you will notice is that the number of critical “hits” will always be even numbers. I can guarantee this. Anyways, since per hit will have the same mechanic as Backstab’s 2-hit, Feinted Barrage will still be considered 5-hits.
Here’s what my friend captured while we were leveling at Evac.
https://scontent.fmnl3-1.fna.fbcdn.net/v/t35.0-12/13224337_1689664234615961_538643246_o.jpg?oh=003290ba1cfd1b43441eca9e90097c2b&oe=5736EC97
You can see that there’s 8k crits popping out when it’s impossible to do so since my current Barrage only does 4k+ per hit at most.
I wish feint covering fire was a thing. lol
pick rogue 1 is enought for full str builds?
Sneak Hit would have abit of downtime but I think that’s fine.
It’s better if you have Ranger on your build. Sinergizes better than other classes. You gain more with less investment
What u recommend for me, archer>quarrel 3…
Archer > Quarrel 3 > Ranger > Rogue > Cannoneer.
I’m hoping [burrow] gets the same treatment as [kneeling shot] in that jumping cancels it. There is a huge delay for attacking after using [burrow].
Won’t having the Cannoneer class generally make the Ranger skills obsolete in the long run?
Edit: The steady aim buff looks really strong though. I guess Ranger skill will work as a filler during the short downtime of the cannon skills.
It will. That’s why you stop at Ranger C1 and grab Rogue C1 just for the Feint+Barrage combo. Getting Ranger C3 is not worth it in the first place due to Steady Aim nerf. Other skills of Ranger at higher ranks are underwhelming. Most are especially misled by Spiral Arrow’s tons of overkill popping up when the multi-hit damage is actually just considered a single hit like Seism, Backstab, etc. Spiral Arrow’s damage/cooldown ratio is also horrible. Another factor to make the overall Ranger C3 build to be effective is investing on the attributes of all the main damaging skills which again, not worth it in the first place thus Ranger C3 is just a waste of ranks.
I beg to disagree again.
Ranger c3 is far from being a waste of ranks. Yep, The steady ain nerf is pretty bad, spiral arrow damage / cd is not that good,
Still every hit from spiral arrow can get blessing bonus damage, so I found it IS in fact a mult hit skill, at least for bonus damage calculation.
More than that, the first hit from it sometimes do way more damage, and ppl with lvl 50 damage atribute and lvl 170 weapon reported 60k ~ 70k damage on a single spiral arrow. Not that bad, huh?
Just remember… what is the most feared skill from high level archer type mobs? 
Spiral Arrow.
Is spiral arrow a charged skill? I haven’t seen it used much(aside from monsters), and I’m sure I’m the top DPS when fighting bosses even when I’m partied with c3 rangers. Since aggro pretty much always transfers to me instead of them.
I don’t get why you’re being too contradicting on your posts lately. You already knew the fact that it has bad damage/cooldown ratio YET you think it has a saving grace coming from Blessing which is a pathetic 1020 that adds to the final 60k-70k damage, that’s a 1.5% damage increase. Also, if 65k*2 by average per cast, that’s just 3611 DPS. Not to mention, that reported damage seems to be used against a flying enemy so if it’s halved against ground units, that’s just a mere 1805 DPS. To be honest, I was just giving you the benefit of doubt. I don’t believe anyone can do 65k on average with Spiral Arrow with just Lv50 Attribute simply because it’s modifier is only 600%*1.5 = 900%. Post proof.
Give me around a week and I will post my damage on it. It will be around 70k, just saying. Anyway, The burst with high CD is wellcome in a fletcher c3 build.
@liaght01 No, its not a charged skill. You are talking about siaulai with rank 4 classes, pre lvl 127? Anyway aggro is pretty much relative if the dps run away, for example, etc.
