Tree of Savior Forum

Unofficial Rogue Nerf Megathread + Class Discussion

Won’t having the Cannoneer class generally make the Ranger skills obsolete in the long run?

Edit: The steady aim buff looks really strong though. I guess Ranger skill will work as a filler during the short downtime of the cannon skills.

It will. That’s why you stop at Ranger C1 and grab Rogue C1 just for the Feint+Barrage combo. Getting Ranger C3 is not worth it in the first place due to Steady Aim nerf. Other skills of Ranger at higher ranks are underwhelming. Most are especially misled by Spiral Arrow’s tons of overkill popping up when the multi-hit damage is actually just considered a single hit like Seism, Backstab, etc. Spiral Arrow’s damage/cooldown ratio is also horrible. Another factor to make the overall Ranger C3 build to be effective is investing on the attributes of all the main damaging skills which again, not worth it in the first place thus Ranger C3 is just a waste of ranks.

I beg to disagree again.

Ranger c3 is far from being a waste of ranks. Yep, The steady ain nerf is pretty bad, spiral arrow damage / cd is not that good,

Still every hit from spiral arrow can get blessing bonus damage, so I found it IS in fact a mult hit skill, at least for bonus damage calculation.

More than that, the first hit from it sometimes do way more damage, and ppl with lvl 50 damage atribute and lvl 170 weapon reported 60k ~ 70k damage on a single spiral arrow. Not that bad, huh?

Just remember… what is the most feared skill from high level archer type mobs? :joy:

Spiral Arrow.

Is spiral arrow a charged skill? I haven’t seen it used much(aside from monsters), and I’m sure I’m the top DPS when fighting bosses even when I’m partied with c3 rangers. Since aggro pretty much always transfers to me instead of them.

I don’t get why you’re being too contradicting on your posts lately. You already knew the fact that it has bad damage/cooldown ratio YET you think it has a saving grace coming from Blessing which is a pathetic 1020 that adds to the final 60k-70k damage, that’s a 1.5% damage increase. Also, if 65k*2 by average per cast, that’s just 3611 DPS. Not to mention, that reported damage seems to be used against a flying enemy so if it’s halved against ground units, that’s just a mere 1805 DPS. To be honest, I was just giving you the benefit of doubt. I don’t believe anyone can do 65k on average with Spiral Arrow with just Lv50 Attribute simply because it’s modifier is only 600%*1.5 = 900%. Post proof.

Give me around a week and I will post my damage on it. It will be around 70k, just saying. Anyway, The burst with high CD is wellcome in a fletcher c3 build.

@liaght01 No, its not a charged skill. You are talking about siaulai with rank 4 classes, pre lvl 127? Anyway aggro is pretty much relative if the dps run away, for example, etc.

We have a tank with us, so we’re both not really running away. I’m only assuming my DPS is higher due to my 100% crit rate(from behind). - Also, I’m a musketeer. Covering fire > headshot > snipe > twin arrow spam. This has been my go-to combo against bosses, with flare shot dropped whenever on cooldown.(I’m comparing DPS in Siaulai missions.)
It was pretty much the same even when I was still an r6 rogue.

The spiral shot of the archers in Nahash forest 220+ map has a long delay before it comes out, which is why I assumed it was a charge skill.

Hey guys, I was thinking about this QS and Scout C1/Rogue C2 build, so I’d be able to go full STR (with some CON obviously) and make use of Sneak Hit’s crit chance while staying mobile with running shot. Once Running Shot is on cool down, I’d just rely on a few Backstabs which I’m supposing would pretty much fill the time down wih positioning and all that to ensure they hit the back. Plus i’d still have multishot 5 for a few extra multihits.

So, what do you guys think? Does it sound viable for higher levels PVE and at least a bit fun in PVP?

http://www.tosbase.com/tools/skill-simulator/build/gl9rwmbqsn/

You’ll be severely disappointed at your backstab damage in PvP and PvE(Unless you have Karacha, but even then it isn’t much of a boost). Doesn’t look like you have much burst either, I’m not sure if running shot will be enough to kill people in PvP.

u think rogue is more effective than archer 2?

Context? It will depend if you have something like Ranger C1 for the Feint+Barrage combo or Sapper C2 so you can capture all your traps and burst them in 1 go.

Personally, I think Rogue C1 is almost a staple class for all archer builds due to it’s overall benefits. Sneak Hit for lesser investment on DEX, Feint for the Feint+Barrage combo and Capture for occasional extreme bursts from capturing your allies spells or your own spells.

Thanks for answering, I will not have range or sapper in my build , would QS3 > rogue or archer 2 > falconner > cannonner , I’m lvl 120 full str…

If you’re already dead set on your planned build, you can still salvage the stat distribution by starting to invest on DEX. Not having a Rogue on a pure STR build would result to lesser DPS on your Cannon skills since it already has high skill damage and would get more DPS increase by getting multiplied by crits.

Are you getting archer c2 for the kneeling shot? I agree with Dream, Feint is that good a skill that the buff alone is reason enough to get Rogue1. Capture is also a very good skill, you can burst down bosses when you drop a stack of aoe spells on top of them. lol

Hi Dream thank you for all the infos and suggestions you give, I was planning to get a Archer C1>Ranger C2>Scout C1>Rogue C3 but after I saw the backstab dmg i was thinking Rogue C2>Muskteer.

What do you think about that build? does do good with world boss? I’a pve with a little bit pvp.

and also can you give us some more information about how burrow is doing right now? does it worth it go get it?

thanks again for you infos.

The thing about WB hunting is you cannot sacrifice abit on PVE for even tiny bit more potential on PVP. You need to maximize everything especially your bursts while maintaining some nice sustained DPS for higher level WBs.

The best bossing builds for archers should include these notable skills/combos.

1. Feint + Barrage, this should be obvious enough, my current Feint + Barrage destroys Harpea within 3 casts on Lv130 dungeon when I do boss rush. It’s undeniable that this combo has alot of burst.

2. Lv10 Magic Arrow is also one of the best skills with mixed burst and sustained because you can stack up to 2 of this on exactly where the WB is gonna spawn giving you some nice burst while it has sustained because of it’s 5s cooldown. Recommended***

3. Capture + Lv15 Flare Shot. Lv15 Flare Shot has a base modifier of 90% and ticks at .5s intervals and lasts for 25s, total of 50 hits for 4500%. You can double this with Capture by capturing your own Lv15 Flare Shot before the WB spawns giving you a total of 9000% if it all hits. With Lv100 attributes, it will give you 18000%. It also has a skill damage of 628 which is pretty good considering how many times it hits.

4. All Musketeer Skills. Musketeer skills definitely has some nice amount of burst, it’s quite good especially against WB that doesn’t last that long due to the large amount of camping players. It’s biggest downside is when against higher level content WBs like Demon Lord Marnox with 280m HP. Another downside to this is the investment needed for upgrading the skill attributes even though the skills all have bad damage:cooldown ratio.

I would not suggest Running Shot because Running Shot is more of a sustained DPS than burst. Considering you sacrifice 3 ranks just for this, it totally gimps the overall build. Not to mention, the damage from this buff will eventually fall off because it has no attributes that enhances it’s damage output while other skills will eventually double their damage with Lv100 attributes. Sure it’s nice at first but I’ve been there, being able to play a QS C3 up to Lv225, I can definitely say it’s not worth the trouble.

Rogue itself is bad for PVP in the first place. Generally, Rogue is known as a PVP class but it is not. In fact, Backstab is one of the most horrible and non-practical skills to use on PVP.

Burrow is good for PVP. It makes you invulnerable to most ground spells and AOEs including Flame Ground, Frost Cloud, Throw Gu Pot, etc. While it boosts your survivability on PVE massively, it’s unnecessary especially when you don’t need more survivability to get cubes from WB, it’s DPS that you need.

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Ok so what do u suggest on R6 and R7 if im currently at Archer c1>ranger c2>scout c1>rogue c1?

also during WBs is there a good chance of stay in behind? I have never fight one yet, so I have no idea how to fight gonna look.

and does burrow makes the boss regen HP if your soloing?

No point going for Rogue C2 for PVP nor PVE. I seriously think that Ranger C2 or C3 is not worth taking. Stopping at C2 would be a really bad choice either because you can get Spiral Arrow at C3 for more burst.

You can either continue to Scout C2 and C3 or Ranger C3 then Musketeer. This one will be up to your preference. I do personally think that Musketeer is still a lacklustre class due to it’s bad damage:cooldown skills.

There’s also a one final option, Fletcher C2. You capture Lv5 Flare and 2x Lv5 Magic Arrow and burst them onto the boss. You can also think of it as an early investment so you can go for Fletcher C3 at Rank 8 and be able to capture 2x Lv10 Magic Arrow for massive burst.

Yes, you can stay behind WBs just that sometimes they get stuck near a wall and face against it so you can’t do proper back hits.

As long as you continue to attack the boss while Burrowed, it will never regain HP.

aww too bad i really loved rogue’s “should be” play style…but thanks so much for the suggestions, Ranger c3 then musketeer and fletcher c2 both sounds fine.

btw how long is the capture’s cast range?

You mean capture’s effective range? It’s quite big, it captures everything within an AOE as big as Pyromancer’s Flame Ground.