Tree of Savior Forum

Unknown Error TOSFEC43

Unknown Error TOSFEC43

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IMC wanted that initially to be fair however our community didnt liked that. Amazon Services was the idea of our community also.

Even BR players spammed the forums of hate when they learned Level up games BR will localized TOS.

Sigh. People with no experience with networking should not talk about networking.

There really aren’t any negatives to using aws for hosting. They’re actually at the more expensive end of the market for gameserver hosting. A direct deal with a known provider is more typical. For example, EA’s servers for Battlefield are all owned/operated by Multiplay. But, at the end of the day, all Multiplay do is buy/sell from various datacentres regionally. They’re a middle man, with an internal interface for managing all of the servers owned/operated by different datacentres.

AWS is 99% made up of E5s and E7s. Which are exactly the same servers bought and run by Multiplay in regional datacentres for EA. Slightly better actually, as those are mostly E3s and E5s. Most of which operate using OVH. But the size of the hardware doesn’t really matter, without knowing what you’re putting on it anyway.

The level management that you get using aws is no different to the level of management you get via a b2b deal with a company like mpgs, or via self management by directly dealing individually with each datacentre. You get exactly the same remote access to the hardware in both scenarios.

Honestly. Aws is actually far more reliable and stable than other services, but significantly more expensive.

Aws isn’t the issue here though. Something in their server code is the issue. The intermittent periodical nature of it seems to be something that the code is doing on a periodic basis, hanging during execution.

The hardware isn’t the issue at all. And it certainly isn’t like Amazon’s hardware is magically less reliable than smaller, worse companies. You really don’t get more reliable.

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Unknown Error TOSFEC43

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Yes.

Because I have extensive experience using aws and a variety of other server hosting environments. It’s part of my job.

False. If you’re not using 100% of the hardware, you do not need larger hardware. Unused hardware is simply wasted hardware. That is the point of saying that unless we know what executables are running on the hardware, we can make absolutely zero judgement about their suitability to the task.

I think your reading comprehension failed here, because that’s not what was said.

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4nonymous you sound really dumb. You’re just covering your eyes and ears and shouting 'PROVE IT" haha

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and oooos :blush:


I don’t get any of this techy stuff and I will forget I ever read it by tomorrow :neutral_face:

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My shorthand version i’ve been saying to people is:
If it was Amazon’s hosting it would be a problem before (and it would be a problem after) and we’d hear about it from other games.
But no it will be a problem with the game and not the hosting service it’ll be fine after the game makes a change and we haven’t heard anything from the tons of other services that host with Amazon.

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So according to you the need to rewrite something in their coding. I’m a total tech noob, but is it possibly for them to figure out what part of the code that is and fix it? Or would you have to rewrite everything from scratch as I’ve heard people say often?

It’s probably a bug. Introduced in one of their many recent server-side changes that have probably been occurring throughout the dpk issue. The cause of the bug is probably unknown.

Rewriting what? Everything? No that’s not what’s necessary to fix a newly introduced bug. You’ve probably heard people bringing that up with regards to the lag in towns, which is as I understand it caused by the poor tcp communication, which would likely require a rewrite of the communication code(to not use tcp). That’s a separate issue to what’s being discussed here though.

alls I know is that when we were in a dungeon and it hit 6 ( that is the time when the dungeons reset) we got spammed with massive lag and a system message for the rest of the dungeon. it’s potato code.

Lags are huge in fedi server, for me, i just cant play like this, lucky now i invested $ in better games
ofc u cant play spellforce 3 or sacred 2 forever and i wanna be back to play ToS without lags
atm we can wait, log in to talk with grill, clover +8, thats all
siaulai saalus/dungeon grind questing pvp ANY KIND OF PLAY looks very risky and may cause more nerves than fun, best compensation for me will be STABLE SERVER and NOTHING ELSE just let me PLAY we are close to weekend

If [quote=“Awoooo, post:10, topic:363551, full:true”]
It’s probably a bug. Introduced in one of their many recent server-side changes that have probably been occurring throughout the dpk issue. The cause of the bug is probably unknown.

Rewriting what? Everything?
[/quote]
If it’s just a bug, why is it taking so long for IMC to address and solve the issue? If it’s just a bug why has it been 12 hours+ and it’s still persisting in the game?
Since you’re very well informed on this topic could you explain why IMC is seemingly incompetent and hasn’t made any progress on killing the bug?

Its like theyre that kid who bought a gtx 1070 just play minecraft :joy:

Also good point about aws

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I uhh. I’m not exactly sure how I should respond to that other than being a bit surprised at your expectations.

How quickly do you think bugs can be fixed? Do you think they have people with intimate knowledge of the codebase on 24hour standby ready to code-away a surprise bug that appears at any moment in time? Do you think that then doesn’t go through a code review process before being committed and shipped?

Staff sleep and have time away from the office. For more than 12 hours at a time in fact. And even when they’re actually in the office, and all the correct staff are available with the various necessary knowledge of that particular section of the codebase - finding, fixing, reviewing, and implementing is a somewhat time consuming process.

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ts is an intern trying to be professional sigh…

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If I’m reading all of your posts correctly, doesn’t this imply that IMC is completely faultless and that current player complaints are all misguided by their ignorance? Huh. You learn something everyday, networking sure is complex. Thanks for enlightening us!

What? If you think understanding how these situations happen and why they take a reasonable amount of time to resolve means I’m saying it’s nobody’s fault you’re really hearing what you want to hear rather than what’s actually being said. But by all means, if you think that was what I said, please quote it.

At first it almost sounds like legit.

but then “Are they even Cisco/Juniper certified?”

hah this guy just pretend to be one. He probably don’t even have ccna lol.

Im not AWS guy (more on MS/azure ecosystem), but hey AWS isnt that bad. We all know about their horrible management interface, but there is nothing wrong with the servers itself.

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Then IMC is not completely blameless, is that what you’re implying? Your posts are very confident about the situation IMC is facing, suggesting that it’s all out of their control.

Weren’t you defending IMC in this post?