Tree of Savior Forum

Understanding the EXP situation [Strawpoll Added]

Tera isn’t without its own problem. While level 1 to 40s is pretty healthy, level 50+ is pretty much a ghost town. The only one that stay high level are the real fans.

I have met so much casual that purchase one month elite status, reach the end game, and quit the game completely. They don’t bother with making another character, and go for the flavour of the month cookie cutter.

I’m not saying that Tera’s model is good? I’m saying that Tree of Savior is quite different from generic games like Tera, because by end game you will be able to have a very unique and interesting build. This, and it’s graphics grant it a lot of uniqueness. So even if we were to increase the experience rates A LOT(which I am not advocating, I just want it increased a bit), it would not become one of the ever present cookie cutter mmo’s currently on the market. I also think that because Tree of Savior’s game play is so focused on your build, it would be a lot better if people could get to the latter half of the game faster, to experience the effectiveness of their ideas.

That would also causes another problem. Like fiesta online, everyone is at the mid and end game location, leaving the beginner area a ghost town. Mabinogi is the same way, if it wasn’t for the fact that people can set up stop in town, the beginner address looks like a ghost town too. this is the reason why setting up shop for beginners to buy stuff cheaper gives of an impression of a populated game.

Age of Wushu does this well. Everyone setup shops, but they have a shopping feature where you can search for a specific item and it will list all the player shop selling it along with their asking price. The catch is trying to find them, but they give you their coordinates to make it easier.

It’s a bad thing to make low level areas a ghost town, since this is the first impression people will get of the game, and quit if it seems like a ghost town. Lots of advertisement and recommendation will help get new players for the low level. basically everything needs careful testing.

To be honest, i think the current grind at level 1 to 30 is fine, 31 to 70 should be slightly higher allowing players to get to rank 5 easier. The grind after that, is whatever goes. But I don’t think the whole server exp rate should increase, it’s more of level range of the level tablet needs more fine tuning.

I believe that Klaipedia is the main town for the whole game. The other town apparently doesn’t have a couple things, like storage and market manager. Even if it does, you only reach it after getting into the 100’s, not to mention that some people will just stick with Klaipedia because you can warp to places instantly. I don’t think there’ll be a problem of people not seeing the population.

the hero exp is good but not the skill exp u can imagine 3rd circle swordman pretty hard to play i already play it and i dont like the skill exp for other class no problem but the advance basic class is nightmare

just my 2 cents but I don’t mind the current exp rate nor the grind. What I’m optimistic about is that there could be events like a 2x exp rate weekend/holidays or maybe an event that increases the blue mobs rate that could help many players although it does have drawbacks like overcrowded grinding spots and servers but it’s still an option. And because of all this talk and demand for higher rates, i’m positive that there’s going to be a 2x item consumable in the cash shop because of all this demand which will lead to discussions of pay to win and blah blah but it’s not winning if you don’t try to compare yourself and level to other players and the company needs to make money somehow too. Maybe some quests could also give out 2x item consumables as rewards too? like for 10 or 30 minutes? Just some thoughts and possible options. (sorry if these ideas were talked about already, I don’t think I read all 175 posts)

Create two server with different exp rate.

Seperates players and can end up lowering the lifespan of a game due to it becoming more obviously barren over time. It would work if every MMO had a guaranteed future, but right now I don’t think that they would be willing to put themselves at risk like that.

Quite an odd exp chart, I would have expected it to be a continuous upward trend rather than the chart “resetting” it self and scaling up faster each time (as you can notice with 85-99 jumping up quite high, if the chart was extended to level 110 or so it would easily overtake the level 84 peak).

On a side note:

1 - About grinding
The exp we get from monsters is too low, the exp
we get from blues is too high. It’s a blue hunting party, where luck is
the major factor of level disparity, and it shoudn’t be this way.

I very much agree with this, nerf the blue mob exp by quite a lot, and bump up the normal mob exp rate a little bit to compensate somewhat. It’s a bit crazy on how fast you can blow through some levels when you’re lucky enough to find 4+ blue mobs in less than 15-20 minutes of time.

i think the best grind is one where 80% of the benefits are easy-medium to gain, and 20% are difficult

how do i block all of someone’s posts? no one wants to see your gifs everywhere

2 Likes

Maybe a system where if you level up a char to max level, they give you a buff to level the second with 2x-3x? and the third 4x-6x? and goes on?

I felt pretty good about the EXP rate we had for as long as I took part in the beta. I can’t really say what I would feel like about late game as I didn’t really experience it. If it ever gets to the point where you can power level a character to max level in a couple weeks I will probably feel like the system has failed. I would like to see leveling be a big part of Tree of Savior. I think it’s better for spreading out content. As in typical MMOs right now you go through all this content super fast like 5 days to get a character to max level and then you’re just waiting on raid content or doing max level daily quests. And I feel like MMOs that do a better job of spreading out the leveling content feel better to me. I think it’s just a mater of making the leveling feel good in itself.

On the idea of rested XP and boosts:
I’ve always been a very big fan of rested EXP bonus to help even out experience gains between those with a lot of free time and those with little. I wouldn’t mind 1 hour a day with double XP gains. I think that is always one of the better ways to even the playing field a little bit. Also maybe minor EXP boost from a cash shop like 25%XP/Drops I think is reasonable if ToS goes with a F2P model.

In a perfect world having the game tailored just for me and no one else I’d like to buy the game and give you a subscription and we just have a power hour feature, and a low cost cosmetic only cash shop. And skip out on XP boost items. But I would rather have ToS be financially successful because I want lots of content! And I want some day for there to be a ToS 2. So consider the F2P model with a cash shop that is balanced to American tastes–no resorting to tactics to annoy or heavily inconvenience players that don’t pay. Perfect World Entertainment has recently not done so well with American players because they focused on cash shops based on inconveniencing players or cash shop that sold power. I know they took a nose dive with Neverwinter Online because players would not keep playing the game after they saw how abusive the cash shop was. And I think ToS’s core audience would be very upset to see an abusive cash shop.

I think an example of a cash shop that was well balanced for English speaking taste is Path of Exile’s cash shop. They sell cosmetic items that can be used to change the look of pieces of equipment and the visual effect of spells. And these cosmetic items have charges. So you buy it again as you change items. And while they give you very good inventory space, more then enough for most people, the heavy gamers can buy extra storage space. And they have done good business and have built a level of trust and respect with their community. If you have anyone in the office that has played that game they maybe able to elaborate better.

At least that’s my 2 silver. ToS :blue_heart:, hope that helps.

Or imc can just add more quests at lvls 2x-3x

1 Like

Welcome to 2015, a 25% XP/Drop boost isn’t going to stop all but extremist from playing while providing some revenue and thus future content for us… We’re not talking ArcheAge. If we lived in a magical world of fairies and gum drops you could probably hope for cosmetic only but outside of massive games like DotA 2 you can’t expect production costs to be covered by a purely cosmetic cash shop for a F2P game with a small but devoted player base, unless the devs get real clever about it. Or if they think it can stand alone with a subscription model.

And league of legends… cash shop can’t be purely cosmetic… but XP/DROP boost is not the solution and will be a problem attracting compulsive people. The point is IMC will not do that (99% sure).

No league’s big enough if they wanted they could do cosmetic but they’re greedy and have a strong market hold. But we aren’t and realistically we wont be. We’re a dedicated community and we need a new game but we’re not in the millions. Although I think we are a genre that can grow bigger with a new game.

I think there are clever solutions out there. But I haven’t seen anyone mention one yet. The rare cosmetics from gift boxes. Or unique cosmetics/forum signatures for large dollar donators helps. But is that going to be enough?

I mean I’d like if IMC at least gave the cosmetic only shop and see if it works. But I don’t know. I don’t have that much faith in designers anymore. IMC would have to have faith that their game is going to retain their player base and keep growing and that their cosmetics are cool enough enough that people will regularly buy them.

I would add… that there are plenty of American company’s that have bet the farm and made the cosmetic only work. but I don’t know… IMC would be one of the first Korean companies to put faith in their audience like that, if not the first. I would really like it to see it happen but I’m still a pessimist at heart and I just don’t put faith in them doing that.