Overall, I like the UI skin. It’s warm and uses a lot of wood/paper as a texture. Certainly better than the usual bare/metal semi futuristic skins. The UI itself is rather easy to read, but suffers from over- and undersizing.
Some problems I noticed:
- some text, like the “item added to adventu—” just gets cut off
- there is too much wasted empty space around text sometimes, like the “item obtained” one or the spacing between members in the party UI
- quest completion popups are HUGE and cover the last NPC dialogue
- a few chat system specific problems
- party suggestion popups will appear behind the chat window if you resize it
- party members were sometimes grayed out even though they were on the same map/channel/boss fight
- other times party members who didn’t make it into the boss fight because of pre-requisites were shown as being present on the party UI
- only the chat input window is movable
- all slide-in windows on the left cover the chat window completely - you don’t even know there might be any messages incoming
What I’d like to see is
- a layout editing mode allowing you to resize and move every piece of popup/window there is in the UI (except maybe the slide-in ones, as you can’t really move them anywhere)
- per-window UI scaling for people with hi-dpi monitors or just simply because you don’t like an element being too big
- an option for the chat window to fade if there is no new message for a certain period of time
- an option for the chat window to either make a noise on new messages, or come into view
- an option to hide the UI completely/take a screenshot without the UI (thanks for reminding, @Erokhi)
It seems that in future we will be able to make our own skins (judging by the user\ui
subfolder), so maybe some of those will become possible through that. It would be nice to have those options ingame though.