Despite common classes being cancelled, IMC still clearly likes the idea.
Since the skills of base classes are mostly lackluster and forgotten, why not make base classes the focal point of a common class idea.
- Give base classes all the shop class skills as passives
- Give base classes the most popular skill effects from their respective tree as base class skills
- Rework all classes affected by this with the 5 damage skill & 2 buff skills idea
Example: Cleric
- Skill 1: Mass Heal
- Skill 2: Death Sentence
- Skill 3: Statue of Goddess Zemyna
- Skill 4: Statue of Goddess Laima
- Skill 5: Modafinil
All skills are maxed at skill level 1 with the full effects they have now at max level. This would make it less of a requirement for players to choose certain classes that are now required for end-game, because of 1-2 skills they have other classes can’t compete with.
I know this might be controversial, but it would fit the idea of IMC streamlining everything while not stifling build variety.