Tree of Savior uses the same Game Engine that was self developed by IMC for Granada Espada which was launched in 2006. That means the game engine is older than 2006, over 10 years ago.
This current game engine limits future content of this game.
Don’t expect large scale pvp such as castle sieges, War of Emperium from Ragnarok Online, or anything of that nature. The proof is in the GvG currently in TOS. This game engine can barely handle 15 vs 15.
Don’t expect large scale raid content for same reasons as above. The proof is current guild raids. Our guild has yet to successfully complete a guild raid that involves killing a raid boss because the instance crashes every time.
This game engine is just difficult to update and patch because it’s using old technologies and outdated coding. I don’t have proof of that, but how else do you explain the new bugs every week or the reintroduction of bugs that were “fixed”? Last week was mouse mode breaking. This week is getting randomly kicked out of Saalus. Every single week, there has been some kind of new bug or an old bug reappearing even though there was no new content introduced.
“Tree of Savior is led by the “Father of Ragnarok Online” Kim Hakkyu (김학규) who was a lead designer of Ragnarok Online from 1998 to 2001.”
That makes a lot of sense because Ragnarok Online was terrible from 1998 to 2001 and did not become stable until after 2001.
The leader of Tree of Savior needs a savior.


