Tree of Savior Forum

Tree of Savior Game Engine Limitations

If you check their client list

http://www.pathengine.com/clients

You’d probably realize that just cause something exist, it doesn’t mean that it will be used properly.

You expect the pathfinder to do all the work of the developer? lol

The mob and even players climb places where they shouldn’t because the developer didn’t set the collision properly.

You see those hills in the maps where you clearly could jump off from but can’t, since in the minimap you see that they are a dark area (non accessible area), which make it feel to be a flat area with a wall.

They don’t have a good perspective on what is what, that is why we have a messy terrain.

As for the AI, they are the ones to set how it will behave, not the engine, the engine will only do what it is told to.

It is very apparent though that AI is not their forte.

Sorry, i didn’t mean so say that the path engine is crap. I meant I just find it hilarious that they bought a pathfinding engine from another company, yet didn’t bother to fully utilize it but instead, seemingly, only configured it to do the bare minimum of what could be concieved as “path finding” (aka it’s configured to “find the direct path and ignore every obstacle”).

I remember an interview where a developer, if i remember correctly, said that they wish they could improve older maps, but because of the way they made the game maps it’s somehow “impossible” for them to fix anything terrain-related/navigation-related on the maps that already exist.
I don’t know how something could ever be unfixable, but hey, that’s what that dev said.

How should the mobs be able to find a path if IMC devs are moving aimlessly all over the place?

huehuehue

It’s not a matter of being crap or not, I mean, if even BnS use it, and it work well as far as I could see, why would here be different right?

I know what you meant about the path some mobs/npc take in certain maps.

And that is why I said IMC doesn’t know how to utilize it correctly.

What he meant was, there are so many layers of code in the map files, that it is almost impossible to fix whatever is broken, and if I’m not mistaken, the same person said that it is easier to rebuild all from start than try to fix it.

Now I wonder, will they do that? It’s a possibility, that is why we are getting these crap patches like the one we will get tomorrow for now, till they recreate the whole maps with less layers of junk code (probably from them trying to test stuff in the wrong files).

But who knows when that will come tho.

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