Tree of Savior Forum

Trading - Team Storage - Token

I’m not saying the core-features should be default for F2P at all (so, simpler to get as a F2P rather). What I’m saying is that they should belong in the same part of the “cash-shop” as lodge-expansion, instead of being part of the Token.

Well sure, I’ve seen/heard lots of people saying the Tokens are too pricey in general (regardless of what they do), as it’s the equivalent of a 20$/month subscription game, whereas most games would be closer to 10 or 15 at most, especially when there is a regular cash-shop and other stuff on top of it as well.
But I also personally feel that I’d be more inclined to having a Token active all the time if it was half the price (and even did much less as in my OP), whereas now I feel like I’ll try having 2-3 in reserve and only use them in certain months of the year or such, while also having to time it with my friends…if they’ll want to use Tokens at all of course lol.

In general, I just feel like more options is always preferable to one option that doesn’t know what kind of cash-shop item it’s trying to be.

The current Token system just feels unattractive (and half thought-through) to me like that.
I’d rather have the option of buying the core feature separate (or as a separate Token) from the convenience-buffs that in my eyes are just there to justify it being THAT overpriced. And I don’t think that’s just me.

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Exactly. I feel like these are such crucial details, that people currently either aren’t aware off yet, or they’ll only realize how inconvenient or poorly executed they are when they see them in-game…and at that point it’ll be too late for changing them, as people will have started spending money. but it’s probably too late now already…

At least the concerns like the “600% for not playing with your friends”-party-matchmaking-bonus, it can realistically be changed later, but the basics of the cash-shop system cannot just be overhauled once the game is running s:

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What ? No.
Core features should be accessible to every players.
It’s okay to limit them (like x trades a day). But banning them ? Hell no !
What’s with all this bastardized p2p hype ?

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Potential system is tackling an entirely different issue with the game and that is the circulation of OP or God-Like items to everyone and anyone.

Just like in RO, you would never know who had that “+10 Ghost Valk Armor”, so it was impossible to prepare for it.

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What get’s accomplished by limiting trades?

Restricting trade could discourage people from botting (since they can’t transfer the items to their main), but limiting trade means they can still transfer the most valuable items.

The only thing I can think of is that IMC gets lots of money from their players, but they will be pushing players away at the same time.

Sorry if the tl;dr isn’t as clear. But we’re agreeing there.

The point is… since trading will not be accessible simply and without restriction by default no matter what anyway, my first suggestion is also that instead of being completely blocked by default, being at least very limited by default would be a lot better.

In other words, I’m making this suggestion instead of an utopic “trading should be completely limitless for everyone”, because this might actually have a realistic chance of being considered, due to it still hindering botters/goldsellers in the same way as full block, but not dividing/annoying the players nearly as much.

additionally, if trading in particular simply will not be enabled by default even in a very limited manner… then I think blocking it behind a one-time payment would still be preferable to it being tied to a Token system (due to its “core-feature” nature), or not?

Or perhaps it could be both even. Very limited “basic” trading for free (1 item per day?), with one-time payments for increasing that number. Just like character slots. You have some by default, and you can unlock more with TP. It just depends on how far IMC would actually be willing to go.

The bottom-line I’m getting at is this:
ANY OF THESE POSSIBILITIES would be much preferable to the NoToken=NoTrading – Token=Trading duality.

@Staff_Julie (sorry I keep tagging you, but I feel like the topic of how important features are tied to the games money structure is more crucial than anything before it opens…)

Im agree with your idea. Im really shocked with the $%% actual system of the game.

For me personally the durability loss ist the most annoying thing about the whole trading system. It just destroys so many things…

Durability loss, or Potential loss?

I think the Potential system actually makes a lot of sense for preventing the game from becoming flooded with OP items.

You can see this thread for some explanations of some of the benefits of it: Equipment Potentials

It’s definitely the biggest reason I am coming to terms with the Potential loss. However, there are two situations where I think trading shouldn’t cause a Potential loss:

  1. Transferring items between your characters
  2. You’re in a party and got a boss drop that’s better suited for a party member
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Potential is fine. It is not prohibiting you from trading it is putting a cap on the # of trades. It is a good thing since it keeps the market fresh and old items won’t always be circulating in the market till the end of time.

Upgrading items is easier than in RO since there the item would break after 1 failure.

Yeah, okay…I can understand the potential loss for trading. However, slowly loosing potential when Using the team storage is awful.

Eh, I understand why it is there. The developers don’t want you to freely transfer items between mains and alts. It makes each character unique.

Transferring between your own characters kind of sucks, but I think I can accept it. You will just need a unique set of gears for each of your chars.

Your second point though… that could be a problem. It just encourages you to farm gears solo, and this game was suppose to have a focus on party play :worried:.

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I don’t see what is preventing you from trading that item to your friend. Sure it is -1 potential but it is not like the item is useless because of that.

It’s not at all useless, and I’d still trade it to him, no question.
However, it just kind of sucks that we’re all working together as a team and because the RNG gods decided to put the item in my inventory instead of my partner’s, he gets a lesser item. Since we’re a team, we should be able to freely decide how the loot gets distributed without any loss.

3 Likes

Exactly!

How about the following system?:
When a boss dies, instead of each partymember getting a drop, you get the choices “random” and “party choice”.

  • If you pick “random”, you get your random drop as usual.
  • If you pick “party choice”, (after all members decide) a new window opens for everyone who chose “party choice”, and that number of drops is rolled and shown.

Everyone picks one.

  • If everyone picks a different item, that’s what they get.
  • If two picked the same one, everyone has to pick again. If this happens 2 times, they’re distributed randomly.

Too complicated perhaps… but it’d be straight-forward after you see it once I think.

(but that’s again something they can try to implement in the future… the topic at hand is more important for now)

So…

  1. Storage/Trading should be treated like Character Slots. Available in a limited fashion, with the option of vastly expanding it through TP

  2. Team-Storage should allow straightforward sharing of items between your own characters, rather than just being a special way of trading.

2 Likes

Your suggestion is similar to the drop system is World of Warcraft. This way we can easily give the archer a bow and give the sword to the swordsman. It’s really annoying to drop a good item that you want to give to a friend but you can’t.

Right now the game doesn’t seem to care much about social, you can’t trade without being a token-user (and even with token it’s not a good system), the team storage is the worst I’ve seen in my entire life, I mean, the item loses potential, there’s only one slot and it’s 200k silver to buy another one.

Tree of Savior is doing some great things and is an awesome game, but there are some mistakes that really need to be improved for quality of life.

I have 2 stats and skill resets in one char --’ cause i couldn’t split the dlc chest… i need to give it to another char u.u! Please IMC let us give things to another char in team storage!

Another thing they could do is make a second (temporary) inventory.

Whenever you obtain something, it goes into this extra inventory.
You can trade items from this inventory freely/without restrictions.
As soon as you switch map, all items are put in the regular inventory.