Continuing the discussion from Changes regarding trading restrictions, bot policy:
Though I appreciate that IMC tries to listen to its playerbase, the recently announced changes regarding the trading restrictions will not be enough to get a working economy into the game. I will, in no particular order, list the things that need to be changed (sooner or later):
Silver trading between characters of one team (mandatory)
There is no way in hell someone could efficiently abuse the ability to redistribute silver amongst you own characters. So you might as well enable it.
Silver trading between players (optional, yet highly recommended)
“Hey, let’s farm some valuable stuff together and we will sell it and share the income” Yeah, no - you cannot do that. What do you think that is?! A MULTIPLAYER GAME? In all seriousness: Yes I understand that you want to lockout any possibilities for RMT to happen. But removing a CORE FEATURE from an MMO is not the way. You know, not launching a game at all would also prevent RMT from happening. But you wouldn’t do that, would you? So there is a limit to what one would do to prevent silver sellers from having it their way. With removing normal trade you definitely stepped over that limit. I would understand though, if this feature is postponed until the anti-RMT-measures are tested and somewhat satisfactory.
Immediate silver from the auction house (optional, but somewhat recommended)
Pretty much self-explanatory. Don’t let us wait 48 hours to receive silver from the AH.
No potential loss between characters of one team (optional (if silver sharing was a thing))
I don’t think items should lose potential if you move it from one character of your team to another one. But this might just be me and other issues are far more urgent.
Unbinding non-equip items after the first trade (mandatory)
Buying and reselling has always been a big keyfactor of any MMO’s economy. In TOS, if I buy mats, I can from there on only use them on that specific character, because literally everything become untradable after one trade. This is beyond stupid and does NOTHING to prevent RMT. Absolutely nothing. This feature is so random and useless, I can’t even put it in words.
Free pricing on the auction house (optional but very highly recommended)
To allow players only to put up items in a certain price range is too restrictive. A price should always be determined by demand and supply. If I put up an item for a price out of a feasable range, the nature of the free market will punish me for that, because nobody will buy it or I will not get the value I could have gotten. Also as it is now you are pooling a blank “Kepa Doll” with an insanely good enchanted “Kepa Doll”. So your silly feature even hinder the economy. Also, I know you are very close to North Korea but a government does NOT influence a free market in such an impactful way!
You are trying to stop the economy from being shitty by removing the economy. So in your effort to increase players’ gaming experience, you are diminishing it. “We don’t want people to buy silver with real money, so we can’t let you enjoy the game.”
tl;dr: Let people trade, dammit.