Tree of Savior Forum

ToS Mobile Global version suggestion

Well, i’ve spent 5k hours on PC ToS, but it has been a lot of design debts that keep dragging it down, well… i’m not going to talk about it, for me is just about time for ToS 2 if IMC could develop.
ToS Mobile is our new hope, and we hope it can be done it right.

However, I have been playing on JP/KR version and talked with both players too.
Both KR/JP had a fantastic start, but very soon many players find the end game too dry.
I’m here to warn IMC try avoid same mistake, before my beloved MMO, the last hope of RO successor ruined again. Ragnarok IP has miserably toyed and keep disappointing genuine players with ROM, ROX, ROO, ROV, The Ragnarok, RO Rebirth and so on. While ToS Mobile looks more F2P friendly, but its overly grindy behavior is killing this IP as well.

Things you must do before release Global.

  1. Current ToSM started with 6 classes and each with 4 beginner classes. All are DPS focused
  • Oh dear IMC, you are killing the teamplay diversity, fun, and dynamic of ToS signature class system. All summoner/tanker/vendor/support/utility type classes, which ultimately eliminated a lot of dynamic & strategy required. The whole end game become DPS competitive fests.
  • Please at least add 2 more support subclasses for each class, chronomancer/enchanter for mage, dievdirbys/druid. which make high level bosses more fun, and required more strategy to overcome, just like the essence of TOS pc version it should be.
  • Increase party to 5 members, 3 dps 1 healer + 1 others (support), which also can help current under perform classes like rogue/archer/gunner to have more great time.
  1. Resolve the Leveling Gap & Bad Rhythm. The shop item double experience gain from quest rewards (lv1-99, lv100-120) is exactly the problem, players who don’t purchase it have 103-105/107-110 super grindy phase, while players who purchased it no need to go through this depressive / players quit phase. Monsters in lv100+ should be more experiences, as I killed ~1000 monsters only gained 1%. Peoples who don’t purchase the lv100-120 will feels like jailed or punished for not spending.

  2. Need more guild activities, since you have home/farm system. I suggest we can build our our Castle too, and something like Tower Defense, each member can contribute/build a tower with ability that related to their class, on a layout that designed by guild top 5. On GvG day, while we can infiltrate other guild castle, we also allow other guild come to challenge our guild tower defense system that built by all guild members together.

  3. Please allow dungeon sweep feature, give free by daily basis (or purchasable) how much dungeons we need to run daily? with also the a lot free keys given, a single dungeon i could need to run thousands of time just for resources. It is such wasting time for boring repetitive content. The overly grindy feature of the ToSM is main reason keep players quitting.

  4. If can, more factions war event, massive vs massive players. Like light side vs dark side