Before saying that “it’s only cbt” I think it’s irrelevant regardless.
*** Before reaching level 60, I’m still quite excited, wanted to acquire some silver and equips and explore the content of the game. But after 60, it just fed me up. Unending, uninteresting series of stupid chain quest.
*** I know this is how the game is designed and yes I am putting a critique of the game as early as now. Why? A game should have a “crescendo” mechanics to its plot/progress. It should be more and more interesting but it is not. I will use the term again “stupid/super long uninteresting, unending series of dumb chain quest”
*** Chain quest = What on earth???!?
Go to person “x”
Kill this monster “x”
Find the “x”
Collect the “x”
Rinse and Repeat.
Quests are part of an MMORPG, I get that. But putting a 2-3hr quest to get to the main point of that freaking story line is absurd. And the activities in between is just a repetitive grade-schooler level of logic. Find, Kill, Collect, Report Back. Even the boss fight that should make a difference is just a dumb huge monster throwing a scary animation effects. meh.
For all those who will say “have you played mmos” “are you sure you, you know what you’re talking about”
Oh yes. We expected the game to be on the level of its hype. But it just copied the typical MMOs there is.
Why can’t gaming companies identify that stupid game play mechanics that gamers hate. sigh.
There are also quests that you are required to walk back and forth on the same quest master. It’s very typical. compare to the hype it received.
*** The story is uninteresting. You will not get curious. It’s boring. It’s predictable. It’s repetitive.
***. Boss fights
-Seriously? I was seating during a boss fight to regen and save my potions. What on earth is that.
*** Good points
-Nice Visuals
-Nice Graphics
-Nice control options
-Nice combat. I like it.
-Nice combat mechanics - skills/cc/casting/animation. I like it.
*** I would love to love this game. It’s very pleasing on the eyes. But that’s about it. It’s a typical mmo that has a rinse and repeat content giving you the illusion of progress by means of numbers = LEVEL. But the experience is empty. “I just hack and slash that freaking mob whatever the name is till end.”
SUGGESTIONS:
-Moderation/balance of everything.
-If there is an element of quest=make it interesting, deep and rewarding.
-If there is an element of grinding=make the mobs better. Mobbing is very difficulty, AI is a little dumb, can’t get the aggro to gather mobs they move away. And please remove the feature of mob running away when it’s about to die. When you are on the same level you can 2 hit a mob with a mediocre weapon.
-Challenge=Rewards. If it is challenging it is rewarding.
-Depth=Interest. If there’s a depth on the plot it will be very much interesting.
-Allow us to utilize our combo skills/CC skills/potions/armor to wear/weapon to choose/the environment/kiting/partying in finishing the story quests not just face tanking everything.
I am not still giving up hope. I will continue to play. I will make sure I explore every corner of the game and whatever the results maybe, then let it be.
I know this post can’t do that much on the design of the game. Well my objective would be at least to know how other players think and somehow, hoping someone will hear us and somethings gonna improve. I don’t hate the game or the players or the devs. I hate the things that’s obvious and can be improved with the lessons of the past decade of mmorpg industry but someone decided not to.