I read the story line I try to immerse my self. But the required interaction for a player to better appreciate what the story is about, I think is lacking. It is the same response. I mean we play the game, yes some reason is because of the story but much more is to be a part of that story. And collecting x, go to x, kill the x, over and over again is questionable to the level of immersion and entertainment the potential of this game can give.
I accept the reality of games like mmos will really be challenged on the depth of a story line specially designed like this. To answer your question, how about tweaking the behaviors of AI? Increasing the risk and the rewards. Maximizing the potential capabilities of having pots/proper equipments/proper elements/antidotes/your CC skill/your combo skill/party/requiring otherâs help. I mean if the story itself canât really be change and I accept that, how about the way the players will interact or react to the story?
I have the same weapon and armor from level 1-40-75(except the weapon). No element involve. I face tank each and every mob including the boss. I am getting rich because pots is not that needed so I save money instead of spending it. Partying on low-lowmid levels is not required because you can solo a quest/a boss. Knockbacks/knock ups are just aesthetics, it doesnt matter if I CC/1 shot/kite the mob because whatever the way I do to kill it will die surely. These kind of things are basic, this makes the game entertaining because you need to think, prepare and strategize, you wonât just go to battle to kill, you go fighting to win. And there is no sense of winning if it will be the same over and over again in terms of how a player respond and the difficulty on the things you interact to.
Yep. I am trying to exhaust the whole map. You sir, maybe have a better idea of what is ahead, because I am still currently on my journey on ToS but like what I said on my original post, the âcrescendoâ mechanics is lacking. Early to mid levels tend to repeat itself.
I think if they can create interesting and rewarding quest ahead, they can create it on earlier part of the game.
I appreciate the comments!