kinda dont want to get in this topic but w/e
MOBA usually sells champions/heroes AND skins… The initial bulk of the “paywall” is the heroe, then the skins, with a new player perspective… So something similar to this in tos would be buying the rights to access a class, then the sub classes, OR spend an insane amount of time trying to unlock it for free… Regarding the skins tos is somehow similar…
PoE… If you really think its F2P with no type of paywall you clearly arent well informed… PoE NEEDS stashes, and the more you play, the more you need, also, theres special stashes that allow you to even further optimize your time in the game… So sure, if you can actually manage the pletora of things PoE have to offer with 5 meager stashes, well, suit yourself, but the average PoE player cant, making it a paywall to actually advance further in the game… Regarding the skins in PoE, they are expensive as hell, like comparing them with tos you would pay 10 or 20 times a costume in tos for a “set skin” in PoE…
The business model regarding monetization in tos isnt failing, whats failing is the “freshness” of the game reagrding the mechanics and lack of relevant content… RE could save it, but imho its a little to late to see a huge growth as in the beginnings of tos… maybe we can go back to 3-4k itos, but i doubt it, i think we will peak at 2k… If you compare the business model of tos to other similar games, you will not find that many key differences…
Finally, regarding fortnite, its a fad game with mostly kids and teens playing it…