Okay, I’m not sure how often the developers read this section of the forum but I figured this was the right place for my feedback regardless. I am a little wordy, so I apologize in advance.
I’ve been playing for a little while now and I am really enjoying myself. This game evokes a lot of fond nostalgia I have for games I used to play when I was younger. I’ve played a LOT of MMOs, and am still subbed to several others while I play TOS and bounce back and forth, but something about TOS is just really charming and old school, and I find myself happily logging on each night to play.
That said, there are some issues that need to be addressed before this game goes F2P. If you release the game in the state it is in now, you guys are never going to find your Western audience outside of the very dedicated few that have probably been here since the closed betas. If that’s what you guys, as developers, want, then so be it. But TOS is already a niche game, it doesn’t need less appeal for people when they’re deciding whether or not to give it a shot. I fully accept that this game is probably never going to be a blockbuster MMO, but at the very least it COULD have a healthy community and make okay money provided some steps are taken.
To start, let me say that you guys are absolutely putting a stranglehold on your community with certain mechanics and policies in the game. The market system and trade restrictions in this game are the WORST I have ever seen in a modern MMO. I understand that you have heard this feedback and are taking it into account, but I wanted to add my voice to the chorus. Having the wait time after items sell be so long is absolutely ridiculous. So is the idea that people can’t set their own prices for items. It is not up to you guys, as developers, to determine how the market will go. That is up to the PLAYERS. You are trying to stop RMT by punishing the legitimate players of the game along with it, and that is ridiculous.
Same with the trade restrictions. Leveling an alt in this game is already going to be daunting for people, so not being able to trade across their own account outside of the terrible team storage system just makes it even worse. That + items losing “potential.” (Seriously, potential is a terrible system/idea.) You know what’s happened to other alt unfriendly games in recent times? Wildstar. That’s what happened. Again, it’s not up to the developers to determine how trading and markets should go, that should be left up to the players. If you remove that aspect of freedom, players are understandably going to get upset because it’s one less thing they have control of in the game.
The dungeon entry restrictions are just…I don’t understand why you would do that. By putting in such heavy-handed restrictions on the market and instanced dungeons, you guys have made this game a bot haven. In other MMOs, bots and gold farmers prefer to just go into instanced areas to farm. I mean, nobody wants bots or farmers in their game, but in the world of MMOs they are an inevitability and at least that way they are out of the general public and farming cloth or whatever where it’s not stealing mobs from other people. As opposed to this game where there’s way more incentive for them to be running around on low level maps ganking mobs for the silver that drops.
Your dungeon restrictions and weird party mechanics also mean that pure support classes in this game suffer. Pure support isn’t my preferred gameplay style, but it clearly is for other people who enjoy partying up. Right now there’s no real incentive for DPS classes to party up with support folks unless they’re friends, which means they get left in the dust and one of the few areas where they shine - dungeons and missions - they are arbitrarily locked out of after a couple runs a day. (If they have a token.)
Basically, you guys as developers are strangling the life out of your own community before it even has a chance to grow, and it’s only going to get worse when the paywall comes down and more people get into the game and go, “what the heck?” at these mechanics. Your audience and potential customerbase will die out after the initial boom of interest unless these major issues are addressed.
There are also other obvious problems like the abysmal spawn rate of mobs. LBR, this game is for grinding. It’s why a lot of people are playing it. You cannot grind on a map where the mobs take 5-10 minutes to respawn and even then you’re competing with 3 other people for them. I gather that this is a bug, but PLEASE fix it as soon as you can. When one of the gameplay aspects people are looking for in the game isn’t working properly, that’s a huge problem. And what else are people going to do? Dungeons? Hmm.
All of this said, I still really love the aesthetic of the game. I wouldn’t still be here and have bought the expensive founders pack if I didn’t. If I didn’t like/care about this game, I wouldn’t even bother submitting this feedback, I’d just leave like I have for countless other generic F2P games. But this game isn’t generic, and it has the potential to be better than what it is.
