Tree of Savior Forum

Took me 227levels to realized I was playing the wrong class.. (Rerolling into Swordsman tree)

Lol cleric with kb resistance would be truly OP

I guess u r right. Cleric already has ausurine + clap for perma godmode and pd for status immunity and hp regeneration… It would be too OP for cleric tree to get skill which gives immunity to knockbacks like pain barrier… If they did it would truly be tree of clerics.

I feel that the reason why monk3 play the way it is now, lacking as a DPS compared to other true dps classes, is intended. Just look at it, all the dev had to do is simply move monks from cleric tree to the SW tree and basically half of the monk issue is fixed. You got pain barrier, concentrate which scales with str/dex instead of blessing, you can even sprint! Wow. A physical class monk that can sprint!

If Monk went to the SW tree, first I would remove golden bell from monk3 and give it ASURA STRIKE. Next remove iron skin and give it CHAKRA. Some sort of medidation channeling skill to regenerate hp and mp and would give you a temp attack/def buff after fully charging the skill for 5 seconds. But if you are interrupted during the medidation, you would take double damage… To balance it out.

Monk would easily be awesome just by doing this simple change. I see the developers as being really careful with monk balance as I can understand their intention is not to turn monk into a dps class that is even better than what dps classes from SW, WIZ and AR has to offer. Afterall, monk is a support dps not true dps.

First of all, welcome to the swordsman club. I hope you will get some fun experience with this class. I do play cataphract char though my main is corsair :slight_smile:

Since you probably got many useful tips regarding swordsman already, I would recommend you to not completely disregard your dream about Monk yet. Just levelling that char, preferable monk circle 3, as a sideline project for now.

I’m quite positive rank 9 will have some good stuff for you. The situation here is similar to rank 7 era when players still didn’t bother with Rodelero or Krivis that much. :cold_sweat:

Why don’t you use Dispeller Scroll Instead of creating a SW3 ? :sweat_smile:
Monk become a great sustained damage class, and its even greater when it reach Inquisitor, acquiring some serious burst with the Wheel and PoA.

You see that is the issue with Monk I am having… I am a perfectionist so this will not do it for me… By the time I reach inquisitor class, I feel more like I am playing an inquisitor class than a Monk. Inquisitor uses hammers, wheels, pears, magic tomes, iron maidens… Monk use their fists… It just doesn’t seem to correlate well together!

While on the other hand, Cata uses 2h spears skills, dragoon uses 2h spears skills, even SW skills can be used with 2H spears! Everything just feels more cohesive to me.

Maybe if the devs implement a new weapon-type to the game like gauntlet or fist weapons for Monks… Then yeah, I will feel more inclined to play a Monk, now Monk just feels all mumbo-jumbo. We shall see…

Both cata and dragoon can also use 1h spear, but lancer is tied down to 2h spear only. But yes, I guess the build feels more or less cohesive, with every circle contributing to the other circles…

On swordsman, should you go full dex or 1:1 str & dex?

Even with people discouraging me of going SW3>Cata3>Goon2… I am really having a blast with my cata right now compared to my physical cleric. I think it’s definitely going to be my main and since I will be getting trot15, I can easily complete 100% map exploration and finish all quests for maximum achievement points! :grinning:

edit: people who discourage my build said fencer is much better with their 100% crit attack buff and inquisitor with wheel and pears do much more damage than a catagoon could… :unamused:

Well Iunno everyone’s opinion is different, but I’m a huge fan of full dex. Dat crit and evasion. Current meta is gay anyways, you can get to the point of taking 1 damage from almost everything if you’re geared.

Nothing more annoying than hitting 1 damage with rush gg. Both evasion and DEF/MDEF are more potent for tanking than the ā€œHP spongeā€ imo. But, you won’t be god-mode versus everything due to skills like dethrone which is like 16.5k damage with 0 PATK. Good luck getting that much DEF… (this is when evasion comes into play).

If people are really geared, their magic missile and inquisitor magic missile version 2 will probably 1 shot you if you’re full dex, but it’s really hard to be good against everything… (And also why skills like ausrine exist…I guess, as OP as that skill is).

Mind you Rank 8 isn’t the absolute end of this game, and dev still looking to adjust all skills/mechanics every now and then. It would be better if you play the combination of class that you actually like its concept. Almost all combinations are playable.

If you want to persue that tiny yellow ā€œ1ā€ pop on the head your char though, it’s another matter and prepare to reset your char often

P.S. Just my personal speculation, I bet rank 9 the momentum of power will come to corsair and monk. Heck, even Squire might get a big cake too cougharrestandwrestletargetinsidecough

Can’t you see the beauty of role playing Monk ?
A healer who left the priest’s church believing that protection and hope come not just from prayer but also, through the vanguard, something that he would call aggressive negotiations. :innocent:
He than begin to train his mind and body to protect his allies, he encounters a martial artist, who then becomes his master. He learn how to concentrate his inner strength and expand his soul upon his foes. :punch:
But there is a point where his fists alone are not enough, the demons are outnumber. :head_bandage:
Accepting that he wouldn’t succeed defeating the demons only with his body and souls strength, he returns to the church to meditate, and try to find a way to defeat them. :pray:
It is then that he knows the master of Templar’s order, who teaches him the art of fighting the darkness, and the quest to purge the evil of the earth. He wears his armor under the cloak of the order, and invokes a sacred relic that serves as a catalyst to expand the blast of his fists, defeating each opponent around him.:skull_crossbones:
Please, do not bother yourself with little things like why do my monk its punching someone holding a mace…:poop:

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lol that was a nice read and quite hilarious!

Then the Monk threw all his philosophies out the window when he did a 360 job switch into an Inquisitor to punish demons in cruel ways like breaking wheels and iron maidens…

He said to himself, fists? Meh… ILL SMASH YOU TO DEATH!

Sorry but… I am really bothered by this. There needs to be another class after Monk C3 that isn’t Inquisitor… Maybe another new class similar to Monks and will follow the same concept/philosophies as Monk and not a 360degree change in job Monk -> Inquisitor.

Anyway, I am having so much more fun with the Swordsman class now. Sooo much more than my cleric-priest-pala-monk…

Well those costumes has been around forever… Zealot and the Lama costume…

I have pretty much given up on waiting. We shall see though… If they do release Lama and Zealot someday for R9 and R10, We are going to need an entire class reset again. Since every Monk right now probably took inquisitor and some other support ranks for ultilities like kabba/pd/miko as there is really nothing else for Monks, their hotkeys will be even a bigger mess if they go cookie cutter: C2>P2>Monk1>Ora1>Kabba1>Inquisitor1>Zealot1>Lama1

Wow what a mess that is lol.

IF Rank10 is really the last and final rank, I’d rather play something straightforward like SW3>Cata3>Dragoon3>whatever hidden class… at least my hotkeys won’t be a complete mess.

the thing is ppl say monks are in cleric supposed to be support not do much dps bla bla

but i see diev3 miko pd2 bokor druid inquisitor doing tons of dmg… while monk is …?

but i have to agree that i really dislike inquisiotr as a progression for monk, give us ā€œchampionā€ xD and also fist/knuckle weapons too

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Almost everyone who plays cleric go Diev3-miko-pd2/inquisitor these days… Miko only made the choice more obvious with clap for perma-statues. The synergy… is simply PERRFECT!!!

Monk is really in a weird spot… It just doesn’t fit. Neither skills synergy nor the theme/aesthetics can you find synergy between Monks with any of the sub-classes within the cleric tree unlike Miko+diev3…

Infact, swordsman tree seem to have better skill-synergy with Monks… Pain Barrier and Concentrate (Basically a self-blessing that scales with STR & DEX for swordies)

Monk doesn’t even benefit much from Cleric2/3… Cure15 and heal15 is actually such a good skill for magic-based clerics. Infact, Cleric3’s heal bomb and cure tile actually does more damage than double punching as a Monk1 if you have a magic-based cleric.

SW3>Pelt1>Monk3 would have been so much better than C2>P2>Monk3… And by being in the SW tree, the devs can just go at it and remove Golden bell into ā€œAsura Strikeā€ and Iron Skin into a self-buff/heal ā€œChakraā€. Hell, since Monk is in the SW tree now, might as well give his Energy Blast all those 200%, 300% modifiers just like Cataphract’s Earth Wave and reduce the CD to like 20s or 30s

^ A Monk enthusiast’s wet dream.

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yeaasssss

they really should have thought about that… and not just throwing random stuff…

if they’re gonna put monk in cleric, they shud make it worthwhile… they should give them some useful things that magic-based cleric cannot have unless they invest into circleS of monk…

and personally, i feel they should really lessen the base dmg and put more emphasis on stats… rediculous how diev3mikoinqui full con doing more dmg than str/dex monk … LUL

Well Monk is not the Monk from Ragnarok Online. ROs Monk is simply the best Monk that ever existed in any RPG, with all that spirit sphere attacks, combo skills, disabling, Snapping around and of course, Asura Strike and Gate of the Hell…

How is TOS supposed to beat that? Not! TOS has a class system that’s not a one way street where you can freely advance between all different classes, and that’s a nice thing. The only issue is that some classes are basically useless in combination with any other classes, e.g. Pardoner, Sadhu, Oracle and Kabbalist. There’s also the limitation by skills scaling with either patk or matk, and many Classes don’t feature both attack types, which is a problem that doesn’t exist within the other Class trees where you just got matk or patk-based skills.

They should just make the Cleric skills scale with your highest attackvalue (if it’s patk then all skills scale with patk and vice versa) but still retain their nature when counted against def and mdef (meaning magic skills would scale with patk but get reduced by mdef while physical skills could also scale with matk and still get reduced by pdef), which would solve most problems Clerics face atm by being the only hybrid tree.

This would also encourage more Class and build variation…

monk c3 shud get attributes for ā€˜pain barrier’ type thing… cos going monk c3 means ur committed to melee patk dps path like swordies … >,<

there someting call safety wall. cast that and dps away

you can still get knocked out of safety wall sometimes and when doing energy blast if a mob hits u or knock u back it cancels and boom 1 minute cooldown gone :frowning: