Not really. All weapons that can be used by Cleric are way weaker than the two handed weaponry of Swordsmen, Archers and Wizards and has less gemslots (just hinting at pistols having 2-3 slots in contrast to daggers, or those cannon subweaponry e.g.).
Then there’s the issue that Archers and Swordsmen have potentially way higher damage output options because of so many different attack skills offered by the Classes,
while Cleric is basically always cornered by the split-up between physical and magical skills, and many buff/debuff skills that decrease the possible damage values but increasing the survivability of the Classes.
In the current gameplay, it’s rather Swordsmen and Archers becoming extremely OP because they can reach high def and mdef values to negate damage, have block&dodge options as well as access to more damage, cc and utility due to their base Class abilities to kite monsters (Swordsmen can dash while Archers can attack while moving).
On the contrary, what profit is Heal for 200k HP if I only get hit for 1s?
The skill scales with matk and INT, so if I invest in DEX/STR as a Paladin, Monk or Inquisitor I get nothing out of it, not even decent damage;
The same with the weaponry: transcending a weapon will not increase the damage of all my skills. How can this be? Swordsmen, Wizards and Archers don’t have that problem, as all their skills scale with only one stat, while Cleric scales with two stats(patk or matk)…
If at all, Clerics are currently dead last because Class options are limited/forced onto the statbuild you chose, and spreading statpoints is heavily punished in this game, remember?
Swordsmen,Archers and Wizards are OP, Clerics in no way…